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Dragonloft+Ravenlance=True?
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<blockquote data-quote="fireinthedust" data-source="post: 5679655" data-attributes="member: 51930"><p>Soth was the Deathknight darklord. If they'd had an alternate, fine.</p><p></p><p></p><p>I liked the original concept: the single module where the PCs have to get through the castle if they ever want to leave Castle Ravenloft.</p><p></p><p>Granted, I like the wider setting as my intro to D&D, but the jarring divisions between Domains bothered me a lot. That and how NO ONE BUT THE PCs noticed any of this. That and how everyone knows everything about Ravenloft's cosmology, except that in the setting the PCs aren't supposed to know a thing, and all the NPCs are part of the setting. Yet there was constant emphasis only on Darklords, characters who just couldn't be found and killed. Or how everyone dressed like 1600s quakers, but used 1200s weapons and armor.</p><p></p><p>If it had been a solid world geographically, but with seemingly invisible borders between realms, that would have been fine in terms of a setting (as opposed to a mash-up setting puzzle). </p><p></p><p>The best part was the simple idea of revisiting spooky horror tropes: Dracula, Frankenstein, the Wolfman, the Mummy, they all had their own settings built around them. That and the spooky art.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5679655, member: 51930"] Soth was the Deathknight darklord. If they'd had an alternate, fine. I liked the original concept: the single module where the PCs have to get through the castle if they ever want to leave Castle Ravenloft. Granted, I like the wider setting as my intro to D&D, but the jarring divisions between Domains bothered me a lot. That and how NO ONE BUT THE PCs noticed any of this. That and how everyone knows everything about Ravenloft's cosmology, except that in the setting the PCs aren't supposed to know a thing, and all the NPCs are part of the setting. Yet there was constant emphasis only on Darklords, characters who just couldn't be found and killed. Or how everyone dressed like 1600s quakers, but used 1200s weapons and armor. If it had been a solid world geographically, but with seemingly invisible borders between realms, that would have been fine in terms of a setting (as opposed to a mash-up setting puzzle). The best part was the simple idea of revisiting spooky horror tropes: Dracula, Frankenstein, the Wolfman, the Mummy, they all had their own settings built around them. That and the spooky art. [/QUOTE]
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Dragonloft+Ravenlance=True?
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