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<blockquote data-quote="Mark Chance" data-source="post: 4718771" data-attributes="member: 2795"><p><strong>Bellus Mughandle</strong></p><p></p><p style="text-align: center"><img src="http://www.wizards.com/leaving.asp?url=/dnd/images/pc_portraits/280_4_NQ1.jpg&origin=dnd_pc_20010828x" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p></p><p>[sblock=Stats]</p><p>Warmage 1</p><p>N Medium Humanoid (dwarf)</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft., Listen +1, Spot +1</p><p><strong>Language</strong> Common, Dwarven, Goblin, Orc, Undercommon</p><p>-----</p><p><strong>AC</strong> 15 (+2 Dex, +3 armor), touch 12, flat-footed 13; defensive training</p><p><strong>hp</strong> 8 (1 HD)</p><p><strong>Fort</strong> +2*, <strong>Ref</strong> +2*, <strong>Will</strong> +3* (*Doesn't include +2 vs. poison, spells, and spell-like abilities)</p><p>-----</p><p><strong>Speed</strong> 20 ft. (4 squares)</p><p><strong>Melee</strong> longspear +1 (1d8+1/x3), or</p><p><strong>Melee</strong> light mace +1 (1d6+1), or</p><p><strong>Ranged</strong> light crossbow +2 (1d8/19-20, 80 ft. range increment)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +0; <strong>Grp</strong> +1</p><p><strong>Spell-Like Abilities</strong> (CL 1st)<strong>:</strong></p><p>1/day - <em>detect magic, detect secret doors, read magic</em></p><p><strong>Spells per Day</strong> (DC 12 + spell)<strong>:</strong></p><p>1st - 4/day</p><p>0 - 5/day</p><p>-----</p><p><strong>Abilities</strong> Str 13, Dex 15, Con 14, Int 17, Wis 12, Cha 14</p><p><strong>Feats</strong> Insightful</p><p><strong>Skills (Ranks)</strong> Appraise +3 (+5 related to stone or metal) (0), Concentration +6 (4), Craft +3 (+5 related to stone or metal) (0), Knowledge (architecture & engineering) +5 (2), Knowledge (dungeoneering) +5 (2), Knowledge (history) +7 (4), Listen +1 (0), Search +3 (+5 to notice unusual stonework) (0), Spellcraft +7 (4), Spot +1 (0)</p><p>-----</p><p><strong>Possessions:</strong> backpack, bedroll, belt pouch, flint & steel, light crossbow with 10 bolts, light mace, longspear, <u>Militarie Magic</u> (2nd edition), sack, spell component pouch, studded leather, sunrod (x2), tindertwigs (x2), trail rations (3 days), waterskin, 2 gp, 3 sp</p><p>-----</p><p><strong>Class Features:</strong></p><p><em>Armored Mage:</em> No arcane spell failure with warmage spells when wearing light armor or using light shields.</p><p></p><p><em>Warmage Edge:</em> +3 damage with warmage spells.</p><p></p><p><strong>Racial Traits:</strong></p><p><em>Defensive Training:</em> Dwarves get a +4 dodge bonus to AC against monsters of the giant type.</p><p></p><p><em>Enemies:</em> +1 racial on attack rolls versus orcs and goblinoids.</p><p></p><p><em>Stability:</em> +4 bonus on ability checks to resist being bull rushed or tripped when standing on the ground.</p><p></p><p><em>Slow and Steady:</em> Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.</p><p></p><p><em>Stonecunning:</em> +2 racial bonus on Search checks to notice unusual stonework, et cetera.</p><p></p><p><em>Weapon Familiarity:</em> Dwarven waraxes and dwarven urgroshes are martial weapons.</p><p></p><p>Rolls: <a href="http://invisiblecastle.com/roller/view/1983808/" target="_blank">4d6.takeHighest(3)=12, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=6, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=17</a>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4718771, member: 2795"] [b]Bellus Mughandle[/b] [center][img]http://www.wizards.com/leaving.asp?url=/dnd/images/pc_portraits/280_4_NQ1.jpg&origin=dnd_pc_20010828x[/img] [/center] [sblock=Stats] Warmage 1 N Medium Humanoid (dwarf) [b]Init[/b] +2; [b]Senses[/b] darkvision 60 ft., Listen +1, Spot +1 [b]Language[/b] Common, Dwarven, Goblin, Orc, Undercommon ----- [b]AC[/b] 15 (+2 Dex, +3 armor), touch 12, flat-footed 13; defensive training [b]hp[/b] 8 (1 HD) [b]Fort[/b] +2*, [b]Ref[/b] +2*, [b]Will[/b] +3* (*Doesn't include +2 vs. poison, spells, and spell-like abilities) ----- [b]Speed[/b] 20 ft. (4 squares) [b]Melee[/b] longspear +1 (1d8+1/x3), or [b]Melee[/b] light mace +1 (1d6+1), or [b]Ranged[/b] light crossbow +2 (1d8/19-20, 80 ft. range increment) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +0; [b]Grp[/b] +1 [b]Spell-Like Abilities[/b] (CL 1st)[b]:[/b] 1/day - [i]detect magic, detect secret doors, read magic[/i] [b]Spells per Day[/b] (DC 12 + spell)[b]:[/b] 1st - 4/day 0 - 5/day ----- [b]Abilities[/b] Str 13, Dex 15, Con 14, Int 17, Wis 12, Cha 14 [b]Feats[/b] Insightful [b]Skills (Ranks)[/b] Appraise +3 (+5 related to stone or metal) (0), Concentration +6 (4), Craft +3 (+5 related to stone or metal) (0), Knowledge (architecture & engineering) +5 (2), Knowledge (dungeoneering) +5 (2), Knowledge (history) +7 (4), Listen +1 (0), Search +3 (+5 to notice unusual stonework) (0), Spellcraft +7 (4), Spot +1 (0) ----- [b]Possessions:[/b] backpack, bedroll, belt pouch, flint & steel, light crossbow with 10 bolts, light mace, longspear, [u]Militarie Magic[/u] (2nd edition), sack, spell component pouch, studded leather, sunrod (x2), tindertwigs (x2), trail rations (3 days), waterskin, 2 gp, 3 sp ----- [b]Class Features:[/b] [i]Armored Mage:[/i] No arcane spell failure with warmage spells when wearing light armor or using light shields. [i]Warmage Edge:[/i] +3 damage with warmage spells. [b]Racial Traits:[/b] [i]Defensive Training:[/i] Dwarves get a +4 dodge bonus to AC against monsters of the giant type. [i]Enemies:[/i] +1 racial on attack rolls versus orcs and goblinoids. [i]Stability:[/i] +4 bonus on ability checks to resist being bull rushed or tripped when standing on the ground. [i]Slow and Steady:[/i] Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. [i]Stonecunning:[/i] +2 racial bonus on Search checks to notice unusual stonework, et cetera. [i]Weapon Familiarity:[/i] Dwarven waraxes and dwarven urgroshes are martial weapons. Rolls: [url=http://invisiblecastle.com/roller/view/1983808/]4d6.takeHighest(3)=12, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=6, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=17[/url]. [/sblock] [/QUOTE]
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