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Dragonlance: Young Heroes 4e (Closed)
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<blockquote data-quote="ShaggySpellsword" data-source="post: 4295853" data-attributes="member: 17626"><p><u>The character</u></p><p>Name: Tasselhoff Burrfoot</p><p>Race: Kender (halfling)</p><p>Class: Rogue</p><p>Role: Striker</p><p>Level: 1</p><p></p><p>[sblock=Abilities][code][U]Ability scores[/U]</p><p>Strength : [B]12 (+1)[/B] Hit points : [B]26[/B]</p><p>Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B] </p><p>Dexterity : [B]18 (+4)[/B] Surges : [B] 6[/B]</p><p>Intelligence : [B]15 (+2)[/B] Surges/day : [B]8[/B] </p><p>Wisdom : [B]8 (-1)[/B] Initiative : [B]+4[/B]</p><p>Charisma : [B]18 (+4)[/B] </p><p></p><p>[U]Defenses:[/U]</p><p>Armour class : [B]16[/B]</p><p>Fortitude : [B]12[/B] </p><p>Reflex : [B]16[/B] </p><p>Will : [B]14[/B]</p><p></p><p>[U]Skills[/U]</p><p>Acrobatics (Dex): [B]+ 11[/B] (trained) </p><p>Athletics (Str): [B]+ 6 [/B] (trained)</p><p>Bluff (Cha): [B]+ 9 [/B] (trained)</p><p>Perception (Wis): [b]+ 4[/b] (trained) </p><p>Stealth (Dex): [B]+ 9 [/B] (trained) </p><p>Thievery (Int): [b]+ 11[/B] (trained)[/code]</p><p><u>Languages: </u> </p><p>Common, Goblin</p><p></p><p><u>Racial traits</u></p><p>Small, +2 Acrobatics, +2 Thievery, +5 saving throws against fear, +2 racial bonus to AC vs. Opportunity Attacks, second chance as an encounter power</p><p></p><p><u>Class features</u></p><p>First strike, Artful Dodger, Rogue Weapon Talent, Sneak Attack +2d6</p><p></p><p><u>Feats</u></p><p>Weapon Proficiency</p><p></p><p><u>Weapon Proficiency:</u> </p><p>Dagger, hand crossbow, shuriken, sling, short sword</p><p></p><p><u>Armor Proficiency:</u></p><p>Cloth, Leather</p><p></p><p><u>Equipment</u></p><p>Hoopak, Leather armour, dagger, standard adventurers kit</p><p></p><p>Size: Medium</p><p>Speed: 6 squares </p><p>Vision: Normal</p><p></p><p>[/sblock][sblock=Powers]</p><p><em>Basic attack</em></p><p style="margin-left: 20px"><u>Hoopak</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Standard action, Attack: <strong> +3 vs. AC</strong>; Hit: <strong>1d6 +1</strong> damage</p><p></p><p style="margin-left: 20px"><u>Dagger</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Standard action, Attack: <strong> +5 vs. AC</strong>; Hit: <strong>1d4 +1</strong> damage</p><p></p><p style="margin-left: 20px"><u>Hoopak</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard action, Attack: <strong> +6 vs. AC</strong>; Hit: <strong>1d6 +4</strong> damage; Range: <strong>10/20</strong></p><p></p><p style="margin-left: 20px"><u>Dagger</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard action, Attack: <strong> +8 vs. AC</strong>; Hit: <strong>1d4 +4</strong> damage; Range: <strong>5/10</strong></p><p></p><p><em>At-will:</em></p><p style="margin-left: 20px"><u>Sly Flourish</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 10/20 or melee; Standard action, Attack <strong>+6 vs. AC</strong>; Hit: <strong>1d6+8</strong> damage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Sly Flourish</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 5/10 or melee; Standard action, Attack <strong>+8 vs. AC</strong>; Hit: <strong>1d4+8</strong> damage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Deft Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 10/20 or melee; Standard action, Attack: <strong>+6 vs. AC</strong>; Hit: <strong>1d6+4</strong> damage</p> <p style="margin-left: 20px">--- You can move 2 squares before the attack ---</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Deft Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 5/10 or melee; Standard action, Attack: <strong>+8 vs. AC</strong>; Hit: <strong>1d4+4</strong> damage</p> <p style="margin-left: 20px">--- You can move 2 squares before the attack ---</p><p></p><p><em>Encounter:</em></p><p style="margin-left: 20px"><u>Positioning Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard action, Attack: <strong>+6 vs. Will</strong>; Hit: <strong>1d6+4</strong> damage and you slide the target 4 squares.