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Dragonlance: Young Heroes(4e) Rogue's Gallery
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<blockquote data-quote="ShaggySpellsword" data-source="post: 4297175" data-attributes="member: 17626"><p><u>Tasselhoff Burrfoot</u></p><p></p><p>Race: Kender (halfling)</p><p></p><p>Born: In the town of Kendermore, homeland of the kender</p><p></p><p>Life: Tasslehoff (Tas) was born in Kendermore (nobody knows exactly when) and is the nephew of the famous Uncle Trapspringer (for real), and met Tanis and Flint during his Wanderlust, a period of time in a kender's life when he feels an urge to travel and see the world. He is so intrigued by them that he decided to stay with them, much to Flint's horror and disapproval. Tas is always cheerful and mischievious, like so many others of his kind, except that he never stole from his friends (not much anyway...). Of course, Tas always maintaines an front, protecting that he never stole anything, he either borrowed it, or it coincidentally fell into his open pouch (yes, all kender carry pouches to contain their "items"). He likes Flint a lot, and always greets the gruff dwarf cheerily, and although the dwarf would never admit it, he is really fond of Tas. Of course, Tas, like many other kender, is highly curious, which gets him in trouble many times, but again, typical of many kender, he is also foolishly brave, even in the face of danger. (In the face of , Tas would go "Are you going to kill me? How are you going to kill me? Are you going to disembowel me? Or feed me to a lion? I've never been eaten by a lion before, I wonder if it's fun....Will the lion eat me head first or what?" Well...you get the idea...).</p><p></p><p>Class: Rogue</p><p>Role: Striker</p><p>Level: 1</p><p></p><p>[sblock=Abilities][code][U]Ability scores[/U]</p><p>Strength : [B]12 (+1)[/B] Hit points : [B]26[/B]</p><p>Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B] </p><p>Dexterity : [B]18 (+4)[/B] Surges : [B] 6[/B]</p><p>Intelligence : [B]15 (+2)[/B] Surges/day : [B]8[/B] </p><p>Wisdom : [B]8 (-1)[/B] Initiative : [B]+4[/B]</p><p>Charisma : [B]18 (+4)[/B] </p><p></p><p>[U]Defenses:[/U]</p><p>Armour class : [B]16[/B]</p><p>Fortitude : [B]12[/B] </p><p>Reflex : [B]16[/B] </p><p>Will : [B]14[/B]</p><p></p><p>[U]Skills[/U]</p><p>Acrobatics (Dex): [B]+ 11[/B] (trained) </p><p>Athletics (Str): [B]+ 6 [/B] (trained)</p><p>Bluff (Cha): [B]+ 9 [/B] (trained)</p><p>Perception (Wis): [b]+ 4[/b] (trained) </p><p>Stealth (Dex): [B]+ 9 [/B] (trained) </p><p>Thievery (Int): [b]+ 11[/B] (trained)[/code]</p><p><u>Languages: </u> </p><p>Common, Goblin</p><p></p><p><u>Racial traits</u></p><p>Small, +2 Acrobatics, +2 Thievery, +5 saving throws against fear, +2 racial bonus to AC vs. Opportunity Attacks, second chance as an encounter power</p><p></p><p><u>Class features</u></p><p>First strike, Artful Dodger, Rogue Weapon Talent, Sneak Attack +2d6</p><p></p><p><u>Feats</u></p><p>Weapon Proficiency</p><p></p><p><u>Weapon Proficiency:</u> </p><p>Dagger, hand crossbow, shuriken, sling, short sword</p><p></p><p><u>Armor Proficiency:</u></p><p>Cloth, Leather</p><p></p><p><u>Equipment</u></p><p>Hoopak, Leather armour, dagger, standard adventurers kit</p><p></p><p>Size: Medium</p><p>Speed: 6 squares </p><p>Vision: Normal</p><p></p><p>[/sblock][sblock=Powers]</p><p><em>Basic attack</em></p><p style="margin-left: 20px"><u>Hoopak</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Standard action, Attack: <strong> +3 vs. AC</strong>; Hit: <strong>1d6 +1</strong> damage</p><p></p><p style="margin-left: 