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<blockquote data-quote="Menchi" data-source="post: 1652847" data-attributes="member: 21182"><p>I see it as Dave looking at Character generation from a purely metagame perspective. He's thinking about mechanics. But the point is that some people take weaker characters because they are thinking about gaming possiblities outside of combat.</p><p></p><p>D&D is no more combat oriented than any other game. Sure, it has fairly detailed combat rules - but that doesn't mean that it is meant to be just combat focused - and in recent years there has been a clear movement away from this way of thinking.</p><p></p><p>The Pulp genre tends to be less about combat and more about action - sure there are fights, but there are also daring escapes and lucky breaks. Having a feat that gives you a spell without losing any class levels can oft-times give certain classes an edge over their equals.</p><p></p><p>Remember that with the number of base classes, feats, races, spells, skills and items in the collected D&D catalogue there are literally millions of different combinations. Some of those combinations will benefit from the use of dragonmarks - regardless of how low the spell may seem.</p><p></p><p>That's even before presitge classes come into play as well...</p><p></p><p>I think that Eberron is inspired by providing feats that are more focused on character background rather than just a combat edge. In a game where there is more intrigue and less combat, you're likely to find the Dragonmarked PC is going to have the edge over the guy who bought up big on all the "good" combat feats....</p><p></p><p>Conan</p></blockquote><p></p>
[QUOTE="Menchi, post: 1652847, member: 21182"] I see it as Dave looking at Character generation from a purely metagame perspective. He's thinking about mechanics. But the point is that some people take weaker characters because they are thinking about gaming possiblities outside of combat. D&D is no more combat oriented than any other game. Sure, it has fairly detailed combat rules - but that doesn't mean that it is meant to be just combat focused - and in recent years there has been a clear movement away from this way of thinking. The Pulp genre tends to be less about combat and more about action - sure there are fights, but there are also daring escapes and lucky breaks. Having a feat that gives you a spell without losing any class levels can oft-times give certain classes an edge over their equals. Remember that with the number of base classes, feats, races, spells, skills and items in the collected D&D catalogue there are literally millions of different combinations. Some of those combinations will benefit from the use of dragonmarks - regardless of how low the spell may seem. That's even before presitge classes come into play as well... I think that Eberron is inspired by providing feats that are more focused on character background rather than just a combat edge. In a game where there is more intrigue and less combat, you're likely to find the Dragonmarked PC is going to have the edge over the guy who bought up big on all the "good" combat feats.... Conan [/QUOTE]
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