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<blockquote data-quote="ShaggySpellsword" data-source="post: 4475827" data-attributes="member: 17626"><p>[code]</p><p>[COLOR="Sienna"][B]Breyer Deepwell[/B][/COLOR]</p><p>Dwarf Ranger 6</p><p>[B]Alignment:[/B] Unaligned</p><p></p><p>Brown hair, grey eyes</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Draconic</p><p>[B]Vision:[/B] Low-light vision</p><p></p><p>[B]Ability Scores:[/B]</p><p>Str 18 +4 / +7 </p><p>Con 15 +2 / +5</p><p>Dex 14 +2 / +5</p><p>Int 10 +0 / +3</p><p>Wis 15 +2 / +5</p><p>Cha 8 -1 / +2</p><p></p><p>[B]Initiative:[/B] +5 [B]Action Point:[/B] 1</p><p>[B]Perception:[/B] 20 [B]Insight:[/B] 15</p><p></p><p>[B]HP:[/B] 57 [B]Surges/Day:[/B] 8</p><p>[B]Bloodied:[/B] 28 [B]Surge Value:[/B] 14</p><p></p><p>[B]AC:[/B] 21 (+3 lvl +2 Dex +5 armor +1 shield)</p><p>[B]Fort:[/B] 20 (+3 lvl +4 Str +1 Class +2 enhancement)</p><p>[B]Ref:[/B] 19 (+3 lvl +2 Dex +1 Class +1 shield +2 enhancement)</p><p>[B]Will:[/B] 17 (+3 lvl +2 Wis +2 enhancement)</p><p></p><p>[b]Special Defenses[/b] Resist 5 radiant; +5 saving throw against poison </p><p>[B]Speed:[/B] 5</p><p></p><p>[B]Basic Attacks:[/B]</p><p>+1 flaming battleaxe (1-hand): +10 vs AC, 1d10+8 damage (1d6+18 fire damage on crit)</p><p>+1 flaming battleaxe (2-hand): +10 vs AC, 1d10+8 damage (1d6+18 fire damage on crit)</p><p>+1 magic battleaxe (1-hand): +10 vs AC, 1d10+7 damage (1d6+17 damage on crit) </p><p>+1 magic battleaxe (2-hand): +10 vs AC, 1d10+8 damage (1d6+18 damage on crit)</p><p>Handaxe: +9 vs AC; range 5/10, 1d6+4 damage (10 damage on crit)</p><p></p><p> [u][B]At-Will Attack Powers:[/B][/u]</p><p>[COLOR="Lime"]Hit and Run[/COLOR] – Martial, Weapon</p><p>Standard Action; Melee weapon, Target: One Creature</p><p>Attack: +10 vs. AC</p><p>Hit: 1d10+6 damage (1d6+16 fire damage on crit).</p><p>Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.</p><p></p><p>[COLOR="lime"]Twin Strike[/COLOR] – Martial, Weapon</p><p>Standard Action; Melee or Ranged Weapon, Targets: One or two creatures</p><p>Requirement: You must be wielding two melee weapons or a ranged weapon</p><p>Attack: +10 vs. AC (melee; main weapon and off-hand weapon) or +7 vs. AC (ranged, two attacks).</p><p>Hit: 1d10+2 (main-hand) and 1d10+1 (off-hand) (melee) or 1d6 per attack (ranged)</p><p></p><p>[u][B]Encounter Attack Powers:[/B][/u]</p><p>[COLOR="Red"]Sweeping Blow[/COLOR] – Martial, Weapon</p><p>Standard Action; Close burst 1; Target: each enemy in burst you can see</p><p>Attack: +12 vs. AC</p><p>Hit: 1d10+6 damage (1d6+16 fire damage on crit)</p><p></p><p>[COLOR="red"]Fox’s Cunning[/COLOR] – Martial, Weapon</p><p>Immediate Reaction; Melee or Ranged Weapon</p><p>Trigger: An enemy makes a melee attack against you</p><p>Attack: You can shift one square, then make a basic attack against the enemy.</p><p>Special: You gain a +2 power bonus to your basic attack roll..</p><p></p><p>[u][B]Encounter Utility Powers:[/B][/u]</p><p>[COLOR="red"]Unbalancing Parry[/COLOR] – Martial, Weapon</p><p>Immediate Reaction; Melee 1</p><p>Trigger: An enemy misses you with a melee attack.</p><p>Effect: Slide the enemy into a square adjacent to you and gain combat advantage against it until the end of your next turn.