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Dragonlance or Mystara?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8154279" data-attributes="member: 6704184"><p>Dragonlance deserves a new story that comes full circle with where the setting started, and where it's been since then. Even the warts. </p><p></p><p>Move forward even further, restore things like Solace (may have already happened?), portray the gods that remain in the world as weak and distant, the War of The Lance as a part of history that informs where the world is, but doesn't define any ongoing story any more than the Cataclysm defined the first story. </p><p></p><p>Include ways for the characters to, if they want, carry on the Legacy of a past character, and introduce a whole capter on running a game that is informed by past campaigns, how to run legacy characters, etc. I mean, if I'm playing a mage, I kinda want the option, if my DM is down with it, to find or inherit the Staff of Magius, or be a pupil of the pupil of Dalamar or even Palin Majere, or be a scion of the family of one of the Heroes. Probably an alternate way of using the basic framework of the Divine Boons or whatever they're called in Theros. </p><p></p><p>But all that aside, you start the story, you make the date of the campaign world in the setting book, a day where some intrepid heroes meet to talk about the rumors of an army marching across the continent, and what can be done about it. Takhisis is back, but where is her counterpart? Or, flip that, and the army is the Divine Crusade of New Ishtar. Or whatever. Get a fantasy author to help you, for crying out loud, and come up with a new threat that calls back to old lore without rehashing it. </p><p></p><p>But once again, the world needs Heroes, and those heroes need to rediscover, or reforge, the Dragonlances!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8154279, member: 6704184"] Dragonlance deserves a new story that comes full circle with where the setting started, and where it's been since then. Even the warts. Move forward even further, restore things like Solace (may have already happened?), portray the gods that remain in the world as weak and distant, the War of The Lance as a part of history that informs where the world is, but doesn't define any ongoing story any more than the Cataclysm defined the first story. Include ways for the characters to, if they want, carry on the Legacy of a past character, and introduce a whole capter on running a game that is informed by past campaigns, how to run legacy characters, etc. I mean, if I'm playing a mage, I kinda want the option, if my DM is down with it, to find or inherit the Staff of Magius, or be a pupil of the pupil of Dalamar or even Palin Majere, or be a scion of the family of one of the Heroes. Probably an alternate way of using the basic framework of the Divine Boons or whatever they're called in Theros. But all that aside, you start the story, you make the date of the campaign world in the setting book, a day where some intrepid heroes meet to talk about the rumors of an army marching across the continent, and what can be done about it. Takhisis is back, but where is her counterpart? Or, flip that, and the army is the Divine Crusade of New Ishtar. Or whatever. Get a fantasy author to help you, for crying out loud, and come up with a new threat that calls back to old lore without rehashing it. But once again, the world needs Heroes, and those heroes need to rediscover, or reforge, the Dragonlances! [/QUOTE]
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