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<blockquote data-quote="Raunalyn" data-source="post: 7488477" data-attributes="member: 72670"><p>The Knight of the Crown is actually a simple implementation. I had created a subclass for the Crown knight, which I will post here, but any of the fighter subclasses will work. Being a member of the Crown knights is like joining a faction.</p><p></p><p>Here's my Crown knight. Keep in mind that while it was playtested extensively, some of the newer subclasses work just as well (either the Cavalier or the Samurai in Xanathar's):</p><p></p><p></p><p>Knight of Solamnia (Fighter sub-class)</p><p></p><p>Strength in Honor</p><p>At 3rd level, when a fighter chooses this path, he gains the ability to use the focus and knowledge gained from the Oath and the Measure and his honorable path to strengthen his resolve. Until the end of his next turn, the Knight has advantage on all Strength checks and Strength Saving Throws, as well as advantage on all Melee Attacks. He cannot use this ability until he has a short or long rest. At 7th level, he can do this twice before taking a short or long rest, and at 15th level, he can use it 3 times before taking a short or long rest.</p><p></p><p>Honorable Will</p><p>At 7th level, the Knight gains advantage on any saving throw to resist Charm or Compulsion effects due to his devotion to Honor and the Oath and the Measure.</p><p></p><p>Aura of Courage</p><p>At 10th level, the Knight becomes immune to all fear effects. In addition, all allies within 10 feet of the Knight gain advantage on any saving throw to resist fear effects.</p><p></p><p>Heroic Initiative</p><p>At 15th level, the Knight has advantage on initiative rolls..</p><p></p><p>Crown of Knighthood</p><p>At 18th level, the Knight gains advantage on all saving throws. In addition, he can focus on his devotion to Honor and receive resistance to piercing, bludgeoning and slashing damage for one minute. He can use this ability a number of times per day equal to his Strength modifier.</p><p></p><p>Now, things become more problematic when you want to progress to Sword or Rose. Sword knights are actually not difficult: multiclass into a Devotion Paladin. Rose knights, you'll need to think about. Luckily, the knight in my game didn't want to go Rose knight. I had originally made a feat for the Rose knight, which I will post below.</p><p></p><p></p><p>Knight of the Rose (Feat)</p><p>Prerequisite: Knight of the Sword</p><p></p><p>Increase your Strength or Charisma by 1 point, to a maximum of 20.</p><p></p><p>Rallying Cry: As an action, the Rose Knight can utter a powerful shout that grants courage and strength to his allies. All allies within 30 feet gain advantage on their next roll, whether it's a saving throw, ability check or attack roll. In addition, their base speed increases by 5 feet until the end of your next turn. In addition, any enemy within 30 feet must make a Wisdom saving throw with a DC equal to 8 + your Charisma modifier + your proficiency bonus or be Frightened until the end of your next turn. This ability cannot be used again until you have taken a short or long rest.</p><p></p><p>Inspire Greatness : The Rose Knight can inspire greatness in all willing allies within 30 feat. To inspire greatness, the knight must speak, and the creature must be able to hear the knight speak. A creature inspired with greatness gains 2 hit dice worth of temporary hit points (these are not actually used). This ability cannot be used again until the knight has a short or long rest.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 7488477, member: 72670"] The Knight of the Crown is actually a simple implementation. I had created a subclass for the Crown knight, which I will post here, but any of the fighter subclasses will work. Being a member of the Crown knights is like joining a faction. Here's my Crown knight. Keep in mind that while it was playtested extensively, some of the newer subclasses work just as well (either the Cavalier or the Samurai in Xanathar's): Knight of Solamnia (Fighter sub-class) Strength in Honor At 3rd level, when a fighter chooses this path, he gains the ability to use the focus and knowledge gained from the Oath and the Measure and his honorable path to strengthen his resolve. Until the end of his next turn, the Knight has advantage on all Strength checks and Strength Saving Throws, as well as advantage on all Melee Attacks. He cannot use this ability until he has a short or long rest. At 7th level, he can do this twice before taking a short or long rest, and at 15th level, he can use it 3 times before taking a short or long rest. Honorable Will At 7th level, the Knight gains advantage on any saving throw to resist Charm or Compulsion effects due to his devotion to Honor and the Oath and the Measure. Aura of Courage At 10th level, the Knight becomes immune to all fear effects. In addition, all allies within 10 feet of the Knight gain advantage on any saving throw to resist fear effects. Heroic Initiative At 15th level, the Knight has advantage on initiative rolls.. Crown of Knighthood At 18th level, the Knight gains advantage on all saving throws. In addition, he can focus on his devotion to Honor and receive resistance to piercing, bludgeoning and slashing damage for one minute. He can use this ability a number of times per day equal to his Strength modifier. Now, things become more problematic when you want to progress to Sword or Rose. Sword knights are actually not difficult: multiclass into a Devotion Paladin. Rose knights, you'll need to think about. Luckily, the knight in my game didn't want to go Rose knight. I had originally made a feat for the Rose knight, which I will post below. Knight of the Rose (Feat) Prerequisite: Knight of the Sword Increase your Strength or Charisma by 1 point, to a maximum of 20. Rallying Cry: As an action, the Rose Knight can utter a powerful shout that grants courage and strength to his allies. All allies within 30 feet gain advantage on their next roll, whether it's a saving throw, ability check or attack roll. In addition, their base speed increases by 5 feet until the end of your next turn. In addition, any enemy within 30 feet must make a Wisdom saving throw with a DC equal to 8 + your Charisma modifier + your proficiency bonus or be Frightened until the end of your next turn. This ability cannot be used again until you have taken a short or long rest. Inspire Greatness : The Rose Knight can inspire greatness in all willing allies within 30 feat. To inspire greatness, the knight must speak, and the creature must be able to hear the knight speak. A creature inspired with greatness gains 2 hit dice worth of temporary hit points (these are not actually used). This ability cannot be used again until the knight has a short or long rest. [/QUOTE]
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