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Dragon's-Eye View: Concepts in Art
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<blockquote data-quote="steeldragons" data-source="post: 6136016" data-attributes="member: 92511"><p>Yes. Jot down another vote for "artist diversity." </p><p></p><p>I understand Mr. Schindehette's position that he, as art director, needs to establish a baseline appearance for things to be involved in marketing and third party product (like video games). But for my two coppers, that/those design concepts/looks should comprise no more than one third of the art in the actual <em>books.</em></p><p></p><p>The other two thirds should be comprised of a team of, I'd say, 2 or 3 other artists with distinct styles...even a few of the "editorial cartoon"/line art styles of the 1e stuff.</p><p></p><p>Maybe one "historical/realistically accurate."</p><p></p><p>One shall we say "highly conceptualized" or "psychodelic [which obviously would not have the same appeal nowadays as Erol Otus' acid- or 'shroom-induced hallucination style did in the 70's -I'm not saying he actually did, no slander whatsoever intended! That's just what they looked like!] but something "off the wall" like that.</p><p></p><p>I'd probably like the third to be more line art/comic booky. I'm a big ole comic geek, so "comic-booky" or "super-heroy" images in a <em>fantasy </em>game really doesn't bother me at all. Something like Jeff Dee <em>was</em> (his newer stuff, I'm sorry to say, doesn't evoke the same feelings in me as his 70's 80's style). Similar but different to the "standard"/marketing/promo look.</p><p></p><p>...and then whoever's gonna do a coupla "ha ha" cartoons.</p><p></p><p>But his distinction, again, between "concept art" and "illustration" is understood, if repetitive and [I believe] somewhat arbitrary. But that's part of "art direction" fer ya. Like he said, it's his job to come up with this stuff, ultimately <em>not </em>for what WE want to see as "drawings in the books", but what will constitute a coherent look for the brand. The twain may/can [and probably <em>should</em>] meet, on occasion, but needn't imho be the <em>only</em> "look" presented in the printed materials. Ads, promo's, 3pp, sure. In the actual Manuals/Guides/Handbooks? I'd rather whatever final concepts are accepted/used are not the only art/style.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6136016, member: 92511"] Yes. Jot down another vote for "artist diversity." I understand Mr. Schindehette's position that he, as art director, needs to establish a baseline appearance for things to be involved in marketing and third party product (like video games). But for my two coppers, that/those design concepts/looks should comprise no more than one third of the art in the actual [I]books.[/I] The other two thirds should be comprised of a team of, I'd say, 2 or 3 other artists with distinct styles...even a few of the "editorial cartoon"/line art styles of the 1e stuff. Maybe one "historical/realistically accurate." One shall we say "highly conceptualized" or "psychodelic [which obviously would not have the same appeal nowadays as Erol Otus' acid- or 'shroom-induced hallucination style did in the 70's -I'm not saying he actually did, no slander whatsoever intended! That's just what they looked like!] but something "off the wall" like that. I'd probably like the third to be more line art/comic booky. I'm a big ole comic geek, so "comic-booky" or "super-heroy" images in a [I]fantasy [/I]game really doesn't bother me at all. Something like Jeff Dee [I]was[/I] (his newer stuff, I'm sorry to say, doesn't evoke the same feelings in me as his 70's 80's style). Similar but different to the "standard"/marketing/promo look. ...and then whoever's gonna do a coupla "ha ha" cartoons. But his distinction, again, between "concept art" and "illustration" is understood, if repetitive and [I believe] somewhat arbitrary. But that's part of "art direction" fer ya. Like he said, it's his job to come up with this stuff, ultimately [I]not [/I]for what WE want to see as "drawings in the books", but what will constitute a coherent look for the brand. The twain may/can [and probably [I]should[/I]] meet, on occasion, but needn't imho be the [I]only[/I] "look" presented in the printed materials. Ads, promo's, 3pp, sure. In the actual Manuals/Guides/Handbooks? I'd rather whatever final concepts are accepted/used are not the only art/style. [/QUOTE]
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