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dragonmark-like supernatural gifts
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<blockquote data-quote="pukunui" data-source="post: 6776602" data-attributes="member: 54629"><p>[MENTION=6785785]hawkeyefan[/MENTION]: In terms of tools, I'd say they'd come up most in my game during downtime. My campaign is episodic in nature, and I've been using the Adventurer's League method of handing out downtime days as a resource to be used between sessions. The fighter has been using some of his downtime days to craft himself some better armor using his smith's tools. If he had more tool proficiencies, he'd probably want to craft more items.</p><p></p><p></p><p>That being said, I've decided to seek my players' opinions on this. I've asked the sorcerer's player if she'd prefer getting more firepower (as in, more fire spells) or making her character more like a red dragon (eg. a breath weapon and/or utility spells like <em>locate object </em> and <em>suggestion</em>*).</p><p></p><p>I've also sent the players of the cleric and fighter the list of dragonmarks and asked them, based solely on the titles and their implied themes, which one they would choose for their respective character. EDIT: I've heard back from both of them already. The cleric's player says he'd choose either Warding or Sentinel because he's planning on MCing into paladin at some stage. The fighter's player says he'd personally choose the Mark of the Storm, which is interesting. He didn't say why.</p><p></p><p></p><p>*I went and had a look at red dragons in prior editions. According to my 3.5 books, red dragons of a certain age can innately cast <em>locate object</em> and <em>suggestion</em>. In 2e, they could innately cast a whole slew of spells, including <em>affect normal fires</em> (<em>control flames</em>?), <em>pyrotechnics</em>, and <em>heat metal</em>, as well as <em>suggestion</em> and <em>hypnotism</em> (plus <em>detect gems</em>!).</p></blockquote><p></p>
[QUOTE="pukunui, post: 6776602, member: 54629"] [MENTION=6785785]hawkeyefan[/MENTION]: In terms of tools, I'd say they'd come up most in my game during downtime. My campaign is episodic in nature, and I've been using the Adventurer's League method of handing out downtime days as a resource to be used between sessions. The fighter has been using some of his downtime days to craft himself some better armor using his smith's tools. If he had more tool proficiencies, he'd probably want to craft more items. That being said, I've decided to seek my players' opinions on this. I've asked the sorcerer's player if she'd prefer getting more firepower (as in, more fire spells) or making her character more like a red dragon (eg. a breath weapon and/or utility spells like [I]locate object [/I] and [I]suggestion[/I]*). I've also sent the players of the cleric and fighter the list of dragonmarks and asked them, based solely on the titles and their implied themes, which one they would choose for their respective character. EDIT: I've heard back from both of them already. The cleric's player says he'd choose either Warding or Sentinel because he's planning on MCing into paladin at some stage. The fighter's player says he'd personally choose the Mark of the Storm, which is interesting. He didn't say why. *I went and had a look at red dragons in prior editions. According to my 3.5 books, red dragons of a certain age can innately cast [I]locate object[/I] and [I]suggestion[/I]. In 2e, they could innately cast a whole slew of spells, including [I]affect normal fires[/I] ([I]control flames[/I]?), [I]pyrotechnics[/I], and [I]heat metal[/I], as well as [I]suggestion[/I] and [I]hypnotism[/I] (plus [I]detect gems[/I]!). [/QUOTE]
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