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Dragons - how often do you use them?
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<blockquote data-quote="Nomad4life" data-source="post: 2860326" data-attributes="member: 28645"><p>Well, in the setting I created, there is only one of each type of dragon left in the world. They’re not very active, tend to their own business (amassing ancient artifacts and forbidden knowledge, etc) and stay far away from the shot-lived affairs of mortals. It has been folklore for many hundreds of years that these dragons cannot be killed, and most people (the ones that still believe in dragons, or even know of them) take this as fact, so nobody really bothers them, or the small cults that serve them.</p><p></p><p>There are several reasons for this setup; One reason is that I had “dragon burn-out” near the end of second edition AD&D. Our gamemaster at that time was dragon obsessed, and used them all the time. More often than not, meeting these dragons resulting in aggravating TPKs (no matter how well we planned, or how polite we tried to be, something always went wrong.) I didn’t like this dragons-a-plenty style of game, as I felt it kind of “cheapened” what should be the signature icon of the game itself.</p><p></p><p>Dragons are so much cooler to me when the players are more terrified of what one <em>might</em> be doing, rather than being terrified of what they <em>are doing</em>, if that makes any sense.</p><p></p><p>The other reason I tend to avoid dragons is that I think their CRs are way off. Not just sort of off. Not just kind of off. Waaaaaaaay off. (But to be fair, I probably believe this as magic items are almost as rare and feared as dragons in my games, and you pretty much need those to survive such encounters?) </p><p></p><p>So, I voted “I never use dragons” even though that’s not quite true. The dragons are always there. The players are free to try and interact with one at any time. They just... Don’t (and wisely so.)</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2860326, member: 28645"] Well, in the setting I created, there is only one of each type of dragon left in the world. They’re not very active, tend to their own business (amassing ancient artifacts and forbidden knowledge, etc) and stay far away from the shot-lived affairs of mortals. It has been folklore for many hundreds of years that these dragons cannot be killed, and most people (the ones that still believe in dragons, or even know of them) take this as fact, so nobody really bothers them, or the small cults that serve them. There are several reasons for this setup; One reason is that I had “dragon burn-out” near the end of second edition AD&D. Our gamemaster at that time was dragon obsessed, and used them all the time. More often than not, meeting these dragons resulting in aggravating TPKs (no matter how well we planned, or how polite we tried to be, something always went wrong.) I didn’t like this dragons-a-plenty style of game, as I felt it kind of “cheapened” what should be the signature icon of the game itself. Dragons are so much cooler to me when the players are more terrified of what one [I]might[/I] be doing, rather than being terrified of what they [I]are doing[/I], if that makes any sense. The other reason I tend to avoid dragons is that I think their CRs are way off. Not just sort of off. Not just kind of off. Waaaaaaaay off. (But to be fair, I probably believe this as magic items are almost as rare and feared as dragons in my games, and you pretty much need those to survive such encounters?) So, I voted “I never use dragons” even though that’s not quite true. The dragons are always there. The players are free to try and interact with one at any time. They just... Don’t (and wisely so.) [/QUOTE]
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