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<blockquote data-quote="lrsach01" data-source="post: 3515979" data-attributes="member: 18397"><p>One thing that gets brought up frequently is the idea of "railroading" in Dragonlance. In the original modules, the players were supposed to hit certain points in the story and succeed or (as I've seen it termed) the war is lost and evil rules all. I never played those original modules so I can't comment. The 3.0/3.5 setting update gives the Dragonalnce world and more "real" feel to it. The people at Margaret Weis Productions have done a FABULOUS job putting out setting and fluff books delving into all the nooks and crannies of the world of Krynn. The campaign path they put out is great. I've been running my group through it and we are having a lot of fun. It has those "goals" the first modules had, but they don't have a railroading feel because of the way they are written. Your party can get to wherever they need to by all sorts of methods fleshed out by the excellent source books.</p><p></p><p>I'm may be a bit biased since I love the game and am running, but I HIGHLY recommend Dragonlance. MWP has the license until 2008 so PLEASE get their books...especially Towers of High Sorcery (which I understand is coming back into print soon).</p></blockquote><p></p>
[QUOTE="lrsach01, post: 3515979, member: 18397"] One thing that gets brought up frequently is the idea of "railroading" in Dragonlance. In the original modules, the players were supposed to hit certain points in the story and succeed or (as I've seen it termed) the war is lost and evil rules all. I never played those original modules so I can't comment. The 3.0/3.5 setting update gives the Dragonalnce world and more "real" feel to it. The people at Margaret Weis Productions have done a FABULOUS job putting out setting and fluff books delving into all the nooks and crannies of the world of Krynn. The campaign path they put out is great. I've been running my group through it and we are having a lot of fun. It has those "goals" the first modules had, but they don't have a railroading feel because of the way they are written. Your party can get to wherever they need to by all sorts of methods fleshed out by the excellent source books. I'm may be a bit biased since I love the game and am running, but I HIGHLY recommend Dragonlance. MWP has the license until 2008 so PLEASE get their books...especially Towers of High Sorcery (which I understand is coming back into print soon). [/QUOTE]
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