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Dragonmarks!?
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<blockquote data-quote="Reynard" data-source="post: 1651791" data-attributes="member: 467"><p>I think you are making a lot of assumptions about D&D and play styles in general. Beating up on "fluff" because it doesn't let you waste all the enemies in the room is certainly a reasonably thing to do under a certain philosophy of play, but that doesn't make it true. So yeah, if you are playing a hack and slash dungeon bash game, maybe you want Power Attack instead.</p><p></p><p>Also, saying that the Dragonmarks are "bad" because you can't port them out of Eberron and have them be as effective as they are in that setting is a straw man complaint, imo. The feats were designed for Eberron, as mechanical expression of a setting element. Since the feat doesn't just give you a power, it also gives you a certain social status, if you remove that part of the feat, you have basically cut the effectiveness of the feat in half. Of course, then, it is not a "good" as the feat in Eberron.</p><p></p><p>Not all setting specific mechanics, regardless of the setting in question, should be equally useful/powerful when removed from their setting. One of the strengths of 3.x, as shown by a vast quantity of settings by various publishers, is that it is mutable per the setting. I mean, would you the Harper PrCs to a setting with no Harper organization?</p></blockquote><p></p>
[QUOTE="Reynard, post: 1651791, member: 467"] I think you are making a lot of assumptions about D&D and play styles in general. Beating up on "fluff" because it doesn't let you waste all the enemies in the room is certainly a reasonably thing to do under a certain philosophy of play, but that doesn't make it true. So yeah, if you are playing a hack and slash dungeon bash game, maybe you want Power Attack instead. Also, saying that the Dragonmarks are "bad" because you can't port them out of Eberron and have them be as effective as they are in that setting is a straw man complaint, imo. The feats were designed for Eberron, as mechanical expression of a setting element. Since the feat doesn't just give you a power, it also gives you a certain social status, if you remove that part of the feat, you have basically cut the effectiveness of the feat in half. Of course, then, it is not a "good" as the feat in Eberron. Not all setting specific mechanics, regardless of the setting in question, should be equally useful/powerful when removed from their setting. One of the strengths of 3.x, as shown by a vast quantity of settings by various publishers, is that it is mutable per the setting. I mean, would you the Harper PrCs to a setting with no Harper organization? [/QUOTE]
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