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Dragonlance Themes?
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<blockquote data-quote="Dragonhelm" data-source="post: 4214455" data-attributes="member: 3867"><p>I recommend reading chapter 6 of the <em>Dragonlance Campaign Setting</em>. </p><p></p><p></p><p></p><p>Law of the Dark Queen: Evil feeds on itself.</p><p></p><p>Law of Paladine: Good redeems its own.</p><p></p><p>Law of Gilean: Both good and evil must exist in contrast. There must be a Balance, and mortals should have free will to choose which path they shall walk.</p><p></p><p>Often, heroes come from mundane origins. </p><p></p><p>The world of Krynn has a rich history, and the rediscovery of that which is lost is a huge theme. This can range from faith to ancient ruins. </p><p></p><p>Faith is a major theme. As mentioned above, godly plans and mortal choices are important. In the current Age of Mortals, divine power can come from either the gods or from within. </p><p></p><p>Companions and friends. The original Chronicles trilogy is all about that, and that theme should be maintained in your game as well.</p><p></p><p>Dragonlance has Raistlin, Ariakas, Ariakan, and the one and only Lord Soth. Make your villains memorable. </p><p></p><p>Hope that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 4214455, member: 3867"] I recommend reading chapter 6 of the [I]Dragonlance Campaign Setting[/I]. Law of the Dark Queen: Evil feeds on itself. Law of Paladine: Good redeems its own. Law of Gilean: Both good and evil must exist in contrast. There must be a Balance, and mortals should have free will to choose which path they shall walk. Often, heroes come from mundane origins. The world of Krynn has a rich history, and the rediscovery of that which is lost is a huge theme. This can range from faith to ancient ruins. Faith is a major theme. As mentioned above, godly plans and mortal choices are important. In the current Age of Mortals, divine power can come from either the gods or from within. Companions and friends. The original Chronicles trilogy is all about that, and that theme should be maintained in your game as well. Dragonlance has Raistlin, Ariakas, Ariakan, and the one and only Lord Soth. Make your villains memorable. Hope that helps. :cool: [/QUOTE]
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