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Dragons, Dragon Lairs, And Defenses
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<blockquote data-quote="Eben" data-source="post: 829824" data-attributes="member: 1379"><p>This issue depends on what Dragons are in your campaign world.</p><p></p><p>1. Major powers. Dragons can be a strong part of the political landscape in a campaign world. Goals could go from anything from world domination to the accumulation of knowledge and power to steer the rest of the world. Think Shadowrun and think of the Dragon Lords in Shadow World (a setting for Rolemaster, not sure if this setting is widely know or even liked.) These Dragons would have quite elaborate defences, natural and magical. The Shadow world Dragon I remember from the top of my head has a great fortress/lair in a northern wasteland with quite some volcanic activity and it has a volcanic plasma stream for a moat. This kind of rules out the possibility of entering though the front door.</p><p>Below the lair is a huge carnous system that functions as a massive breeding pit for orks (they have a different name in the setting, but what's in a name? That which we call a goblinoid, by any other name would smell as foul.) To get from the caverns into the fortress you have to get past two greater spiders. I don't know what 3e has done for these, but think Shelob and above when you're playing Rolemastes: guick badass fighters with extensive mind control and illusion abilities.</p><p></p><p>2. Tolkien dragons. Alignment: selfish-evil. These dragons live in a world in which there are not so many things that can harm them. They are bred by evil for the sole purpose of being evil. So lying inside a moutain on a pile of gold (they obviously have a different definition fo comfort than we have) is sheer arrogance. And why worry if the worst that can come up is a halfling with a dagger and a bunch of deadbeat homless dwarves? In the truely epic sense their arrogance is their undoing.</p><p></p><p>3. Monsters. These dragons do not even have the intelligce to think up elaborate defences. They go by instinct.</p><p></p><p>I believe SHARK is refering to the first type of dragons. Other options might be lairs in frozen wastelands tortured by blizzards and marauding frost giants. (In the campaign I currently play in, we're trying to reach this one.) Islands surrounded by dangerous reefs and currents, swamps, moutain tops, ... If I were a dragon, I'dd look out to make the most of natural defences and settle myself on a difficult to reach location.</p></blockquote><p></p>
[QUOTE="Eben, post: 829824, member: 1379"] This issue depends on what Dragons are in your campaign world. 1. Major powers. Dragons can be a strong part of the political landscape in a campaign world. Goals could go from anything from world domination to the accumulation of knowledge and power to steer the rest of the world. Think Shadowrun and think of the Dragon Lords in Shadow World (a setting for Rolemaster, not sure if this setting is widely know or even liked.) These Dragons would have quite elaborate defences, natural and magical. The Shadow world Dragon I remember from the top of my head has a great fortress/lair in a northern wasteland with quite some volcanic activity and it has a volcanic plasma stream for a moat. This kind of rules out the possibility of entering though the front door. Below the lair is a huge carnous system that functions as a massive breeding pit for orks (they have a different name in the setting, but what's in a name? That which we call a goblinoid, by any other name would smell as foul.) To get from the caverns into the fortress you have to get past two greater spiders. I don't know what 3e has done for these, but think Shelob and above when you're playing Rolemastes: guick badass fighters with extensive mind control and illusion abilities. 2. Tolkien dragons. Alignment: selfish-evil. These dragons live in a world in which there are not so many things that can harm them. They are bred by evil for the sole purpose of being evil. So lying inside a moutain on a pile of gold (they obviously have a different definition fo comfort than we have) is sheer arrogance. And why worry if the worst that can come up is a halfling with a dagger and a bunch of deadbeat homless dwarves? In the truely epic sense their arrogance is their undoing. 3. Monsters. These dragons do not even have the intelligce to think up elaborate defences. They go by instinct. I believe SHARK is refering to the first type of dragons. Other options might be lairs in frozen wastelands tortured by blizzards and marauding frost giants. (In the campaign I currently play in, we're trying to reach this one.) Islands surrounded by dangerous reefs and currents, swamps, moutain tops, ... If I were a dragon, I'dd look out to make the most of natural defences and settle myself on a difficult to reach location. [/QUOTE]
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