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Dragons aren't that strong, are they?
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<blockquote data-quote="kigmatzomat" data-source="post: 2880452" data-attributes="member: 9254"><p>Dragons' tactics should also be on a different scale. To a creature who can plan on living millenia (if he lives the next 30 seconds) they should see "encounters" the way adventurers see individual rounds of combat. Being driven off isn't losing, it's simply a change of tactics, much like switching from power attack to expertise. </p><p></p><p>I've ran appropriate CR dragon encounters and the dragons tend to inflict horrible amounts of damage. They may not survive the encounter but the party is maimed. Dragons win fights through battlefield control. They won't die of old age so they can usually bide their time. Their movement is such that they can outrun anything but a teleport. They are just as comfortable fighting at night as day and while a gliding dragon makes <em>some</em> noise, it is darned silent. </p><p></p><p>Hover, Wingover and snatch give them plenty of ability to break up groups. Hover's dust cloud trumps casters & archers. Snatch lets you grab someone (maybe the fighter) and drag them away from the party where you can drop them into a lake (possibly of lava). Wingover+snatch means you can grab someone at the edge of the party and make a 180-degree turn so you don't give the others any AoOs. Of course, I'm fond of using the breath weapon on a Snatched rogue. </p><p></p><p>The big thing is to play them mean. Evil dragons aren't honorable and good dragons don't see dishonorable foes as anything other than vile scum to be smote. Even the ones who are honorable will base their combat standards on other dragons; hence they will dish out a lot of abuse very quickly.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2880452, member: 9254"] Dragons' tactics should also be on a different scale. To a creature who can plan on living millenia (if he lives the next 30 seconds) they should see "encounters" the way adventurers see individual rounds of combat. Being driven off isn't losing, it's simply a change of tactics, much like switching from power attack to expertise. I've ran appropriate CR dragon encounters and the dragons tend to inflict horrible amounts of damage. They may not survive the encounter but the party is maimed. Dragons win fights through battlefield control. They won't die of old age so they can usually bide their time. Their movement is such that they can outrun anything but a teleport. They are just as comfortable fighting at night as day and while a gliding dragon makes [i]some[/i] noise, it is darned silent. Hover, Wingover and snatch give them plenty of ability to break up groups. Hover's dust cloud trumps casters & archers. Snatch lets you grab someone (maybe the fighter) and drag them away from the party where you can drop them into a lake (possibly of lava). Wingover+snatch means you can grab someone at the edge of the party and make a 180-degree turn so you don't give the others any AoOs. Of course, I'm fond of using the breath weapon on a Snatched rogue. The big thing is to play them mean. Evil dragons aren't honorable and good dragons don't see dishonorable foes as anything other than vile scum to be smote. Even the ones who are honorable will base their combat standards on other dragons; hence they will dish out a lot of abuse very quickly. [/QUOTE]
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Dragons aren't that strong, are they?
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