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dragonmark-like supernatural gifts
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<blockquote data-quote="pukunui" data-source="post: 6776041" data-attributes="member: 54629"><p>Originally I wanted someone to have the Mark of Passage so the group could eventually gain access to <em>teleportation circle</em>, which would allow them to return to their home base more easily, but that doesn't feel as important now than it did back when I first started dreaming up this idea.</p><p></p><p>To be honest, I really only have solid ideas for the sorcerer and the rogue. With the sorcerer, I want to give her more fire spells to a) represent her red dragon heritage manifesting itself more and b) allow her to feel free to take some non-fire spells with her limited known spell slots. With the rogue, I thought it would be cool to make it so his boasting about being able to talk to animals isn't just a load of BS.</p><p></p><p>I don't really have any solid ideas for the other three PCs. But I feel it would be unfair to give those two something without also giving the others something as well.</p><p></p><p>With the rogue, I like the idea of giving him proficiency in Animal Handling (which he hasn't already got), plus the ability to speak with animals as the spell but without the need to actually cast it as a spell. Giving him something like a 1/day casting of <em>animal friendship</em> and/or <em>beast sense</em> - maybe even <em>conjure animals</em>! - would just be icing on the cake - and since he's an arcane trickster, he'd eventually be able to cast all those spells more than once per day using his regular spell slots as well.</p><p></p><p>With the sorcerer, I really like the story element I've dreamt up - that she sticks her hand in the silver fire only to have it turn an angry red and burn her horribly, twisting the gift into this aberrant fire-based thing that leaves a hideous scar and so on and so forth. I know the player will just love it. I just feel like giving her a cantrip and maybe one or two extra fire spells, as per the default dragonmarks, isn't "enough". I like the idea of just giving her a list of bonus fire spells like how WotC experimented with giving the storm sorcerer (even though they ultimately decided not to) - to give her not just more power but more versatility as well.</p><p></p><p>EDIT: Then again, maybe I'm focusing too much on the fire. She's a dragon sorcerer, not an elemental one. She's already got some dragon scales and will eventually be getting wings. Maybe I should be giving her a breath weapon instead of (or in addition to) more fire spells. Maybe I should instead be giving her spells that an arrogant red dragon might be likely to take (although I'm not entirely sure what those would be at this time).</p></blockquote><p></p>
[QUOTE="pukunui, post: 6776041, member: 54629"] Originally I wanted someone to have the Mark of Passage so the group could eventually gain access to [I]teleportation circle[/I], which would allow them to return to their home base more easily, but that doesn't feel as important now than it did back when I first started dreaming up this idea. To be honest, I really only have solid ideas for the sorcerer and the rogue. With the sorcerer, I want to give her more fire spells to a) represent her red dragon heritage manifesting itself more and b) allow her to feel free to take some non-fire spells with her limited known spell slots. With the rogue, I thought it would be cool to make it so his boasting about being able to talk to animals isn't just a load of BS. I don't really have any solid ideas for the other three PCs. But I feel it would be unfair to give those two something without also giving the others something as well. With the rogue, I like the idea of giving him proficiency in Animal Handling (which he hasn't already got), plus the ability to speak with animals as the spell but without the need to actually cast it as a spell. Giving him something like a 1/day casting of [I]animal friendship[/I] and/or [I]beast sense[/I] - maybe even [I]conjure animals[/I]! - would just be icing on the cake - and since he's an arcane trickster, he'd eventually be able to cast all those spells more than once per day using his regular spell slots as well. With the sorcerer, I really like the story element I've dreamt up - that she sticks her hand in the silver fire only to have it turn an angry red and burn her horribly, twisting the gift into this aberrant fire-based thing that leaves a hideous scar and so on and so forth. I know the player will just love it. I just feel like giving her a cantrip and maybe one or two extra fire spells, as per the default dragonmarks, isn't "enough". I like the idea of just giving her a list of bonus fire spells like how WotC experimented with giving the storm sorcerer (even though they ultimately decided not to) - to give her not just more power but more versatility as well. EDIT: Then again, maybe I'm focusing too much on the fire. She's a dragon sorcerer, not an elemental one. She's already got some dragon scales and will eventually be getting wings. Maybe I should be giving her a breath weapon instead of (or in addition to) more fire spells. Maybe I should instead be giving her spells that an arrogant red dragon might be likely to take (although I'm not entirely sure what those would be at this time). [/QUOTE]
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