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<blockquote data-quote="Dave Turner" data-source="post: 1652264" data-attributes="member: 12329"><p>Keith,</p><p></p><p>I agree that the Marks you listed are probably the most valuable. I suspect this is because of their obvious use in combat, which is the central focus of any D&D game. The vast majority of the rules in the PHB are devoted to combat in one way or another, which is why I believe that combat is what any D&D game is designed around.</p><p></p><p>Personal play style is important and, ultimately, fruitless to argue for or against. It's a subjective medium. My concern is a design one. If you intended (or envisioned) that <em>whispering wind</em> to be for NPCs only, then why not relegate the ability to an NPC class similar to the magewright? I agree that feats are for NPCs as well, but do we <em>need</em> a feat for something as inconsequential as <em>whispering wind<em>, or <em>make whole</em> or <em>unseen servant</em>? Sure, dragonmarks are a feat chain and they grow in power as you follow the chain. But compared to other starter feats in the feat chains in the PHB (Power Attack and Combat Expertise leap to mind), they are woeful.</em></em></p><p><em><em></em></em></p><p><em><em>I bought Eberron and I like it. My group is gearing up for a campaign in the very near future. I think you did a great job. But some of the design decisions sure make me scratch my head. Your admission that <em>whispering wind</em> is not an optimal PC choice shows commendable honesty and decency. Hats off to you for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></em></p></blockquote><p></p>
[QUOTE="Dave Turner, post: 1652264, member: 12329"] Keith, I agree that the Marks you listed are probably the most valuable. I suspect this is because of their obvious use in combat, which is the central focus of any D&D game. The vast majority of the rules in the PHB are devoted to combat in one way or another, which is why I believe that combat is what any D&D game is designed around. Personal play style is important and, ultimately, fruitless to argue for or against. It's a subjective medium. My concern is a design one. If you intended (or envisioned) that [i]whispering wind[/i] to be for NPCs only, then why not relegate the ability to an NPC class similar to the magewright? I agree that feats are for NPCs as well, but do we [i]need[/i] a feat for something as inconsequential as [i]whispering wind[i], or [i]make whole[/i] or [i]unseen servant[/i]? Sure, dragonmarks are a feat chain and they grow in power as you follow the chain. But compared to other starter feats in the feat chains in the PHB (Power Attack and Combat Expertise leap to mind), they are woeful. I bought Eberron and I like it. My group is gearing up for a campaign in the very near future. I think you did a great job. But some of the design decisions sure make me scratch my head. Your admission that [i]whispering wind[/i] is not an optimal PC choice shows commendable honesty and decency. Hats off to you for that. :)[/i][/i] [/QUOTE]
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