</p><p></p><p>[COLOR="red"]Weave through the Fray[/COLOR] – Martial</p><p>Immediate Interrupt; Personal</p><p>Trigger: An enemy moves adjacent to you.</p><p>Effect: You can shift two squares.</p><p></p><p>[u][B]Daily Attack Powers:[/B][/u]</p><p>[COLOR="DimGray"]Sudden Strike[/COLOR] – Martial, Weapon</p><p>Standard Action; melee weapon; Target: one creature</p><p>Requirement: You must be wielding two melee weapons</p><p>Attack: +10 vs. AC (off-hand weapon)</p><p>Hit: 1d10+1 damage</p><p>Effect: You shift one square and make a secondary attack against the target.</p><p>Secondary Attack: +10 vs. AC (main weapon)</p><p>Hit: 2d10+6 damage, and the target is weakened until the end of your next turn.</p><p> </p><p>[COLOR="DimGray"]Two-Wolf Pounce[/COLOR] – Martial, Weapon</p><p>Standard Action; Melee Weapon; Primary Target: One creature</p><p>Requirement: You must be wielding two melee weapons</p><p>Special: You can shift two squares before making this attack.</p><p>Attack: +10 vs. AC, two attacks (main weapon and off-hand weapon)</p><p>Hit: 2d10+6 damage (main weapon) and 1d10+5 damage (off-hand weapon).</p><p>Effect: After attacking the primary target, you can shift 2 squares and make a secondary attack.</p><p>Secondary target: one creature other than the primary target.</p><p>Secondary Attack: +10 vs. AC (off-hand weapon)</p><p>Hit: 2d10+5 damage</p><p></p><p>[B]Magic Item Powers:[/B]</p><p>[COLOR="DarkOrange"]+2 Sunleaf Hide Armor[/COLOR] - Radiant</p><p> Daily: Free Action: You can use this power when an enemy hits you with an opportunity attack. Deal 1d10+2 radiant damage to that enemy.</p><p>[COLOR="darkorange"]+1 flaming battleaxe[/COLOR] - Fire</p><p> At-Will: Free Action: All damage dealt by this weapon is fire damage. Another free action returns the damage to normal.</p><p>[COLOR="darkorange"]+1 flaming battleaxe[/COLOR] - Fire</p><p> Daily: Free Action: Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).</p><p></p><p>[B]Race and Class Features:[/B]</p><p>Cast-Iron Stomach</p><p>Dwarven Resilience (second wind as swift action)</p><p>Dwarven Weapon Proficiency</p><p>Encumbered Speed</p><p>Stand Your Ground</p><p>Two-Blade Fighting Style</p><p>Hunter’s Quarry +1d6</p><p>Prime Shot</p><p></p><p>[B]Feats:[/B]</p><p>Novice Power</p><p>Student of Battle</p><p>Toughness</p><p>Two-Weapon Defense</p><p>Two-Weapon Fighting</p><p></p><p>[B]Skills:[/B]</p><p>Acrobatics: +9 (+3 lvl +2 Dex -1 armor +5 trained)</p><p>Arcana: +3 (+3 lvl +0 Int)</p><p>Athletics: +11 (+3 lvl +4 Str -1 armor +5 trained)</p><p>Bluff: +2 (+3 lvl -1 Cha)</p><p>Diplomacy: +2 (+3 lvl -1 Cha)</p><p>Dungeoneering: +12 (+3 lvl +2 Wis +2 racial +5 trained)</p><p>Endurance: +11 (+3 lvl +2 Con -1 armor +2 racial +5 trained)</p><p>Heal: +5 (+3 lvl +2 Wis)</p><p>History: +3 (+3 lvl +0 Int)</p><p>Insight: +5 (+3 lvl +2 Wis)</p><p>Intimidate: +7 (+3 lvl -1 Cha +5 trained)</p><p>Nature: +5 (+3 lvl +2 Wis)</p><p>Perception: +10 (+3 lvl +2 Wis +5 trained)</p><p>Religion: +3 (+3 lvl +0 Int)</p><p>Stealth: +4 (+3 lvl +2 Dex -1 armor)</p><p>Streetwise: +2 (+3 lvl -1 Cha)</p><p>Thievery: +4 (+3 lvl +2 Dex -1 armor)</p><p></p><p>[B]Equipment:[/B] Adventurer's Kit; 2 hand-axes, </p><p>[B]Magical Equipment:[/B] +2 sunleaf hide Armor, +1 flaming battle axe, +1 magic battleaxe, amulet of protection +2, bracers of mighty striking, 2 potions of healing</p><p></p><p>[B]Money:[/B] 20 gp</p><p>[/code]</p><p></p><p><strong>Background:</strong> Coming soon</p><p></p><p><strong>Appearance:</strong> Breyer is lean and compact with a somewhat grizzled and unkempt beard. His light grey eyes look as cold as granite and he peers at everyone, as if trying to look into their very souls. He always keeps at least one axe in hand, just in case.