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<blockquote data-quote="DaveDash" data-source="post: 6479493" data-attributes="member: 6786202"><p>It's pretty easy for high level adventurers to dictate the time and place of the engagement with a Dragon using a range of spells. Scrying, arcane eye, find the path, etherealness, gate the Dragon to you, and so forth.</p><p></p><p>Ethereal into the Dragons lair, Ottos Irresistible Dance, dead dragon round 1. They don't get true sight any more, remember? Makes them quite easy to ambush.</p><p></p><p>Now you could restrict all this by having a Dragons lair trapped and warded, but throwing in magical guards and wards around a Dragons lair is increasing the CR of the fight, making up for a weakly designed monster.</p><p>Dragons also presumably have to come out of their lairs to hunt and this makes them easy to ambush by high level parties, due to their inherent weaknesses.</p><p></p><p>It really doesn't matter how clever you are as a DM, four clever players will find ways to exploit a Dragons weaknesses, which there are many. You can't assume clever players wont find ways to get to the dragon directly, or won't conserve their resources until the Dragon fight.</p><p></p><p>IMO it was a design flaw to remove true sight and such from monsters which are basically meant to be the ultimate solo challenges in the game.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6479493, member: 6786202"] It's pretty easy for high level adventurers to dictate the time and place of the engagement with a Dragon using a range of spells. Scrying, arcane eye, find the path, etherealness, gate the Dragon to you, and so forth. Ethereal into the Dragons lair, Ottos Irresistible Dance, dead dragon round 1. They don't get true sight any more, remember? Makes them quite easy to ambush. Now you could restrict all this by having a Dragons lair trapped and warded, but throwing in magical guards and wards around a Dragons lair is increasing the CR of the fight, making up for a weakly designed monster. Dragons also presumably have to come out of their lairs to hunt and this makes them easy to ambush by high level parties, due to their inherent weaknesses. It really doesn't matter how clever you are as a DM, four clever players will find ways to exploit a Dragons weaknesses, which there are many. You can't assume clever players wont find ways to get to the dragon directly, or won't conserve their resources until the Dragon fight. IMO it was a design flaw to remove true sight and such from monsters which are basically meant to be the ultimate solo challenges in the game. [/QUOTE]
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