Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DRAGONS, An Alternate Take on a Classic Foe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eltab" data-source="post: 7442976" data-attributes="member: 6803337"><p>The powers are fun and flavorful. They are somewhat overpowered (IMO), but can be toned down without losing the effect:</p><p></p><p>Devour: use the Swallow Whole monster power. If a victim fails its final Death Save and is inside the dragon's mouth, it is eaten by the dragon. The body cannot be retrieved for <em>Resurrection</em> &c. I like the part about "Dragon heals self a bit".</p><p>Dragon Hide: If my weapon does more damage when it breaks than it does when I use it as intended, then I should smash it on the floor more often. Maybe 1d2 Slashing to each adjacent creature? The visual image is evocative and makes 'we will go fight the dragon' scarier, so I like the idea behind it.</p><p>Dragon Rage: Explicitly make this a Reaction. The dragon auto-uses it when triggered.</p><p>Dragon Resistance + Dragon Hide + Rend Armor = unbeatable dragon (for non-magic-users)? Individually the effects are neat, together may be overwhelming.</p><p>Persistent Breath: Have the zone last until the beginning of the dragon's next turn. If the zone persists for a while, the dragon's best move is to breathe a thick multi-layered field in his doorway (or some other bottleneck) and keep renewing it until the pesky adventurers are destroyed or they give up and go away.</p><p>Lair Actions: I don't like regaining Legendary Resistances. How about replacing that one with 'Frenzy: The dragon can Claw / Claw / Bite; these attacks need not be against the same target'?</p><p></p><p>All that said, it sounds like fighting a Tenesian dragon in its lair will be the high point (and probably natural completion) of a story arc. Nicely done.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7442976, member: 6803337"] The powers are fun and flavorful. They are somewhat overpowered (IMO), but can be toned down without losing the effect: Devour: use the Swallow Whole monster power. If a victim fails its final Death Save and is inside the dragon's mouth, it is eaten by the dragon. The body cannot be retrieved for [I]Resurrection[/I] &c. I like the part about "Dragon heals self a bit". Dragon Hide: If my weapon does more damage when it breaks than it does when I use it as intended, then I should smash it on the floor more often. Maybe 1d2 Slashing to each adjacent creature? The visual image is evocative and makes 'we will go fight the dragon' scarier, so I like the idea behind it. Dragon Rage: Explicitly make this a Reaction. The dragon auto-uses it when triggered. Dragon Resistance + Dragon Hide + Rend Armor = unbeatable dragon (for non-magic-users)? Individually the effects are neat, together may be overwhelming. Persistent Breath: Have the zone last until the beginning of the dragon's next turn. If the zone persists for a while, the dragon's best move is to breathe a thick multi-layered field in his doorway (or some other bottleneck) and keep renewing it until the pesky adventurers are destroyed or they give up and go away. Lair Actions: I don't like regaining Legendary Resistances. How about replacing that one with 'Frenzy: The dragon can Claw / Claw / Bite; these attacks need not be against the same target'? All that said, it sounds like fighting a Tenesian dragon in its lair will be the high point (and probably natural completion) of a story arc. Nicely done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DRAGONS, An Alternate Take on a Classic Foe
Top