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<blockquote data-quote="Dave Turner" data-source="post: 1651731" data-attributes="member: 12329"><p>I can appreciate this explanation, Keith, but it's fairly useless in a standard D&D game. It's a bit of setting fluff that doesn't mean much when you're on dungeon level 3 and gearing up for the big fight with evil wizard and his living spell henchmen. </p><p></p><p>Good feats add abilities that are constant or easily reusable (Spell Penetration or Power Attack). Most characters don't receive that many feats and trading a precious feat for one low-level spell once or twice a day isn't a good trade. When stacked up against Dodge, the ability to cast whispering wind twice a day doesn't seem that appealing.</p><p></p><p>Of course, this all depends on the composition of the game. A D&D game with a heavy focus on intrigue rather than combat will make choosing whispering wind over Dodge an easier choice. But if you're playing D&D (and Eberron, for that matter) because you want a game heavy on intrigue or social stories, you're barking up the wrong tree. There are plenty of game systems that are better suited for that, like Heroquest or Dying Earth. </p><p></p><p>D&D is primarily designed as a combat-based game and, in light of that fundamental design component, the dragonmarked feats aren't attractive for the most part.</p></blockquote><p></p>
[QUOTE="Dave Turner, post: 1651731, member: 12329"] I can appreciate this explanation, Keith, but it's fairly useless in a standard D&D game. It's a bit of setting fluff that doesn't mean much when you're on dungeon level 3 and gearing up for the big fight with evil wizard and his living spell henchmen. Good feats add abilities that are constant or easily reusable (Spell Penetration or Power Attack). Most characters don't receive that many feats and trading a precious feat for one low-level spell once or twice a day isn't a good trade. When stacked up against Dodge, the ability to cast whispering wind twice a day doesn't seem that appealing. Of course, this all depends on the composition of the game. A D&D game with a heavy focus on intrigue rather than combat will make choosing whispering wind over Dodge an easier choice. But if you're playing D&D (and Eberron, for that matter) because you want a game heavy on intrigue or social stories, you're barking up the wrong tree. There are plenty of game systems that are better suited for that, like Heroquest or Dying Earth. D&D is primarily designed as a combat-based game and, in light of that fundamental design component, the dragonmarked feats aren't attractive for the most part. [/QUOTE]
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