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General Tabletop Discussion
*Dungeons & Dragons
Dragonlance: Shadow of the Dragon Queen... anyone play through it? Any good?
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<blockquote data-quote="humble minion" data-source="post: 9023407" data-attributes="member: 5948"><p>I haven't played it, but I've read through it several times and am considering running a heavily modified/mutilated version of it.</p><p></p><p>The adventure is a mixed bag. There's some great setpieces there, but it's a bit confused about who the major bad guy is. Soth is the big selling point, and it's his face (/helm) that's all over the cover, but the adventure only really wants you to distract/divert him while the big final combat in the campaign is against someone else who the PC will probably have never met before. That dynamic doesn't work very well for me, narratively. I very much like the early stages of the campaign, but I've seen other people complain that it's too railroaded and some of the encounters are walkovers. You get to touch a lot of the high points of DL, but often in an abbreviated or partial state. Kind of a whirlwind tour. Meeting Soth and a few other minor canon characters, finding a Dragonlance, flying citadels, the return of the Gods, a Test of (sorta) High Sorcery, meeting a metallic dragon, etc. The campaign is, however, quite tightly constrained geographically to the area around Kalaman. The books travel all over the world, the module doesn't. PCs should be chosen accordingly. A Plainsman PC, or a Thorbardin dwarf, or a kagonesti etc can play through the module just fine, but they're not going to be at all involved in the plotlines of what's going on in their homelands. The book is also heavily focused on the war, rather than the interpersonal stuff and the metaphysics which was the core of the novels. Understandable - personal relationships are too PC-specific to be covered in a general module, and the writers didn't want to step on the toes of Tanis, Raistlin et al who actually did all the big stuff when it comes to putting Takhisis back in her box - but the emphasis won't sync well with players who expect the module experience to be thematically similar to the novel experience. But that's up to the DM to address, really.</p><p></p><p>There are a few things here that'll bother dragonlance lore/novel purists, but i can mostly see why they were included. Clerics (arguably) before Goldmoon recovers the Disks, the routine use of non-dragon flying mounts, Soth's motivations, dragons existing at the time of the Cataclysm when they should all be asleep, some blurring of the canonical timelines about Kalaman in the War of the Lance etc. How much this annoys you, only you can tell.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9023407, member: 5948"] I haven't played it, but I've read through it several times and am considering running a heavily modified/mutilated version of it. The adventure is a mixed bag. There's some great setpieces there, but it's a bit confused about who the major bad guy is. Soth is the big selling point, and it's his face (/helm) that's all over the cover, but the adventure only really wants you to distract/divert him while the big final combat in the campaign is against someone else who the PC will probably have never met before. That dynamic doesn't work very well for me, narratively. I very much like the early stages of the campaign, but I've seen other people complain that it's too railroaded and some of the encounters are walkovers. You get to touch a lot of the high points of DL, but often in an abbreviated or partial state. Kind of a whirlwind tour. Meeting Soth and a few other minor canon characters, finding a Dragonlance, flying citadels, the return of the Gods, a Test of (sorta) High Sorcery, meeting a metallic dragon, etc. The campaign is, however, quite tightly constrained geographically to the area around Kalaman. The books travel all over the world, the module doesn't. PCs should be chosen accordingly. A Plainsman PC, or a Thorbardin dwarf, or a kagonesti etc can play through the module just fine, but they're not going to be at all involved in the plotlines of what's going on in their homelands. The book is also heavily focused on the war, rather than the interpersonal stuff and the metaphysics which was the core of the novels. Understandable - personal relationships are too PC-specific to be covered in a general module, and the writers didn't want to step on the toes of Tanis, Raistlin et al who actually did all the big stuff when it comes to putting Takhisis back in her box - but the emphasis won't sync well with players who expect the module experience to be thematically similar to the novel experience. But that's up to the DM to address, really. There are a few things here that'll bother dragonlance lore/novel purists, but i can mostly see why they were included. Clerics (arguably) before Goldmoon recovers the Disks, the routine use of non-dragon flying mounts, Soth's motivations, dragons existing at the time of the Cataclysm when they should all be asleep, some blurring of the canonical timelines about Kalaman in the War of the Lance etc. How much this annoys you, only you can tell. [/QUOTE]
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Dragonlance: Shadow of the Dragon Queen... anyone play through it? Any good?
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