</p><p></p><p><strong>Personality (including quirks):</strong> Coming soon.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4475827, member: 17626"] [code] [COLOR="Sienna"][B]Breyer Deepwell[/B][/COLOR] Dwarf Ranger 6 [B]Alignment:[/B] Unaligned Brown hair, grey eyes [B]Languages:[/B] Common, Dwarven, Draconic [B]Vision:[/B] Low-light vision [B]Ability Scores:[/B] Str 18 +4 / +7 Con 15 +2 / +5 Dex 14 +2 / +5 Int 10 +0 / +3 Wis 15 +2 / +5 Cha 8 -1 / +2 [B]Initiative:[/B] +5 [B]Action Point:[/B] 1 [B]Perception:[/B] 20 [B]Insight:[/B] 15 [B]HP:[/B] 57 [B]Surges/Day:[/B] 8 [B]Bloodied:[/B] 28 [B]Surge Value:[/B] 14 [B]AC:[/B] 21 (+3 lvl +2 Dex +5 armor +1 shield) [B]Fort:[/B] 20 (+3 lvl +4 Str +1 Class +2 enhancement) [B]Ref:[/B] 19 (+3 lvl +2 Dex +1 Class +1 shield +2 enhancement) [B]Will:[/B] 17 (+3 lvl +2 Wis +2 enhancement) [b]Special Defenses[/b] Resist 5 radiant; +5 saving throw against poison [B]Speed:[/B] 5 [B]Basic Attacks:[/B] +1 flaming battleaxe (1-hand): +10 vs AC, 1d10+8 damage (1d6+18 fire damage on crit) +1 flaming battleaxe (2-hand): +10 vs AC, 1d10+8 damage (1d6+18 fire damage on crit) +1 magic battleaxe (1-hand): +10 vs AC, 1d10+7 damage (1d6+17 damage on crit) +1 magic battleaxe (2-hand): +10 vs AC, 1d10+8 damage (1d6+18 damage on crit) Handaxe: +9 vs AC; range 5/10, 1d6+4 damage (10 damage on crit) [u][B]At-Will Attack Powers:[/B][/u] [COLOR="Lime"]Hit and Run[/COLOR] – Martial, Weapon Standard Action; Melee weapon, Target: One Creature Attack: +10 vs. AC Hit: 1d10+6 damage (1d6+16 fire damage on crit). Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target. [COLOR="lime"]Twin Strike[/COLOR] – Martial, Weapon Standard Action; Melee or Ranged Weapon, Targets: One or two creatures Requirement: You must be wielding two melee weapons or a ranged weapon Attack: +10 vs. AC (melee; main weapon and off-hand weapon) or +7 vs. AC (ranged, two attacks). Hit: 1d10+2 (main-hand) and 1d10+1 (off-hand) (melee) or 1d6 per attack (ranged) [u][B]Encounter Attack Powers:[/B][/u] [COLOR="Red"]Sweeping Blow[/COLOR] – Martial, Weapon Standard Action; Close burst 1; Target: each enemy in burst you can see Attack: +12 vs. AC Hit: 1d10+6 damage (1d6+16 fire damage on crit) [COLOR="red"]Fox’s Cunning[/COLOR] – Martial, Weapon Immediate Reaction; Melee or Ranged Weapon Trigger: An enemy makes a melee attack against you Attack: You can shift one square, then make a basic attack against the enemy. Special: You gain a +2 power bonus to your basic attack roll.. [u][B]Encounter Utility Powers:[/B][/u] [COLOR="red"]Unbalancing Parry[/COLOR] – Martial, Weapon Immediate Reaction; Melee 1 Trigger: An enemy misses you with a melee attack. Effect: Slide the enemy into a square adjacent to you and gain combat advantage against it until the end of your next turn. [COLOR="red"]Weave through the