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<blockquote data-quote="Lyxen" data-source="post: 8587224" data-attributes="member: 7032025"><p>While I agree in general, I also think that it makes the monsters complex to play, and with 5e being designed to have short and blindingly fast fights (which I complexly agree with and wand in RPG and D&D design), not only are all these powers just complicated, but most of them won't even see a use in most fights. For me, that was one of the biggest failures of 3e, monster/NPC design that took hours, to be then mostly ignored during resolution.</p><p></p><p>In terms of monster design, 4e was the best, everything was to the point and intended to be used during long, detailed fights. If you liked long and detailed, tactical fights, it was perfect. Unfortunately, I never have enough time for TTRPG, and I like my sessions better balanced (for us) with a lot of social and exploration and a few short fights, which is why 5e is perfect.</p><p></p><p>And it's even better because, for the rare occasions when I want an epic and complex fight, I can still do it, for selected monsters, mostly using the mythic monster mechanic (or its equivalent out there, there are 2 or 3 worth looking at). Then I can have multi-part fights with phases even more creative than in 4e with pre-bloodied / bloodied, for example.</p><p></p><p>It's just that these need to be tailored a bit, and are not really suitable for publication but it's really easy to do, just take a dragon and strap on some abilities from other monsters / dragons / spellcaster for the various phases, and bang you have an iconic, totally unique dragon that will make a memorable fight. And all of that extremely quickly, without all the computation hassle of 3e in particular.</p><p></p><p>For example, just take a normal dragon,, split it into a mythic monster by duplicating it, and add some powers from a similar CR encounter.</p><p></p><p>Example: Adult Green Dragon CR 15, mythic it, and give him some other CR 15 abilities in each phase. Looking at CR 14-16 in DDB, making the dragon a spellcaster that devolves into an elder tentacled horror, use:</p><ul> <li data-xf-list-type="ul">Spellcasting from Devkarin Lich in phase 1</li> <li data-xf-list-type="ul">barbed tentacles from Core Spawn Worm sprout in phase 2 and can be used in multi-attack, and make the bite able to swallow.</li> </ul><p>Or anything else that strikes your fancy...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8587224, member: 7032025"] While I agree in general, I also think that it makes the monsters complex to play, and with 5e being designed to have short and blindingly fast fights (which I complexly agree with and wand in RPG and D&D design), not only are all these powers just complicated, but most of them won't even see a use in most fights. For me, that was one of the biggest failures of 3e, monster/NPC design that took hours, to be then mostly ignored during resolution. In terms of monster design, 4e was the best, everything was to the point and intended to be used during long, detailed fights. If you liked long and detailed, tactical fights, it was perfect. Unfortunately, I never have enough time for TTRPG, and I like my sessions better balanced (for us) with a lot of social and exploration and a few short fights, which is why 5e is perfect. And it's even better because, for the rare occasions when I want an epic and complex fight, I can still do it, for selected monsters, mostly using the mythic monster mechanic (or its equivalent out there, there are 2 or 3 worth looking at). Then I can have multi-part fights with phases even more creative than in 4e with pre-bloodied / bloodied, for example. It's just that these need to be tailored a bit, and are not really suitable for publication but it's really easy to do, just take a dragon and strap on some abilities from other monsters / dragons / spellcaster for the various phases, and bang you have an iconic, totally unique dragon that will make a memorable fight. And all of that extremely quickly, without all the computation hassle of 3e in particular. For example, just take a normal dragon,, split it into a mythic monster by duplicating it, and add some powers from a similar CR encounter. Example: Adult Green Dragon CR 15, mythic it, and give him some other CR 15 abilities in each phase. Looking at CR 14-16 in DDB, making the dragon a spellcaster that devolves into an elder tentacled horror, use: [LIST] [*]Spellcasting from Devkarin Lich in phase 1 [*]barbed tentacles from Core Spawn Worm sprout in phase 2 and can be used in multi-attack, and make the bite able to swallow. [/LIST] Or anything else that strikes your fancy... [/QUOTE]
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