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*TTRPGs General
Dragons Breath, Cone of Cold etc.
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<blockquote data-quote="Klaus" data-source="post: 1176334" data-attributes="member: 607"><p>Thing is, adding these side effects could really unbalance a creature...</p><p></p><p>Officially, the white's breath weapon do just the cold damage. Chill metal is a more continuous exposure to the cold energy. One thing a DM might do is say that the white dragon, through meticulous (or reckless) use of its breath weapon, has created cold spots around its lair. Those within are subject to the damage of a chill metal spell (or maybe the Str damage of a chill touch spell).</p><p></p><p>It's the same with a fireball or a red's breath weapon. While it may ignite combustibles (oil, alcohol and such), it won't set a character ablaze because the energy comes and goes in a split second. It would require a longer exposure to fire to set a character ablaze.</p><p></p><p>If you say that a white's breath can cause numbness in a victim (like the Str damage of a chill metal spell), add +1 to the white's CR, to reflect the additional challenge. You could also say that an old (or older) white emanates intense cold, affecting all those within melee reach of it with a chill metal spell for as long as they remain within reach. That's good for an additional +1 CR.</p><p></p><p>Game On!</p></blockquote><p></p>
[QUOTE="Klaus, post: 1176334, member: 607"] Thing is, adding these side effects could really unbalance a creature... Officially, the white's breath weapon do just the cold damage. Chill metal is a more continuous exposure to the cold energy. One thing a DM might do is say that the white dragon, through meticulous (or reckless) use of its breath weapon, has created cold spots around its lair. Those within are subject to the damage of a chill metal spell (or maybe the Str damage of a chill touch spell). It's the same with a fireball or a red's breath weapon. While it may ignite combustibles (oil, alcohol and such), it won't set a character ablaze because the energy comes and goes in a split second. It would require a longer exposure to fire to set a character ablaze. If you say that a white's breath can cause numbness in a victim (like the Str damage of a chill metal spell), add +1 to the white's CR, to reflect the additional challenge. You could also say that an old (or older) white emanates intense cold, affecting all those within melee reach of it with a chill metal spell for as long as they remain within reach. That's good for an additional +1 CR. Game On! [/QUOTE]
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