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Positioning Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard action, Attack: <strong>+8 vs. Will</strong>; Hit: <strong>1d4+4</strong> damage and you slide the target 4 squares.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Second Chance</u></p> <p style="margin-left: 20px">Immediate Interrupt, Personal. When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.</p><p></p><p><em>Daily:</em></p><p style="margin-left: 20px"><u>Easy Target</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Ranger 10/20; Standard Action; Attack: <strong>+6 vs. AC</strong>; Hit: <strong>2d6+4</strong> and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4295853, member: 17626"] [U]The character[/U] Name: Tasselhoff Burrfoot Race: Kender (halfling) Class: Rogue Role: Striker Level: 1 [sblock=Abilities][code][U]Ability scores[/U] Strength : [B]12 (+1)[/B] Hit points : [B]26[/B] Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B] Dexterity : [B]18 (+4)[/B] Surges : [B] 6[/B] Intelligence : [B]15 (+2)[/B] Surges/day : [B]8[/B] Wisdom : [B]8 (-1)[/B] Initiative : [B]+4[/B] Charisma : [B]18 (+4)[/B] [U]Defenses:[/U] Armour class : [B]16[/B] Fortitude : [B]12[/B] Reflex : [B]16[/B] Will : [B]14[/B] [U]Skills[/U] Acrobatics (Dex): [B]+ 11[/B] (trained) Athletics (Str): [B]+ 6 [/B] (trained) Bluff (Cha): [B]+ 9 [/B] (trained) Perception (Wis): [b]+ 4[/b] (trained) Stealth (Dex): [B]+ 9 [/B] (trained) Thievery (Int): [b]+ 11[/B] (trained)[/code] [U]Languages: [/U] Common, Goblin [U]Racial traits[/u] Small, +2 Acrobatics, +2 Thievery, +5 saving throws against fear, +2 racial bonus to AC vs. Opportunity Attacks, second chance as an encounter power [U]Class features[/U] First strike, Artful Dodger, Rogue Weapon Talent, Sneak Attack +2d6 [U]Feats[/U] Weapon Proficiency [U]Weapon Proficiency:[/U] Dagger, hand crossbow, shuriken, sling, short sword [U]Armor Proficiency:[/U] Cloth, Leather [U]Equipment[/U] Hoopak, Leather armour, dagger, standard adventurers kit Size: Medium Speed: 6 squares Vision: Normal [/sblock][sblock=Powers] [I]Basic attack[/I] [INDENT][U]Hoopak[/U] :bmelee: Standard action, Attack: [b] +3 vs. AC[/b]; Hit: [B]1d6 +1[/B] damage[/INDENT] [INDENT][U]Dagger[/U] :bmelee: Standard action, Attack: [b] +5 vs. AC[/b]; Hit: [B]1d4 +1[/B] damage[/INDENT] [INDENT][U]Hoopak[/U] :ranged: Standard action, Attack: [b] +6 vs. AC[/b]; Hit: [B]1d6 +4[/B] damage; Range: [b]10/20[/b][/INDENT] [INDENT][U]Dagger[/U] :ranged: Standard action, Attack: [b] +8 vs. AC[/b]; Hit: [B]1d4 +4[/B] damage; Range: [b]5/10[/b][/INDENT] [I]At-will:[/I] [indent][U]Sly Flourish[/u] :melee: or :ranged: Range 10/20 or melee; Standard action, Attack [b]+6 vs. AC[/b]; Hit: [b]1d6+8[/b] damage [U]Sly Flourish[/u] :melee: or :ranged: Range 5/10 or melee; Standard action, Attack [b]+8 vs. AC[/b]; Hit: [b]1d4+8[/b] damage [U]Deft Strike[/U] :melee: or :ranged: Range 10/20 or melee; Standard action, Attack: [b]+6 vs. AC[/b]; Hit: [B]1d6+4[/B] damage --- You can move 2 squares before the attack --- [U]Deft Strike[/U] :melee: or :ranged: Range 5/10 or melee; Standard action, Attack: [b]+8 vs. AC[/b]; Hit: [B]1d4+4[/B] damage --- You can move 2 squares before the attack ---[/indent] [I]Encounter:[/I] [indent][U]Positioning Strike[/U] :melee: Standard action, Attack: [b]+6 vs. Will[/b]; Hit: [b]1d6+4[/b] damage and you slide the target 4 squares. [U]Positioning Strike[/U] :melee: Standard action, Attack: [b]+8 vs. Will[/b]; Hit: [b]1d4+4[/b] damage and you slide the target 4 squares. [u]Second Chance[/u] Immediate Interrupt, Personal. When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.[/indent] [I]Daily:[/I] [INDENT][U]Easy Target[/U] :melee: or :ranged: Ranger 10/20; Standard Action; Attack: [b]+6 vs. AC[/b]; Hit: [b]2d6+4[/b] and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.[/INDENT][/sblock] [/QUOTE]
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Dragonlance: Young Heroes 4e (Closed)
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