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Dragonlance Reflected in D&D5
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<blockquote data-quote="DMZ2112" data-source="post: 6433142" data-attributes="member: 78752"><p>Thanks for the comments, guys, it's nice to hear what other folks are thinking.</p><p></p><p></p><p></p><p>I had a good reason for doing this and I can't for the life of me remember why, now. Tales of the Lance specifically refers to bozaks as being "the most cautious" of the draconians, and good commanders, but they still have a higher Int than Wis. In any case, point acknowledged.</p><p></p><p></p><p></p><p>This is definitely true to older editions, but I've always felt like "cast like you're a different level" poses an unnecessary bookkeeping challenge. As a big Planescape fan, this stuff was all over that material, with clerics losing levels incrementally the further they were from their deity's plane.</p><p></p><p>As you note, the boost does not grant the knowledge of additional spells, so all the Wizard is really getting is increased flexibility and possibly a small power bump. What's more, this advantage is not the same at every level. Some levels the Wizard will get a free higher-level spell slot -- on other levels they'll just get extra slots from the levels they already have. </p><p></p><p>So between normal conditions, high sanction, and low sanction, that's three levels for which the Wizard needs to keep track of unique spell slot loadouts, and every time he levels up, all three change. Too much for my players, I think.</p><p></p><p>For high sanction, I'm just granting advantage on all spell attacks (I), disadvantage on all enemy saves versus (II), and all spells that can be cast in higher level spell slots function as though they are being cast using a slot one level higher (III). For low sanction, the opposite. I recognize that spells knocked below their starting level will require some jiggery. </p><p></p><p>I'm considering partial benefits and penalties for waxing and waning (I during waxing crescent; I and II during waxing gibbous; I, II, and III during full; and then the inverse penalties, increasing as the moon wanes) but that might still be too much bookkeeping.</p><p></p><p></p><p></p><p>I would be interested in reading what makes your Knight of the Crown different than the other fighter subclasses. I would have reservations about implementing a system like this because it locks down player feat choice which is a big deal for me. I would still want Knight players to be able to customize their Knights.</p><p></p><p></p><p></p><p></p><p></p><p>This is sticky in the new paradigm, because as it stands there's nothing a Wizard can do in D&D5 to restrict their access to any school of magic. The idea of forbidden schools is no longer a thing, so while in AD&D2 it was not a big deal for any given Wizard to not have access to certain types of spell, it has become an issue in D&D5. </p><p></p><p>I don't know how balanced against each other the schools of magic are in D&D5 -- they were certainly not well balanced against each other in AD&D2, and there was a reason for them to be, which is part of why I am skeptical about the validity of this strategy (then or now, but particularly now).</p><p></p><p>What's more, I expect D&D5 to self-regulate in this arena. In a system where every Wizard is a specialist, Necromancers looking to join the White Robes are going to be rare. Similarly, the Black Robes tell really offensive Abjurer jokes at their parties. I don't feel the need to chisel these restrictions in stone because I think the combinations of Order and school that don't make sense are unlikely to arise, and if they do, there's probably a great roleplaying reason for it.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6433142, member: 78752"] Thanks for the comments, guys, it's nice to hear what other folks are thinking. I had a good reason for doing this and I can't for the life of me remember why, now. Tales of the Lance specifically refers to bozaks as being "the most cautious" of the draconians, and good commanders, but they still have a higher Int than Wis. In any case, point acknowledged. This is definitely true to older editions, but I've always felt like "cast like you're a different level" poses an unnecessary bookkeeping challenge. As a big Planescape fan, this stuff was all over that material, with clerics losing levels incrementally the further they were from their deity's plane. As you note, the boost does not grant the knowledge of additional spells, so all the Wizard is really getting is increased flexibility and possibly a small power bump. What's more, this advantage is not the same at every level. Some levels the Wizard will get a free higher-level spell slot -- on other levels they'll just get extra slots from the levels they already have. So between normal conditions, high sanction, and low sanction, that's three levels for which the Wizard needs to keep track of unique spell slot loadouts, and every time he levels up, all three change. Too much for my players, I think. For high sanction, I'm just granting advantage on all spell attacks (I), disadvantage on all enemy saves versus (II), and all spells that can be cast in higher level spell slots function as though they are being cast using a slot one level higher (III). For low sanction, the opposite. I recognize that spells knocked below their starting level will require some jiggery. I'm considering partial benefits and penalties for waxing and waning (I during waxing crescent; I and II during waxing gibbous; I, II, and III during full; and then the inverse penalties, increasing as the moon wanes) but that might still be too much bookkeeping. I would be interested in reading what makes your Knight of the Crown different than the other fighter subclasses. I would have reservations about implementing a system like this because it locks down player feat choice which is a big deal for me. I would still want Knight players to be able to customize their Knights. This is sticky in the new paradigm, because as it stands there's nothing a Wizard can do in D&D5 to restrict their access to any school of magic. The idea of forbidden schools is no longer a thing, so while in AD&D2 it was not a big deal for any given Wizard to not have access to certain types of spell, it has become an issue in D&D5. I don't know how balanced against each other the schools of magic are in D&D5 -- they were certainly not well balanced against each other in AD&D2, and there was a reason for them to be, which is part of why I am skeptical about the validity of this strategy (then or now, but particularly now). What's more, I expect D&D5 to self-regulate in this arena. In a system where every Wizard is a specialist, Necromancers looking to join the White Robes are going to be rare. Similarly, the Black Robes tell really offensive Abjurer jokes at their parties. I don't feel the need to chisel these restrictions in stone because I think the combinations of Order and school that don't make sense are unlikely to arise, and if they do, there's probably a great roleplaying reason for it. [/QUOTE]
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