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*Pathfinder & Starfinder
Dragonlance vs. Forgotten Realms
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<blockquote data-quote="Irda Ranger" data-source="post: 4222612" data-attributes="member: 1003"><p>Ride yes, tamed no.</p><p></p><p></p><p></p><p>The main problem with summarizing the "core splurge" is that it has changed too often. There have been too many "Krynn Shaking Events" (IMO) and the setting is kind of all over the place. The era you choose to play in (Age of Might, Age of Despair, War of the Lance, Age of Hope, 5th Age, etc.) will strongly influence the feel of the setting.</p><p></p><p>Below is how I would sum up the setting as originally presented in the War of the Lance Era, which is when the original modules were released. I haven't really kept up with the setting since the 5th Age came out though, as recent changes were not to my taste. Cam Banks can probably answer your question for recent developments.</p><p></p><p><strong>War of the Lance</strong></p><p><em>The Pantheon of Gods is divided into three camps: Good, Evil and Neutrality. The Gods of Good and Evil (lead by Paladine and Takhisis, respectively) seek to control the world, while the Gods of Neutrality (lead by Gilean) seek to maintain the balance between them. This war of Gods occasionally spills over into the mortal realm and men and dragons take sides. The Knights of Solamnia always seem to find among their number a Champion of Good who allies men with the goodly Dragons to face the forces of evil. But Takhisis, the Queen of Evil Dragons, never seems to have any trouble finding men of wicked hearts to side with her either.</em></p><p></p><p><strong>Age of Might</strong></p><p><em>The Empire of Istar is ascendant over Krynn, and all other realms are backwaters compared to the splendor of the Imperial Capital. In the capital the Kingpriest rules with absolute religious and political authority, like a God among Men. And he has come to believe this to be true.</em></p><p></p><p><strong>Age of Despair</strong></p><p><em>The Empire of Istar has been destroyed by the fiery mountain thrown down from heaven, and the sea of blood has rushed in to bury the Kingpriest's folly in a watery grave. The last true clerics of the Gods were taken up into heaven moments before the cataclysm struck, and now the Gods have forsaken the world. The Wizards have retreated from the world to the sole remaining Tower of High Sorcery and the gods answer no prayers. Only steel matters, and the foolish answer the call of prophets promising safety in a world without hope.</em></p><p></p><p></p><p></p><p></p><p>This is probably because you know of them but don't really know too much about them.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4222612, member: 1003"] Ride yes, tamed no. The main problem with summarizing the "core splurge" is that it has changed too often. There have been too many "Krynn Shaking Events" (IMO) and the setting is kind of all over the place. The era you choose to play in (Age of Might, Age of Despair, War of the Lance, Age of Hope, 5th Age, etc.) will strongly influence the feel of the setting. Below is how I would sum up the setting as originally presented in the War of the Lance Era, which is when the original modules were released. I haven't really kept up with the setting since the 5th Age came out though, as recent changes were not to my taste. Cam Banks can probably answer your question for recent developments. [B]War of the Lance[/B] [I]The Pantheon of Gods is divided into three camps: Good, Evil and Neutrality. The Gods of Good and Evil (lead by Paladine and Takhisis, respectively) seek to control the world, while the Gods of Neutrality (lead by Gilean) seek to maintain the balance between them. This war of Gods occasionally spills over into the mortal realm and men and dragons take sides. The Knights of Solamnia always seem to find among their number a Champion of Good who allies men with the goodly Dragons to face the forces of evil. But Takhisis, the Queen of Evil Dragons, never seems to have any trouble finding men of wicked hearts to side with her either.[/I] [B]Age of Might[/B] [I]The Empire of Istar is ascendant over Krynn, and all other realms are backwaters compared to the splendor of the Imperial Capital. In the capital the Kingpriest rules with absolute religious and political authority, like a God among Men. And he has come to believe this to be true.[/I] [B]Age of Despair[/B] [I]The Empire of Istar has been destroyed by the fiery mountain thrown down from heaven, and the sea of blood has rushed in to bury the Kingpriest's folly in a watery grave. The last true clerics of the Gods were taken up into heaven moments before the cataclysm struck, and now the Gods have forsaken the world. The Wizards have retreated from the world to the sole remaining Tower of High Sorcery and the gods answer no prayers. Only steel matters, and the foolish answer the call of prophets promising safety in a world without hope.[/I] This is probably because you know of them but don't really know too much about them. [/QUOTE]
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