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<blockquote data-quote="Sejs" data-source="post: 1652429" data-attributes="member: 4910"><p>No, it means that either your definition of pulp is just another way of saying "combat effectiveness" or that you're not looking at some of the versatility that some dragonmark abilities can give.</p><p></p><p>Pulp-Heroic Fantasy is more than just how well you can kill some opponent. </p><p></p><p>Whispering Wind: Warnings from miles away. Getting captured and telling your allies who took you and where you are now. Relaying scout information. (A slight breeze drifts in thru the cracked window, and suddenly Lareck's voice fills the air, his tone an urgent whisper that carries across the room. "The duke's men are coming. They just passed the gatehouse. Take the princess and get out of there. I'll try to buy you some time.") </p><p></p><p>Unseen Servant: Clearing your tracks. Manipulating objects remotely - opening doors, windows, unfastening rope, etc. Retrieving things you can't otherwise get to. US is another form of low-level telekinesis, basically. It's very handy. (A moments concentration and they all watched as the gaoler's keyring lifted from the table next to where his boots lay proped up as he reclined in drunken slumber. Silently, they glided down the hall and into Rel's outstretched hand, a smile on the halfling's face as he closed his fingers around them. A turn and a click later, and they were all free.)</p><p></p><p>Make Whole: Obviously, for mending things. Sundered weapons. A destroyed rope bridge. A shattered window. ("How did he get in?! Nobody saw anything, you can't teleport into this place and there's no signs of forced entry...")</p></blockquote><p></p>
[QUOTE="Sejs, post: 1652429, member: 4910"] No, it means that either your definition of pulp is just another way of saying "combat effectiveness" or that you're not looking at some of the versatility that some dragonmark abilities can give. Pulp-Heroic Fantasy is more than just how well you can kill some opponent. Whispering Wind: Warnings from miles away. Getting captured and telling your allies who took you and where you are now. Relaying scout information. (A slight breeze drifts in thru the cracked window, and suddenly Lareck's voice fills the air, his tone an urgent whisper that carries across the room. "The duke's men are coming. They just passed the gatehouse. Take the princess and get out of there. I'll try to buy you some time.") Unseen Servant: Clearing your tracks. Manipulating objects remotely - opening doors, windows, unfastening rope, etc. Retrieving things you can't otherwise get to. US is another form of low-level telekinesis, basically. It's very handy. (A moments concentration and they all watched as the gaoler's keyring lifted from the table next to where his boots lay proped up as he reclined in drunken slumber. Silently, they glided down the hall and into Rel's outstretched hand, a smile on the halfling's face as he closed his fingers around them. A turn and a click later, and they were all free.) Make Whole: Obviously, for mending things. Sundered weapons. A destroyed rope bridge. A shattered window. ("How did he get in?! Nobody saw anything, you can't teleport into this place and there's no signs of forced entry...") [/QUOTE]
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