Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Revisited - ponderings for a setting reboot.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 6127178" data-attributes="member: 21938"><p>Some more thoughts on this idea, which is to take the original Dragonlance modules and turn them and the setting into something a bit more earthy and less high fantasy romance, keeping as many of the original elements as possible but not to be afraid to discard what doesn't work.</p><p></p><p>Onwards!</p><p></p><p><strong>Six</strong></p><p><strong>The Characters are not the Innfellows</strong></p><p>I've done this before, of course, when I've attempted a rerun of the campaign. The first time through we wimped out and went with the pre-gens, but who, really, is ever happy with pre-gen characters? Allowing the players to create their own characters is pretty much a no-brainer if you want involvement. There could be some DL fans, however, who would like to play the characters from the book, and I see no reason why it shouldn't be possible for them to create a "reboot" version of the characters, even if they turn out to be very different to the originals (c.f. BSG that I referenced in the previous post. It can work). So my current thinking is this - players create their own characters, but they can go with something entirely new or with a new take on an old character, either is vaild.</p><p>(I'll be honest, beyond Tasslehoff and Raistlin I never really found the pre-gens to be very interesting as characters, maybe that's just me. If anyone can make Tanis less of a plank I'd consider that a job well done).</p><p></p><p><strong>Seven </strong></p><p><strong>Towers of High Sorcery</strong></p><p>An odd one this. The Towers play absolutely no role in the original modules. There's a reference to Raistlin's test, and the Palanthus tower crops up as a location you can look at but not enter; other than that, nothing. Now, I'm of tow minds.</p><p>Option one is to make them more important by making them more accessible, by making the characters of the Towers play more of a role in the world. I can see soem heavy borrowing from the Tar Valon of Wheel of Time for this.</p><p>Option two is to remove them entirely. As mentioned above, High Sorcery was sort of the superscience of the pre-Cataclysm days, and could be gone forever (with the option, of course, for PCs to recover the lost knowledge). It's not "science", by the way, but magic in the D&D game sense - gamewise it could be that knowledge of spells of 8th (or 7th) and higher belongs to the High Sorcery that is lost, dunno. </p><p></p><p>I hinted above at some ideas for the gnomes - rather than the fast-talking wacky inventors with big noses, I was thinking that the Nomoi were more sinister, a kind of hairless, pale-skinned race of humans (maybe with goggles), akin to the Cavefish of Full Throttle or House Delaque of Necromunda. Mostly isolated from the outside world, a remnant of the old Age; perhaps Mt. Nevermind is the Tower of High Sorcery, last bastion of Age of Might knowledge.</p><p></p><p>Another thought was concerning the effects of the moons on magic. In the original modules, they were symbollically linked but the mechanics came later (in the Dragonlance Adventures hardback). To be honest, keeping track like that is a right royal pain, and I'd revert back to there being no concrete mechanical effect. Maybe feats to tie your magic more closely to a moon, but then any benefits remain the same regardless of the phase of the moon. The morality attached to the moons, and the robe colours, is another sticking point for me. I always felt that the concept of black robes parading around going "Ooh, look at me, I'm an <em>eevil</em> wizard!" to be silly. Robe colours maybe signify a standing or role within the ranks of High Sorcerers (black robes are some kind of inquisitor or witch-hunter and thus feared, perhaps). But if the Towers are no more, then perhaps this system is no more as well. Choices, choices.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 6127178, member: 21938"] Some more thoughts on this idea, which is to take the original Dragonlance modules and turn them and the setting into something a bit more earthy and less high fantasy romance, keeping as many of the original elements as possible but not to be afraid to discard what doesn't work. Onwards! [B]Six The Characters are not the Innfellows[/B] I've done this before, of course, when I've attempted a rerun of the campaign. The first time through we wimped out and went with the pre-gens, but who, really, is ever happy with pre-gen characters? Allowing the players to create their own characters is pretty much a no-brainer if you want involvement. There could be some DL fans, however, who would like to play the characters from the book, and I see no reason why it shouldn't be possible for them to create a "reboot" version of the characters, even if they turn out to be very different to the originals (c.f. BSG that I referenced in the previous post. It can work). So my current thinking is this - players create their own characters, but they can go with something entirely new or with a new take on an old character, either is vaild. (I'll be honest, beyond Tasslehoff and Raistlin I never really found the pre-gens to be very interesting as characters, maybe that's just me. If anyone can make Tanis less of a plank I'd consider that a job well done). [B]Seven Towers of High Sorcery[/B] An odd one this. The Towers play absolutely no role in the original modules. There's a reference to Raistlin's test, and the Palanthus tower crops up as a location you can look at but not enter; other than that, nothing. Now, I'm of tow minds. Option one is to make them more important by making them more accessible, by making the characters of the Towers play more of a role in the world. I can see soem heavy borrowing from the Tar Valon of Wheel of Time for this. Option two is to remove them entirely. As mentioned above, High Sorcery was sort of the superscience of the pre-Cataclysm days, and could be gone forever (with the option, of course, for PCs to recover the lost knowledge). It's not "science", by the way, but magic in the D&D game sense - gamewise it could be that knowledge of spells of 8th (or 7th) and higher belongs to the High Sorcery that is lost, dunno. I hinted above at some ideas for the gnomes - rather than the fast-talking wacky inventors with big noses, I was thinking that the Nomoi were more sinister, a kind of hairless, pale-skinned race of humans (maybe with goggles), akin to the Cavefish of Full Throttle or House Delaque of Necromunda. Mostly isolated from the outside world, a remnant of the old Age; perhaps Mt. Nevermind is the Tower of High Sorcery, last bastion of Age of Might knowledge. Another thought was concerning the effects of the moons on magic. In the original modules, they were symbollically linked but the mechanics came later (in the Dragonlance Adventures hardback). To be honest, keeping track like that is a right royal pain, and I'd revert back to there being no concrete mechanical effect. Maybe feats to tie your magic more closely to a moon, but then any benefits remain the same regardless of the phase of the moon. The morality attached to the moons, and the robe colours, is another sticking point for me. I always felt that the concept of black robes parading around going "Ooh, look at me, I'm an [I]eevil[/I] wizard!" to be silly. Robe colours maybe signify a standing or role within the ranks of High Sorcerers (black robes are some kind of inquisitor or witch-hunter and thus feared, perhaps). But if the Towers are no more, then perhaps this system is no more as well. Choices, choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Revisited - ponderings for a setting reboot.
Top