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Dragonlance Reflected in D&D5
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<blockquote data-quote="Hussar" data-source="post: 7488658" data-attributes="member: 22779"><p>As the play tester for that Knight of the Crown, I do disagree with [MENTION=72670]Raunalyn[/MENTION] that the class works as a Knight of the Crown. To me, a KotC is meant as the pretty stereotypical "sword and board" fighter type. The problem with this power is that it almost forces the class to go two weapon fighting. Gaining what is effectively a poor man's rage for 2 rounds 1/short rest does not make up for the incredible loss of power from either a battle master or a champion fighter. </p><p></p><p>IOW, yup, you might hit a couple more times per day, but, it just isn't worth it. The sword and board fighter I made, in a group with a ranger and a paladin, was dead last consistently in damage output. </p><p></p><p>The only way to bring that character up to par would be to go with some sort of two handed weapon and Great Weapon Fighting. Otherwise, it's really a trap option.</p><p></p><p>Put it this way. A barbarian rages for X times per day, for entire combats, gains double hit points, damage bonuses to every attack and can gain advantage on attacks at any time, and this is considered balanced against other classes. This class gets to gain advantage, no damage bonuses, no Hit Point bonuses for two rounds 1/short rest. It's far too weak.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7488658, member: 22779"] As the play tester for that Knight of the Crown, I do disagree with [MENTION=72670]Raunalyn[/MENTION] that the class works as a Knight of the Crown. To me, a KotC is meant as the pretty stereotypical "sword and board" fighter type. The problem with this power is that it almost forces the class to go two weapon fighting. Gaining what is effectively a poor man's rage for 2 rounds 1/short rest does not make up for the incredible loss of power from either a battle master or a champion fighter. IOW, yup, you might hit a couple more times per day, but, it just isn't worth it. The sword and board fighter I made, in a group with a ranger and a paladin, was dead last consistently in damage output. The only way to bring that character up to par would be to go with some sort of two handed weapon and Great Weapon Fighting. Otherwise, it's really a trap option. Put it this way. A barbarian rages for X times per day, for entire combats, gains double hit points, damage bonuses to every attack and can gain advantage on attacks at any time, and this is considered balanced against other classes. This class gets to gain advantage, no damage bonuses, no Hit Point bonuses for two rounds 1/short rest. It's far too weak. [/QUOTE]
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