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Dragonlance: Young Heroes 4e (Closed)
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<blockquote data-quote="ShaggySpellsword" data-source="post: 4295752" data-attributes="member: 17626"><p>Bendbars/Liftgates: You don't get to add strength to sure strike damage-it's just the damage die.</p><p></p><p>Wintergypsy: That's an aweful lot of feats for a level one character. You should just have the proficiencies and 1 of those feats. I reccomend dwarven weapon training.</p><p></p><p>Bialaska: An Axe-fighter's Str should be good, but his Con should be his #2 stat. Even though they are both Fort defense skills, Con adds to lots of Axe powers and Axe-feats.</p><p></p><p>Also, I have an idea that makes playing Tasselhoff more like in the books:</p><p></p><p>Superior Melee and Ranged Weapon: Hoopak. </p><p>One-handed; Special Properties: Versatile, Rogue's Weapon, Load Free</p><p>Group: Staff, Sling</p><p>Proficiency Bonus: +2; Ranged damage : 1d6; range 10/20; Melee damage 1d6</p><p></p><p>Rogue's Weapon property: This weapon can be used with any Rogue ability that requires you to use a light blade.</p><p></p><p>I would have to be proficient with the hoopak, which means my level one feat. That said, this would allow me to use lots of my rogue abilities with the hoopak in melee, which Tasselhoff does (tripping, knocking people upside the head, confusing them, etc.), in addition to allowing him to use the sling part with rogue powers. Otherwise, I'll pretty much be stuck using the sling part and then quick-drawing daggers for my melee powers.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4295752, member: 17626"] Bendbars/Liftgates: You don't get to add strength to sure strike damage-it's just the damage die. Wintergypsy: That's an aweful lot of feats for a level one character. You should just have the proficiencies and 1 of those feats. I reccomend dwarven weapon training. Bialaska: An Axe-fighter's Str should be good, but his Con should be his #2 stat. Even though they are both Fort defense skills, Con adds to lots of Axe powers and Axe-feats. Also, I have an idea that makes playing Tasselhoff more like in the books: Superior Melee and Ranged Weapon: Hoopak. One-handed; Special Properties: Versatile, Rogue's Weapon, Load Free Group: Staff, Sling Proficiency Bonus: +2; Ranged damage : 1d6; range 10/20; Melee damage 1d6 Rogue's Weapon property: This weapon can be used with any Rogue ability that requires you to use a light blade. I would have to be proficient with the hoopak, which means my level one feat. That said, this would allow me to use lots of my rogue abilities with the hoopak in melee, which Tasselhoff does (tripping, knocking people upside the head, confusing them, etc.), in addition to allowing him to use the sling part with rogue powers. Otherwise, I'll pretty much be stuck using the sling part and then quick-drawing daggers for my melee powers. [/QUOTE]
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Dragonlance: Young Heroes 4e (Closed)
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