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Dragonlance: Young Heroes(4e) Rogue's Gallery
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<blockquote data-quote="Bialaska" data-source="post: 4296776" data-attributes="member: 33054"><p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/b/b4/Raistlin.png/225px-Raistlin.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p><span style="color: red"><strong>Raistlin Majere</strong></span></p><p><span style="color: red">Human Wizard (Red Robe) level 1</span></p><p><span style="color: red"><em>Unaligned</em></span></p><p></p><p>[sblock=Character sheet]</p><p>Strength 11 (+0)</p><p>Constitution 10 (+0)</p><p>Dexterity 14 (+2)</p><p>Intelligence 20 (+5)</p><p>Wisdom 15 (+2)</p><p>Charisma 11 (+0)</p><p></p><p>Armor Class 16, Fortitude Defense 12, Reflex Defense 17, Will Defense 16</p><p>Initiative +2, Speed 6</p><p>HP 20 (Bloodied 10, Healing Surge 5, Surges per day 6)</p><p></p><p>BASIC ATTACKS</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Quarterstaff (+3 vs. AC, 1d8+1 damage)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Magic Missile (+5 vs. Reflex, 2d4+5 damage, range 20)</p><p></p><p>FEATS: Expanded Spellbook, Human Perserverance, Ritual Caster</p><p></p><p>RACE FEATURES: Human: +1 Fort, Reflex, Will; +1 at-will power, feat, trained skill</p><p></p><p>LANGUAGES: Common, Magius</p><p></p><p>SKILLS: Arcana +10, History +10, Nature +10, Religion +10</p><p> </p><p>EQUIPMENT: Cloth armor (Red Robe), Staff, Spellbook, Standard Adventurers Kit, 29 gp</p><p></p><p>CLASS FEATURES: Proficiencies: Cloth armor, Dagger, Quarterstaff; Cantrips (at will): Ghost Sound, Light, Mage Hand, Prestidigitation; Staff of Defense (+1 AC, 1/encounter gain Con Modifier bonus to AC)</p><p></p><p>SPELLS:</p><p>At-Will Spells:</p><p>Magic Missile (Range 20, +5 vs. Reflex, 2d4+5 force damage)</p><p>Scorching Burst (Range 10, burst 1, +5 vs. Reflex, 1d6+5 fire damage)</p><p>Thunderwave (Close Blast 3, +5 vs. Fortitude, 1d6+5 cold damage, Push target Wis squares)</p><p></p><p>Encounter Spells:</p><p>Chill Strike (Range 10, +5 vs. Fortitude, 2d8+5 cold damage, target dazed)</p><p></p><p>Daily Spells: (* = prepared)</p><p>Flaming Sphere (Range 10, +5 vs. Reflex, 2d6+5 fire damage, may move up to 6 squares as a standard action, may be maintained until end of encounter) </p><p>* Sleep (Range 20, burst 2, +5 vs. Will, Target slowed, may become unconscious)</p><p>Acid Arrow (Range 20, +5 vs. Reflex, 2d8+5 acid damage, ongoing 5 damage, attack secondary targets for +5 vs. Reflex with 1d8+5 damage with 5 ongoing damage)</p><p></p><p>RITUALS: (1)Comprehend Languages (Arcana), Secret Page (Arcana), Tenser's Floating Disk (Arcana)</p><p>[/sblock]</p><p></p><p>[SBLOCK=Life/Personality]Raistlin Majere was born the twin of Caramon Majere, son of woodcutter Gilon Majere and his wife Rosamun, in the town of Solace.</p><p>He was always a sickly and frail child, completely opposite his strong, healthy and attractive brother, who he grew to envy. But where Caramon possessed the stronger body, Raistlin possessed an intellect far above average.</p><p>At the age of 6 he made a strong impression on an archmage passing through Solace. This archmage, Antimodes, used his influence and this was how Raistlin ended up on the path of wizardry.</p><p>There was never any doubt that Raistlin had a talent far beyond most students, but this also frightened the other students and Raistlin was given the nickname 'the Sly One' and became isolated, studying hard, but in solitude.</p><p>While Raistlin is not one to make friends of his own, his brother does not lack that ability (something which Raistlin envies him) and this is how Raistlin has gotten in contact with and eventually developed a friendship with the fellowship.