klofft said:1) Is the crunch in the different campaign era supplements (of which I believe there are 3?) mutually exclusive? I.e., does any of it supercede other stuff in such a way that only one version is mechanically viable?
DLCS is officially 3.5e. Some of the classes have been updated (solamnic knights in knightly orders, wizards of high sorcery in towers of high sorcery, mariner in legends of the twins), but those are updates based on player feedback and not edition-related (ie. no references to non-existent skills).klofft said:2) Was there a specific book that was a 3.5 update of the DLCS? (If it needed one - I'm not sure.)
klofft said:3) As I love divine stuff specifically, what other book besides Orders of the Stars (I think I have that title right) might you recommend?
klofft said:4) I also love substitution levels. What book might have a high concentration of those?
klofft said:Thanks for the replies. One last question (I think) and I'll be quiet.
Is there any older sourcebook that has had its crunch almost entirely updated such that it pretty much only exists as a fluff book now? Age of Mortals seems like it took more than a couple hits in that regard according to what you wrote above.
Again, thanks for your time. It's made my purchasing prospects much more informed!
C
Cam Banks said:Nepenthe hit most of the right notes. One example of a rules element that got upgraded between era sourcebooks is the mariner class, which first appeared in Age of Mortals and was revised in Legends of the Twins. Age of Mortals was our first book after the DLCS was released and we were all still working with pre-release copies of the 3.5 rules, so there's some awkwardness to it. Some of the prestige classes in AoM were replaced later on by substitution levels or were revised altogether (Knightly Orders of Ansalon is what I'm thinking of here).
There is a lot to pilfer from in the upcoming Races of Ansalon. We have racial classes, alternative class features, some prestige classes, and new races such as the half-gnome and half-goblin. It's probably the most hard-core of all of our sourcebooks to date, and yet it has no stat blocks at all (which I think is a first).
Cheers,
Cam
Dragonhelm said:It's true that the world has undergone some changes and that it might be hard to catch up. I had to catch up myself several years back.
What I would recommend would be to play a War of the Lance era game. That way, you don't have to worry about where the world has gone.