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*Dungeons & Dragons
DRAGONS, An Alternate Take on a Classic Foe
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<blockquote data-quote="bleezy" data-source="post: 7441717" data-attributes="member: 6778458"><p>These are pretty good.</p><p></p><p>Critical Strikes: Why not add 1-2 extra dice of damage to claw and bite attacks? Huge damage spikes are not that much fun in my opinion.</p><p>Devour: I use this for pretty much every Huge or larger monster with a bite attack. An ability like this is pretty essential to any threatening monster. You probably don't need to kill the character though. If by some miracle they manage to the get the character out in the next two rounds, they should be able to keep him alive.</p><p>Dragon Hide: This seems like more trouble than it is worth. I would be pretty epic if someone's legendary magic weapon was sundered in a killing blow against an ancient dragon, but that's hard to work out in game mechanics.</p><p>Dragon Rage: This is cool!</p><p>Dragon Resistance: I would shift these up one level.</p><p>Legendary: The n-1 legendary actions is a must have. I actually use this for every single legendary creature of every level, not just dragons. The n-1 legendary resistances are a bit harder to justify from a simulationist point of view. Why would a dragon get more resistances if he were fighting more enemies? Is he not taking them seriously in smaller numbers? I bet he would start taking them pretty seriously when he gets hit by a disintegration beam. It makes about as much sense as increasing HP when there are more players, which can be ok sometimes. I can see this making for a more interesting fight though, so it sounds good.</p><p>Persistent Breath: This is pretty cool. 10 minutes seems like a long time though. I would make it a few rounds.</p><p>Rend Armor: This is weird. I like the idea but it can create some strange effects. If you are wearing light armor, you might be worse off after it gets rendered than if you were never wearing it. Why not say each hit reduces the AC by 1? You could have a maximum reduction of 2 or 3 so that heavy armor never becomes useless.</p><p>Lair Actions: I don't like these. I especially don't like the dragon regaining legendary resistances.</p></blockquote><p></p>
[QUOTE="bleezy, post: 7441717, member: 6778458"] These are pretty good. Critical Strikes: Why not add 1-2 extra dice of damage to claw and bite attacks? Huge damage spikes are not that much fun in my opinion. Devour: I use this for pretty much every Huge or larger monster with a bite attack. An ability like this is pretty essential to any threatening monster. You probably don't need to kill the character though. If by some miracle they manage to the get the character out in the next two rounds, they should be able to keep him alive. Dragon Hide: This seems like more trouble than it is worth. I would be pretty epic if someone's legendary magic weapon was sundered in a killing blow against an ancient dragon, but that's hard to work out in game mechanics. Dragon Rage: This is cool! Dragon Resistance: I would shift these up one level. Legendary: The n-1 legendary actions is a must have. I actually use this for every single legendary creature of every level, not just dragons. The n-1 legendary resistances are a bit harder to justify from a simulationist point of view. Why would a dragon get more resistances if he were fighting more enemies? Is he not taking them seriously in smaller numbers? I bet he would start taking them pretty seriously when he gets hit by a disintegration beam. It makes about as much sense as increasing HP when there are more players, which can be ok sometimes. I can see this making for a more interesting fight though, so it sounds good. Persistent Breath: This is pretty cool. 10 minutes seems like a long time though. I would make it a few rounds. Rend Armor: This is weird. I like the idea but it can create some strange effects. If you are wearing light armor, you might be worse off after it gets rendered than if you were never wearing it. Why not say each hit reduces the AC by 1? You could have a maximum reduction of 2 or 3 so that heavy armor never becomes useless. Lair Actions: I don't like these. I especially don't like the dragon regaining legendary resistances. [/QUOTE]
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