Fray[/COLOR] – Martial Immediate Interrupt; Personal Trigger: An enemy moves adjacent to you. Effect: You can shift two squares. [u][B]Daily Attack Powers:[/B][/u] [COLOR="DimGray"]Sudden Strike[/COLOR] – Martial, Weapon Standard Action; melee weapon; Target: one creature Requirement: You must be wielding two melee weapons Attack: +10 vs. AC (off-hand weapon) Hit: 1d10+1 damage Effect: You shift one square and make a secondary attack against the target. Secondary Attack: +10 vs. AC (main weapon) Hit: 2d10+6 damage, and the target is weakened until the end of your next turn. [COLOR="DimGray"]Two-Wolf Pounce[/COLOR] – Martial, Weapon Standard Action; Melee Weapon; Primary Target: One creature Requirement: You must be wielding two melee weapons Special: You can shift two squares before making this attack. Attack: +10 vs. AC, two attacks (main weapon and off-hand weapon) Hit: 2d10+6 damage (main weapon) and 1d10+5 damage (off-hand weapon). Effect: After attacking the primary target, you can shift 2 squares and make a secondary attack. Secondary target: one creature other than the primary target. Secondary Attack: +10 vs. AC (off-hand weapon) Hit: 2d10+5 damage [B]Magic Item Powers:[/B] [COLOR="DarkOrange"]+2 Sunleaf Hide Armor[/COLOR] - Radiant Daily: Free Action: You can use this power when an enemy hits you with an opportunity attack. Deal 1d10+2 radiant damage to that enemy. [COLOR="darkorange"]+1 flaming battleaxe[/COLOR] - Fire At-Will: Free Action: All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. [COLOR="darkorange"]+1 flaming battleaxe[/COLOR] - Fire Daily: Free Action: Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends). [B]Race and Class Features:[/B] Cast-Iron Stomach Dwarven Resilience (second wind as swift action) Dwarven Weapon Proficiency Encumbered Speed Stand Your Ground Two-Blade Fighting Style Hunter’s Quarry +1d6 Prime Shot [B]Feats:[/B] Novice Power Student of Battle Toughness Two-Weapon Defense Two-Weapon Fighting [B]Skills:[/B] Acrobatics: +9 (+3 lvl +2 Dex -1 armor +5 trained) Arcana: +3 (+3 lvl +0 Int) Athletics: +11 (+3 lvl +4 Str -1 armor +5 trained) Bluff: +2 (+3 lvl -1 Cha) Diplomacy: +2 (+3 lvl -1 Cha) Dungeoneering: +12 (+3 lvl +2 Wis +2 racial +5 trained) Endurance: +11 (+3 lvl +2 Con -1 armor +2 racial +5 trained) Heal: +5 (+3 lvl +2 Wis) History: +3 (+3 lvl +0 Int) Insight: +5 (+3 lvl +2 Wis) Intimidate: +7 (+3 lvl -1 Cha +5 trained) Nature: +5 (+3 lvl +2 Wis) Perception: +10 (+3 lvl +2 Wis +5 trained) Religion: +3 (+3 lvl +0 Int) Stealth: +4 (+3 lvl +2 Dex -1 armor) Streetwise: +2 (+3 lvl -1 Cha) Thievery: +4 (+3 lvl +2 Dex -1 armor) [B]Equipment:[/B] Adventurer's Kit; 2 hand-axes, [B]Magical Equipment:[/B] +2 sunleaf hide Armor, +1 flaming battle axe, +1 magic battleaxe, amulet of protection +2, bracers of mighty striking, 2 potions of healing [B]Money:[/B] 20 gp [/code] [B]Background:[/B] Coming soon [B]Appearance:[/B] Breyer is lean and compact with a somewhat grizzled and unkempt beard. His light grey eyes look as cold as granite and he peers at everyone, as if trying to look into their very souls. He always keeps at least one axe in hand, just in case. [B]Personality (including quirks):[/B] Coming soon. [/QUOTE]
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