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Dragon's Lair, a game I'm working on...
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<blockquote data-quote="Asmor" data-source="post: 5167380" data-attributes="member: 1154"><p>If they're biting off more than they can chew, most of their lair would be destroyed and they'd lose a life point. Any heroes they didn't kill would be shuffled back into the hero deck.</p><p></p><p></p><p></p><p>First bullet point under Preparation Phase: "You may play a card on into your lair. Take a lair card from your hand and place it face down on top of your lair stack. Then draw a card to bring your hand back up to 5 cards."</p><p></p><p></p><p></p><p>Yes. Surviving adventurers are shuffled back into the hero deck. This needs to be added to rulebook.</p><p></p><p></p><p></p><p>You are correct, I hadn't thought of that. One fix would be to require a payment of 1 gold to activate it, in addition to the gold you must forfeit.</p><p></p><p></p><p></p><p>Second paragraph under Lair phase: "Next, if any heroes have setup effects, resolve the setup effects starting from the front of the line."</p><p></p><p>Also, from the glossary: "Setup: Setup effects on heroes occur at the beginning of the lair phase, after any face-down heroes are turned face up and put into position but before any lair cards are revealed."</p><p></p><p></p><p></p><p>You're actually not the first to point this out, and I am well aware of the arcade game. I'm not particularly attached to this name, and indeed I think it sounds a little awkward, but I haven't come up with something better. I doubt the final name will still be dragon's lair.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5167380, member: 1154"] If they're biting off more than they can chew, most of their lair would be destroyed and they'd lose a life point. Any heroes they didn't kill would be shuffled back into the hero deck. First bullet point under Preparation Phase: "You may play a card on into your lair. Take a lair card from your hand and place it face down on top of your lair stack. Then draw a card to bring your hand back up to 5 cards." Yes. Surviving adventurers are shuffled back into the hero deck. This needs to be added to rulebook. You are correct, I hadn't thought of that. One fix would be to require a payment of 1 gold to activate it, in addition to the gold you must forfeit. Second paragraph under Lair phase: "Next, if any heroes have setup effects, resolve the setup effects starting from the front of the line." Also, from the glossary: "Setup: Setup effects on heroes occur at the beginning of the lair phase, after any face-down heroes are turned face up and put into position but before any lair cards are revealed." You're actually not the first to point this out, and I am well aware of the arcade game. I'm not particularly attached to this name, and indeed I think it sounds a little awkward, but I haven't come up with something better. I doubt the final name will still be dragon's lair. [/QUOTE]
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