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<blockquote data-quote="Merkuri" data-source="post: 3547283" data-attributes="member: 41321"><p>A couple campaigns ago our DM (Hussar) did something kinda similar to this on a few occasions. In one instance I can think of the PCs all went to a party and split up to socialize, pick up on rumors, etc. Because the party was split and there was only one DM we took turns having each part of the split group in the spotlight. Players whose characters weren't part of the "active" group were given minor NPCs to play. It was a nice change of pace.</p><p></p><p>There was also one instance where our party was one of three teams who were taking turns to investigate a mine (or something), looking for a particular item. The party who found it first earned some reward. I'm a little fuzzy on the specifics, but it was basically a dungeon crawl where every half-hour of real time or so the party would have to surface and a new party would go in. The DM made up two other sets of character sheets with a short blip about the character's personality on each one and handed them out for us to play, so we spent the next couple sessions switching between three characters each. I remember having a lot of fun playing the "evil" party. My regular PC was a cleric who had just begun to multiclass into ranger (for roleplaying reasons), and wasn't very useful in combat yet, but the character from the new party was a dog-riding, lance-wielding, halfling fighter that kicked arse and only really cared about himself.</p><p></p><p>Taking a session to do something completely different, especially playing a brand new character, can keep a campaign fresh, IMO, and help scratch that itch some players get to try out new character concepts.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3547283, member: 41321"] A couple campaigns ago our DM (Hussar) did something kinda similar to this on a few occasions. In one instance I can think of the PCs all went to a party and split up to socialize, pick up on rumors, etc. Because the party was split and there was only one DM we took turns having each part of the split group in the spotlight. Players whose characters weren't part of the "active" group were given minor NPCs to play. It was a nice change of pace. There was also one instance where our party was one of three teams who were taking turns to investigate a mine (or something), looking for a particular item. The party who found it first earned some reward. I'm a little fuzzy on the specifics, but it was basically a dungeon crawl where every half-hour of real time or so the party would have to surface and a new party would go in. The DM made up two other sets of character sheets with a short blip about the character's personality on each one and handed them out for us to play, so we spent the next couple sessions switching between three characters each. I remember having a lot of fun playing the "evil" party. My regular PC was a cleric who had just begun to multiclass into ranger (for roleplaying reasons), and wasn't very useful in combat yet, but the character from the new party was a dog-riding, lance-wielding, halfling fighter that kicked arse and only really cared about himself. Taking a session to do something completely different, especially playing a brand new character, can keep a campaign fresh, IMO, and help scratch that itch some players get to try out new character concepts. [/QUOTE]
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