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dragons and armor
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<blockquote data-quote="kigmatzomat" data-source="post: 3254346" data-attributes="member: 9254"><p>Yeah, if you consider "all the time" to be decades or centuries. Excluding the first 50 years (juvenile & below) where they grow at demi-human rates, dragons grow a size class every 150-400 years. Even if the armor needs resizing twice a HD, that's 25-100 years between refittings. </p><p></p><p>Since I run DL, dragon armors are inherent in the literature of the campaign. They aren't used all the time since IMO it takes dragons 5 minutes to put on chain armor and >1 hour for plate, barring enchantments like <em>called</em> and, like most nobles, dragons generally feel pretty invulnerable in their own skin. The exception being raids, facing another dragon, or foes of great reknown.</p><p></p><p>Most young dragons are trying to keep a low profile until they get big enough to survive a challenge and it can be hard to keep from drawing attention when you are getting armor fittings. Once they reach a certain level of confidence they will either dominate a small tribe of beings that have the ability to make armors, kidnap a smith and his tools, or will find a way to coerce a smith into making the armor in secret such as threatening to eat their children. </p><p></p><p>Greater dragons IMC who have minions or histories with the various armies will have custom armors made for them. Most of my dragon armors are also weapons; serrated blades on the tails, sharp edges on the front of the wings, armor spikes on the belly for crush attacks, and possibly carry weapons like nets or chain-whips that can entangle aerial foes leading to quick victories or stifle irritating archers and casters. My simple rule is that weaponized armor adds +1 die size to attacks, much the way spiked gauntlets boost unarmed punching.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3254346, member: 9254"] Yeah, if you consider "all the time" to be decades or centuries. Excluding the first 50 years (juvenile & below) where they grow at demi-human rates, dragons grow a size class every 150-400 years. Even if the armor needs resizing twice a HD, that's 25-100 years between refittings. Since I run DL, dragon armors are inherent in the literature of the campaign. They aren't used all the time since IMO it takes dragons 5 minutes to put on chain armor and >1 hour for plate, barring enchantments like [i]called[/i] and, like most nobles, dragons generally feel pretty invulnerable in their own skin. The exception being raids, facing another dragon, or foes of great reknown. Most young dragons are trying to keep a low profile until they get big enough to survive a challenge and it can be hard to keep from drawing attention when you are getting armor fittings. Once they reach a certain level of confidence they will either dominate a small tribe of beings that have the ability to make armors, kidnap a smith and his tools, or will find a way to coerce a smith into making the armor in secret such as threatening to eat their children. Greater dragons IMC who have minions or histories with the various armies will have custom armors made for them. Most of my dragon armors are also weapons; serrated blades on the tails, sharp edges on the front of the wings, armor spikes on the belly for crush attacks, and possibly carry weapons like nets or chain-whips that can entangle aerial foes leading to quick victories or stifle irritating archers and casters. My simple rule is that weaponized armor adds +1 die size to attacks, much the way spiked gauntlets boost unarmed punching. [/QUOTE]
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