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<blockquote data-quote="frankthedm" data-source="post: 5466236" data-attributes="member: 1164"><p>Monster Manual; <a href="http://www.d20srd.org/srd/monsterFeats.htm" target="_blank">Monster Feats section</a></p><p></p><p><em><strong>Hover</strong> [General]</em></p><p><em>Prerequisite: Fly speed.</em></p><p><em></em></p><p><em>Benefit: When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability.</em></p><p><em></em></p><p><em><span style="font-size: 9px">If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally <a href="http://www.d20srd.org/srd/monsterFeats.htm#hover" target="_blank">do so...</a></span></em></p><p></p><p><em><a href="http://www.d20srd.org/srd/monsters/dragonTrue.htm" target="_blank">Dragons favor</a> Alertness, Blind-Fight, Cleave, Flyby Attack, <strong>Hover</strong>, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers. </em></p><p></p><p>So for many dragons, "fly 150 ft. (poor)" really winds up being "fly 75 ft. (Hover Feat)". </p><p></p><p>Also it takes a move to start hovering, it doesn't take an action to stop hovering. The dragon still can flying charge 300" or flying Run 600". Ready to deal with casters who think Dimension Door-ing without breaking LOS would be safe. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="frankthedm, post: 5466236, member: 1164"] Monster Manual; [URL="http://www.d20srd.org/srd/monsterFeats.htm"]Monster Feats section[/URL] [I][B]Hover[/B] [General] Prerequisite: Fly speed. Benefit: When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability. [SIZE="1"]If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally [URL="http://www.d20srd.org/srd/monsterFeats.htm#hover"]do so...[/URL][/SIZE][/I][SIZE="1"][/SIZE] [I][URL="http://www.d20srd.org/srd/monsters/dragonTrue.htm"]Dragons favor[/URL] Alertness, Blind-Fight, Cleave, Flyby Attack, [B]Hover[/B], Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers. [/I] So for many dragons, "fly 150 ft. (poor)" really winds up being "fly 75 ft. (Hover Feat)". Also it takes a move to start hovering, it doesn't take an action to stop hovering. The dragon still can flying charge 300" or flying Run 600". Ready to deal with casters who think Dimension Door-ing without breaking LOS would be safe. :devil: [/QUOTE]
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