20px"><u>Dagger</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Standard action, Attack: <strong> +5 vs. AC</strong>; Hit: <strong>1d4 +1</strong> damage</p><p></p><p style="margin-left: 20px"><u>Hoopak</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard action, Attack: <strong> +6 vs. AC</strong>; Hit: <strong>1d6 +4</strong> damage; Range: <strong>10/20</strong></p><p></p><p style="margin-left: 20px"><u>Dagger</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard action, Attack: <strong> +8 vs. AC</strong>; Hit: <strong>1d4 +4</strong> damage; Range: <strong>5/10</strong></p><p></p><p><em>At-will:</em></p><p style="margin-left: 20px"><u>Sly Flourish</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 10/20 or melee; Standard action, Attack <strong>+6 vs. AC</strong>; Hit: <strong>1d6+8</strong> damage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Sly Flourish</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 5/10 or melee; Standard action, Attack <strong>+8 vs. AC</strong>; Hit: <strong>1d4+8</strong> damage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Deft Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 10/20 or melee; Standard action, Attack: <strong>+6 vs. AC</strong>; Hit: <strong>1d6+4</strong> damage</p> <p style="margin-left: 20px">--- You can move 2 squares before the attack ---</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Deft Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Range 5/10 or melee; Standard action, Attack: <strong>+8 vs. AC</strong>; Hit: <strong>1d4+4</strong> damage</p> <p style="margin-left: 20px">--- You can move 2 squares before the attack ---</p><p></p><p><em>Encounter:</em></p><p style="margin-left: 20px"><u>Positioning Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard action, Attack: <strong>+6 vs. Will</strong>; Hit: <strong>1d6+4</strong> damage and you slide the target 4 squares.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Positioning Strike</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Standard action, Attack: <strong>+8 vs. Will</strong>; Hit: <strong>1d4+4</strong> damage and you slide the target 4 squares.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Second Chance</u></p> <p style="margin-left: 20px">Immediate Interrupt, Personal. When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.</p><p></p><p><em>Daily:</em></p><p style="margin-left: 20px"><u>Easy Target</u></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> or <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Ranger 10/20; Standard Action; Attack: <strong>+6 vs. AC</strong>; Hit: <strong>2d6+4</strong> and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4297175, member: 17626"] [U]Tasselhoff Burrfoot[/U] Race: Kender (halfling) Born: In the town of Kendermore, homeland of the kender Life: Tasslehoff (Tas) was born in Kendermore (nobody knows exactly when) and is the nephew of the famous Uncle Trapspringer (for real), and met Tanis and Flint during his Wanderlust, a period of time in a kender's life when he feels an urge to travel and see the world. He is so intrigued by them that he decided to stay with them, much to Flint's horror and disapproval. Tas is always cheerful and mischievious, like so many others of his kind, except that he never stole from his friends (not much anyway...). Of course, Tas always maintaines an front, protecting that he never stole anything, he either borrowed it, or it coincidentally fell into his open pouch (yes, all kender carry pouches to contain their "items"). He likes Flint a lot, and always greets the gruff dwarf cheerily, and although the dwarf would never admit