Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
Dragon's Lair, a game I'm working on...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alex319" data-source="post: 5166888" data-attributes="member: 45678"><p>This seems like a very interesting game, although there are parts of the rules that are unclear:</p><p></p><p>1. What's to stop the player who is winning during the bidding phase from trivially ending the game by wreaking havoc to put all the hero cards in the stack on the field? Probably you would want to change it to say that each time you wreak havoc it only puts out one more hero card.</p><p></p><p>2. How do players get more lair cards? It seems like you start with 5 lair cards, then some get destroyed, and the only way to get more is to discard an equal number. So the number of lair cards players have would always be going down.</p><p></p><p>3. Do you generate a new party of three adventurers at the start of each round? What happens if some adventurers survive the previous round?</p><p></p><p>4. The False Exit seems to offer the opportunity for a degenerate strategy similar to (1) - put the False Exit at the front of your lair, then wreak havoc any time anyone else bids, thus guaranteeing yourself the "high bid". Then you save yourself with the False Exit every time, preventing anyone else from scoring points for the rest of the game with no risk to yourself - the False Exit is a reveal effect, so it can't be prevented by heroes.</p><p></p><p>5. When does the Mage's "Setup" effect happen? The only "Setup" phase mentioned in the game is the initial setup at the beginning of the game.</p></blockquote><p></p>
[QUOTE="Alex319, post: 5166888, member: 45678"] This seems like a very interesting game, although there are parts of the rules that are unclear: 1. What's to stop the player who is winning during the bidding phase from trivially ending the game by wreaking havoc to put all the hero cards in the stack on the field? Probably you would want to change it to say that each time you wreak havoc it only puts out one more hero card. 2. How do players get more lair cards? It seems like you start with 5 lair cards, then some get destroyed, and the only way to get more is to discard an equal number. So the number of lair cards players have would always be going down. 3. Do you generate a new party of three adventurers at the start of each round? What happens if some adventurers survive the previous round? 4. The False Exit seems to offer the opportunity for a degenerate strategy similar to (1) - put the False Exit at the front of your lair, then wreak havoc any time anyone else bids, thus guaranteeing yourself the "high bid". Then you save yourself with the False Exit every time, preventing anyone else from scoring points for the rest of the game with no risk to yourself - the False Exit is a reveal effect, so it can't be prevented by heroes. 5. When does the Mage's "Setup" effect happen? The only "Setup" phase mentioned in the game is the initial setup at the beginning of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Dragon's Lair, a game I'm working on...
Top