</p><p></p><p>Personality:</p><p>Raistlin's life has been a long series of trials and hardships and this has toughened him up. From his birth his life has been a long struggle, always standing in the shadow of his physically far more impressive brother. Raistlin has trained his intellect, but still Caramon surpass him in almost all other aspects of life (and if Caramon trained intellectually he might surpass Raistlin in that too). It is due to this that Raistlin envies Caramon and it really does not help that Caramon is so protective of his twin, which makes Raistlin feel that he's treated like a helpless cripple or a child.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Bialaska, post: 4296776, member: 33054"] [IMG]http://upload.wikimedia.org/wikipedia/en/thumb/b/b4/Raistlin.png/225px-Raistlin.png[/IMG] [color=red][b]Raistlin Majere[/b] Human Wizard (Red Robe) level 1 [i]Unaligned[/i][/color] [sblock=Character sheet] Strength 11 (+0) Constitution 10 (+0) Dexterity 14 (+2) Intelligence 20 (+5) Wisdom 15 (+2) Charisma 11 (+0) Armor Class 16, Fortitude Defense 12, Reflex Defense 17, Will Defense 16 Initiative +2, Speed 6 HP 20 (Bloodied 10, Healing Surge 5, Surges per day 6) BASIC ATTACKS :bmelee: Quarterstaff (+3 vs. AC, 1d8+1 damage) :ranged: Magic Missile (+5 vs. Reflex, 2d4+5 damage, range 20) FEATS: Expanded Spellbook, Human Perserverance, Ritual Caster RACE FEATURES: Human: +1 Fort, Reflex, Will; +1 at-will power, feat, trained skill LANGUAGES: Common, Magius SKILLS: Arcana +10, History +10, Nature +10, Religion +10 EQUIPMENT: Cloth armor (Red Robe), Staff, Spellbook, Standard Adventurers Kit, 29 gp CLASS FEATURES: Proficiencies: Cloth armor, Dagger, Quarterstaff; Cantrips (at will): Ghost Sound, Light, Mage Hand, Prestidigitation; Staff of Defense (+1 AC, 1/encounter gain Con Modifier bonus to AC) SPELLS: At-Will Spells: Magic Missile (Range 20, +5 vs. Reflex, 2d4+5 force damage) Scorching Burst (Range 10, burst 1, +5 vs. Reflex, 1d6+5 fire damage) Thunderwave (Close Blast 3, +5 vs. Fortitude, 1d6+5 cold damage, Push target Wis squares) Encounter Spells: Chill Strike (Range 10, +5 vs. Fortitude, 2d8+5 cold damage, target dazed) Daily Spells: (* = prepared) Flaming Sphere (Range 10, +5 vs. Reflex, 2d6+5 fire damage, may move up to 6 squares as a standard action, may be maintained until end of encounter) * Sleep (Range 20, burst 2, +5 vs. Will, Target slowed, may become unconscious) Acid Arrow (Range 20, +5 vs. Reflex, 2d8+5 acid damage, ongoing 5 damage, attack secondary targets for +5 vs. Reflex with 1d8+5 damage with 5 ongoing damage) RITUALS: (1)Comprehend Languages (Arcana), Secret Page (Arcana), Tenser's Floating Disk (Arcana) [/sblock] [SBLOCK=Life/Personality]Raistlin Majere was born the twin of Caramon Majere, son of woodcutter Gilon Majere and his wife Rosamun, in the town of Solace. He was always a sickly and frail child, completely opposite his strong, healthy and attractive brother, who he grew to envy. But where Caramon possessed the stronger body, Raistlin possessed an intellect far above average. At the age of 6 he made a strong impression on an archmage passing through Solace. This archmage, Antimodes, used his influence and this was how Raistlin ended up on the path of wizardry. There was never any doubt that Raistlin had a talent far beyond most students, but this also frightened the other students and Raistlin was given the nickname 'the Sly One' and became isolated, studying hard, but in solitude. While Raistlin is not one to make friends of his own, his brother does not lack that ability (something which Raistlin envies him) and this is how Raistlin has gotten in contact with and eventually developed a friendship with the fellowship. Personality: Raistlin's life has been a long series of trials and hardships and this has toughened him up. From his birth his life has been a long struggle, always standing in the shadow of his physically far more impressive brother. Raistlin has trained his intellect, but still Caramon surpass him in almost all other aspects of life (and if Caramon trained intellectually he might surpass Raistlin in that too). It is due to this that Raistlin envies Caramon and it really does not help that Caramon is so protective of his twin, which makes Raistlin feel that he's treated like a helpless cripple or a child.[/SBLOCK] [/QUOTE]
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