it, he is really fond of Tas. Of course, Tas, like many other kender, is highly curious, which gets him in trouble many times, but again, typical of many kender, he is also foolishly brave, even in the face of danger. (In the face of , Tas would go "Are you going to kill me? How are you going to kill me? Are you going to disembowel me? Or feed me to a lion? I've never been eaten by a lion before, I wonder if it's fun....Will the lion eat me head first or what?" Well...you get the idea...). Class: Rogue Role: Striker Level: 1 [sblock=Abilities][code][U]Ability scores[/U] Strength : [B]12 (+1)[/B] Hit points : [B]26[/B] Constitution : [B]14 (+2)[/B] Bloodied : [B]13[/B] Dexterity : [B]18 (+4)[/B] Surges : [B] 6[/B] Intelligence : [B]15 (+2)[/B] Surges/day : [B]8[/B] Wisdom : [B]8 (-1)[/B] Initiative : [B]+4[/B] Charisma : [B]18 (+4)[/B] [U]Defenses:[/U] Armour class : [B]16[/B] Fortitude : [B]12[/B] Reflex : [B]16[/B] Will : [B]14[/B] [U]Skills[/U] Acrobatics (Dex): [B]+ 11[/B] (trained) Athletics (Str): [B]+ 6 [/B] (trained) Bluff (Cha): [B]+ 9 [/B] (trained) Perception (Wis): [b]+ 4[/b] (trained) Stealth (Dex): [B]+ 9 [/B] (trained) Thievery (Int): [b]+ 11[/B] (trained)[/code] [U]Languages: [/U] Common, Goblin [U]Racial traits[/u] Small, +2 Acrobatics, +2 Thievery, +5 saving throws against fear, +2 racial bonus to AC vs. Opportunity Attacks, second chance as an encounter power [U]Class features[/U] First strike, Artful Dodger, Rogue Weapon Talent, Sneak Attack +2d6 [U]Feats[/U] Weapon Proficiency [U]Weapon Proficiency:[/U] Dagger, hand crossbow, shuriken, sling, short sword [U]Armor Proficiency:[/U] Cloth, Leather [U]Equipment[/U] Hoopak, Leather armour, dagger, standard adventurers kit Size: Medium Speed: 6 squares Vision: Normal [/sblock][sblock=Powers] [I]Basic attack[/I] [INDENT][U]Hoopak[/U] :bmelee: Standard action, Attack: [b] +3 vs. AC[/b]; Hit: [B]1d6 +1[/B] damage[/INDENT] [INDENT][U]Dagger[/U] :bmelee: Standard action, Attack: [b] +5 vs. AC[/b]; Hit: [B]1d4 +1[/B] damage[/INDENT] [INDENT][U]Hoopak[/U] :ranged: Standard action, Attack: [b] +6 vs. AC[/b]; Hit: [B]1d6 +4[/B] damage; Range: [b]10/20[/b][/INDENT] [INDENT][U]Dagger[/U] :ranged: Standard action, Attack: [b] +8 vs. AC[/b]; Hit: [B]1d4 +4[/B] damage; Range: [b]5/10[/b][/INDENT] [I]At-will:[/I] [indent][U]Sly Flourish[/u] :melee: or :ranged: Range 10/20 or melee; Standard action, Attack [b]+6 vs. AC[/b]; Hit: [b]1d6+8[/b] damage [U]Sly Flourish[/u] :melee: or :ranged: Range 5/10 or melee; Standard action, Attack [b]+8 vs. AC[/b]; Hit: [b]1d4+8[/b] damage [U]Deft Strike[/U] :melee: or :ranged: Range 10/20 or melee; Standard action, Attack: [b]+6 vs. AC[/b]; Hit: [B]1d6+4[/B] damage --- You can move 2 squares before the attack --- [U]Deft Strike[/U] :melee: or :ranged: Range 5/10 or melee; Standard action, Attack: [b]+8 vs. AC[/b]; Hit: [B]1d4+4[/B] damage --- You can move 2 squares before the attack ---[/indent] [I]Encounter:[/I] [indent][U]Positioning Strike[/U] :melee: Standard action, Attack: [b]+6 vs. Will[/b]; Hit: [b]1d6+4[/b] damage and you slide the target 4 squares. [U]Positioning Strike[/U] :melee: Standard action, Attack: [b]+8 vs. Will[/b]; Hit: [b]1d4+4[/b] damage and you slide the target 4 squares. [u]Second Chance[/u] Immediate Interrupt, Personal. When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.[/indent] [I]Daily:[/I] [INDENT][U]Easy Target[/U] :melee: or :ranged: Ranger 10/20; Standard Action; Attack: [b]+6 vs. AC[/b]; Hit: [b]2d6+4[/b] and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.[/INDENT][/sblock] [/QUOTE]
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