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Dragon's breath weapon vs wall
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<blockquote data-quote="Chaosmancer" data-source="post: 7965555" data-attributes="member: 6801228"><p>For a story/ cutscene moment I had a high level druid who used Shapechange to become an Adult Red Dragon, they blasted an evil priest that was talking about committing atrocities against the druid's people with point blank enraged fire. </p><p></p><p>I had it melt the stone of the pryamid, causing a lot of structural damage.</p><p></p><p>But that was one part story (she was enraged beyond reason) and one part mythos (dragonfire is unlike normal fire in my settings) </p><p></p><p>So, the first question is whether you want Dragon Fire to be special in anyway. If you do, then I'd take Flamestrike's idea about combining the sections of wall and roll the damage. Maybe not melt it the first time if it doesn't make sense to you, but "weakened stone" is a thing and you could show the wall won't hold against another assault like that. Also, the Players will get terrified of that breath if they see it melting through stone, that is the sort of thing that they don't expect to see, and will jar them into "holy crap this monster is terrifying".</p><p></p><p>If you don't want it to be special, then don't melt the stone. The fire only exists for a few seconds, and while it will scorch, it might not melt. </p><p></p><p>But as for your players hard work, 1) I think the set piece of the dragon is worth it and 2) Just ask them how much worse they think it might have been if they had wooden walls when the dragon came knocking. At least the stone has a chance.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7965555, member: 6801228"] For a story/ cutscene moment I had a high level druid who used Shapechange to become an Adult Red Dragon, they blasted an evil priest that was talking about committing atrocities against the druid's people with point blank enraged fire. I had it melt the stone of the pryamid, causing a lot of structural damage. But that was one part story (she was enraged beyond reason) and one part mythos (dragonfire is unlike normal fire in my settings) So, the first question is whether you want Dragon Fire to be special in anyway. If you do, then I'd take Flamestrike's idea about combining the sections of wall and roll the damage. Maybe not melt it the first time if it doesn't make sense to you, but "weakened stone" is a thing and you could show the wall won't hold against another assault like that. Also, the Players will get terrified of that breath if they see it melting through stone, that is the sort of thing that they don't expect to see, and will jar them into "holy crap this monster is terrifying". If you don't want it to be special, then don't melt the stone. The fire only exists for a few seconds, and while it will scorch, it might not melt. But as for your players hard work, 1) I think the set piece of the dragon is worth it and 2) Just ask them how much worse they think it might have been if they had wooden walls when the dragon came knocking. At least the stone has a chance. [/QUOTE]
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