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dragonmark-like supernatural gifts
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<blockquote data-quote="pukunui" data-source="post: 6776064" data-attributes="member: 54629"><p>Yeah, that's what I'm trying to do. Perhaps that's why I'm struggling with some of them: I'm just not too sure what their goals are, or what theme would be best to fit their concept. With the sorcerer, it's easy: I can focus on amplifying her red dragon heritage. With the rogue, I've essentially had the theme dumped in my lap. That is, while I wouldn't say becoming a "beast whisperer" is one of the rogue's goals, I know his player wouldn't object.</p><p></p><p>The others, though, I'm just not too sure about. Oh, the cleric's player has put a lot of emphasis on his character's devotion to Freya, but I'm already using a tweaked version of the piety variant from the DMG to reward him for that. The bard is still an open book; I haven't seen him in action enough to really get a good handle on his character, and his player, while enthusiastic enough, has been out of the game since the 2e days. I actually made the character for him. As for the dwarf, it seems like his player has found his niche as the party tank. He likes to position the dwarf up front, preferably in bottlenecks, where he can soak up enemy attacks. Sometimes he'll even just dodge instead of attacking back. With his high AC, it can be really hard to hit him when he does that! And so I'm not sure I want to make him even better at defending by giving him something like the Mark of the Sentinel.</p><p></p><p>I'm more or less with you here, although I think it depends. Some spells make sense in context. But yes, that is why I've been looking at benefits that aren't spells.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6776064, member: 54629"] Yeah, that's what I'm trying to do. Perhaps that's why I'm struggling with some of them: I'm just not too sure what their goals are, or what theme would be best to fit their concept. With the sorcerer, it's easy: I can focus on amplifying her red dragon heritage. With the rogue, I've essentially had the theme dumped in my lap. That is, while I wouldn't say becoming a "beast whisperer" is one of the rogue's goals, I know his player wouldn't object. The others, though, I'm just not too sure about. Oh, the cleric's player has put a lot of emphasis on his character's devotion to Freya, but I'm already using a tweaked version of the piety variant from the DMG to reward him for that. The bard is still an open book; I haven't seen him in action enough to really get a good handle on his character, and his player, while enthusiastic enough, has been out of the game since the 2e days. I actually made the character for him. As for the dwarf, it seems like his player has found his niche as the party tank. He likes to position the dwarf up front, preferably in bottlenecks, where he can soak up enemy attacks. Sometimes he'll even just dodge instead of attacking back. With his high AC, it can be really hard to hit him when he does that! And so I'm not sure I want to make him even better at defending by giving him something like the Mark of the Sentinel. I'm more or less with you here, although I think it depends. Some spells make sense in context. But yes, that is why I've been looking at benefits that aren't spells. [/QUOTE]
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