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<blockquote data-quote="Cam Banks" data-source="post: 1602248" data-attributes="member: 3817"><p>The gods took away their clerics immediately prior to the Cataclysm and stopped responding to appeals and prayers, but they weren't truly gone. The gods of magic continued to supply Krynn with arcane magic, and in fact the Orders of High Sorcery knew this but kept it secret from the rest of the world. They weren't much liked as it was.</p><p></p><p></p><p></p><p>No, wizards, clerics, druids, rangers and paladins could no longer cast spells or use abilities which depended upon the gods. This included the gods of magic, whose moons vanished and were replaced with a single moon. In their absence, mortals discovered how to draw upon the ambient magic of Krynn, in both divine (the inherent magic in the lifeforce of Krynn and its people) and arcane (the leftover magic used in the time of creation) forms. There's a lot more behind this, such as why the gods were missing, what was really going on with the ambient magic etc etc, but that's the gist of it.</p><p></p><p></p><p></p><p>Mysticism wasn't known about or practiced prior to the Age of Mortals. Its power relied on the infusion of energy from the god Chaos, whose release in the Chaos War enabled ambient energy on Krynn to be accessed by mortals such as bards, sorcerers and wizards. Some individuals had minor access to it before this, but it was minimal (occasional flashes of clairvoyance, etc etc attributed to luck or witchcraft). Both cleric magic and mysticism currently operate on Krynn, which is indeed a cause for some people to wonder why they need the gods at all. The true answer is that cleric and wizard magic each have their own benefits (not the least of which is an immortal patron) and in story terms it's often said that magic with its origin in the gods "feels" better/stronger/richer.</p><p></p><p></p><p></p><p>The neutral goddess of magic is Lunitari, not Justarus. And the gods of magic don't have priests or clerics. Wizards of High Sorcery, once they pass their Test, dedicate themselves to one of the three gods and receive additional benefits (an alignment with the moons, for example, enhances their magic). This also prevents them from being clerics of other gods, so there are no multiclassed WoHS/clerics or WoHS/druids. Renegade wizards, those who haven't passed the Test or refuse to dedicate themselves to the gods of magic, may multiclass freely with divine spellcasters if their divine patron has no problem with it.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 1602248, member: 3817"] The gods took away their clerics immediately prior to the Cataclysm and stopped responding to appeals and prayers, but they weren't truly gone. The gods of magic continued to supply Krynn with arcane magic, and in fact the Orders of High Sorcery knew this but kept it secret from the rest of the world. They weren't much liked as it was. No, wizards, clerics, druids, rangers and paladins could no longer cast spells or use abilities which depended upon the gods. This included the gods of magic, whose moons vanished and were replaced with a single moon. In their absence, mortals discovered how to draw upon the ambient magic of Krynn, in both divine (the inherent magic in the lifeforce of Krynn and its people) and arcane (the leftover magic used in the time of creation) forms. There's a lot more behind this, such as why the gods were missing, what was really going on with the ambient magic etc etc, but that's the gist of it. Mysticism wasn't known about or practiced prior to the Age of Mortals. Its power relied on the infusion of energy from the god Chaos, whose release in the Chaos War enabled ambient energy on Krynn to be accessed by mortals such as bards, sorcerers and wizards. Some individuals had minor access to it before this, but it was minimal (occasional flashes of clairvoyance, etc etc attributed to luck or witchcraft). Both cleric magic and mysticism currently operate on Krynn, which is indeed a cause for some people to wonder why they need the gods at all. The true answer is that cleric and wizard magic each have their own benefits (not the least of which is an immortal patron) and in story terms it's often said that magic with its origin in the gods "feels" better/stronger/richer. The neutral goddess of magic is Lunitari, not Justarus. And the gods of magic don't have priests or clerics. Wizards of High Sorcery, once they pass their Test, dedicate themselves to one of the three gods and receive additional benefits (an alignment with the moons, for example, enhances their magic). This also prevents them from being clerics of other gods, so there are no multiclassed WoHS/clerics or WoHS/druids. Renegade wizards, those who haven't passed the Test or refuse to dedicate themselves to the gods of magic, may multiclass freely with divine spellcasters if their divine patron has no problem with it. Cheers, Cam [/QUOTE]
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