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General Tabletop Discussion
*Dungeons & Dragons
Dragons as Characters in 4th Edition Campaign?
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<blockquote data-quote="Kinneus" data-source="post: 5533281" data-attributes="member: 48215"><p>I'm not familiar with any resources for playing dragons in 4e. It occurs to me that probably the most painless way to do this without a whole lot of house-ruling would be to:</p><p>-Require that everybody be the Dragonborn race, and then just 'refluff' them as dragons.</p><p>-Use inherent bonuses so you don't have dragons wielding massive battleaxes or wearing amulets of protection or anything silly like that. Reflavor any items you do hand out; consider using boons more than you would usually.</p><p>-Maybe limit the playable classes to those that seem suitable for dragons. Sorcerers, Wizards, Clerics (of Tiamat or Bahamut or both), Invokers (of Tiamat or Bahamut or both), Fighters, Melee Rangers (slashing at people with both claws)... this might not even be necessary so long as players are willing to work with you on reflavoring things.</p><p>-Abstract weapons. If a player wants to use the mechanics of a fullblade, fine. They take the feat for proficiency, and then explains how their dragon's melee attacks mimic a full blade. Maybe they have a sharp strip of bone on their tail they swing around, or something.</p><p>-In order to make things seem properly "dragony", consider giving all the players a fly speed. Consider increasing their size to 'Large' at Paragon and (<em>maybe</em>) Huge at Epic. Maybe let them get recharge rolls for their racial Dragon Breath, if you feel like being cute. These are the changes most likely to 'break' the game, but as long as you're giving all your players the same benefits, then it's just a matter of building encounters that actually challenge them.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5533281, member: 48215"] I'm not familiar with any resources for playing dragons in 4e. It occurs to me that probably the most painless way to do this without a whole lot of house-ruling would be to: -Require that everybody be the Dragonborn race, and then just 'refluff' them as dragons. -Use inherent bonuses so you don't have dragons wielding massive battleaxes or wearing amulets of protection or anything silly like that. Reflavor any items you do hand out; consider using boons more than you would usually. -Maybe limit the playable classes to those that seem suitable for dragons. Sorcerers, Wizards, Clerics (of Tiamat or Bahamut or both), Invokers (of Tiamat or Bahamut or both), Fighters, Melee Rangers (slashing at people with both claws)... this might not even be necessary so long as players are willing to work with you on reflavoring things. -Abstract weapons. If a player wants to use the mechanics of a fullblade, fine. They take the feat for proficiency, and then explains how their dragon's melee attacks mimic a full blade. Maybe they have a sharp strip of bone on their tail they swing around, or something. -In order to make things seem properly "dragony", consider giving all the players a fly speed. Consider increasing their size to 'Large' at Paragon and ([I]maybe[/I]) Huge at Epic. Maybe let them get recharge rolls for their racial Dragon Breath, if you feel like being cute. These are the changes most likely to 'break' the game, but as long as you're giving all your players the same benefits, then it's just a matter of building encounters that actually challenge them. [/QUOTE]
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Dragons as Characters in 4th Edition Campaign?
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