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<blockquote data-quote="Voadam" data-source="post: 8603384" data-attributes="member: 2209"><p>I use cults for dragons in my mashup homebrew and half of the party right now are followers of the cult of Aasterinian/Hlaal the copper dragon inventor trickster god from the Draconomicons and FR. In my game it is not clear whether the object of the cult is a straight copper dragon who exists in the world or if she has actual god powers and a divine nature and resides on the planes. Clerics are a divine power spellcasting tradition and do not require gods at all to tap and use divine magic so the fact that the cult has spellcasters and one of the PCs is a cleric of her cult is not conclusive proof.</p><p></p><p>Using powerful individual beings from the world as gods can be a lot of fun, but you need to think a little about what happens cosmologically when things like a dragon slaying party happens to them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8603384, member: 2209"] I use cults for dragons in my mashup homebrew and half of the party right now are followers of the cult of Aasterinian/Hlaal the copper dragon inventor trickster god from the Draconomicons and FR. In my game it is not clear whether the object of the cult is a straight copper dragon who exists in the world or if she has actual god powers and a divine nature and resides on the planes. Clerics are a divine power spellcasting tradition and do not require gods at all to tap and use divine magic so the fact that the cult has spellcasters and one of the PCs is a cleric of her cult is not conclusive proof. Using powerful individual beings from the world as gods can be a lot of fun, but you need to think a little about what happens cosmologically when things like a dragon slaying party happens to them. [/QUOTE]
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