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Dragons of Despair - your experiences?
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<blockquote data-quote="talinthas" data-source="post: 2097373" data-attributes="member: 10339"><p>I love dragonlance. But DL1 is a royal pain in the donkey to try to run.</p><p></p><p>Let me offer some background. I started playing in 2e, and in a dragonlance game that was run by my pal out of the Tales of the Lance box. It was loosely modelled on autumn twilight but went way weird soon after, for a good time had by all.</p><p></p><p>It wasn't until very recently that i actually ran DL 1, as part of a demo for my gaming club's new member night. Oh, i knew what was supposed to have happened, and what should have happened, but man, that module is rough. It doesnt tell you where to go, or how they get there, or who they talk to and what they say. It's very very barebones and old school. Maybe i'm too much a 3.x DM to be able to properly read the mod and understand what it says, but i ended up just tossing most of the boxed text and running it as i thought a DL game should be run, updated to 3.5. which meant that the encounters with the wyrmling black dragons in xak tsaroth's swamp were really challenging and very rewarding. Plus, i modified the module to reflect how DL is now and not what it was then.</p><p></p><p>But man, xak tsaroth is freakin' awesome, and tracy hickman layed the ground work for one of the best things to happen to D&D, and changed the gaming paradigm forever. Before this, dungeons and loosely connected modules. after- settings and full out campaign worlds.</p></blockquote><p></p>
[QUOTE="talinthas, post: 2097373, member: 10339"] I love dragonlance. But DL1 is a royal pain in the donkey to try to run. Let me offer some background. I started playing in 2e, and in a dragonlance game that was run by my pal out of the Tales of the Lance box. It was loosely modelled on autumn twilight but went way weird soon after, for a good time had by all. It wasn't until very recently that i actually ran DL 1, as part of a demo for my gaming club's new member night. Oh, i knew what was supposed to have happened, and what should have happened, but man, that module is rough. It doesnt tell you where to go, or how they get there, or who they talk to and what they say. It's very very barebones and old school. Maybe i'm too much a 3.x DM to be able to properly read the mod and understand what it says, but i ended up just tossing most of the boxed text and running it as i thought a DL game should be run, updated to 3.5. which meant that the encounters with the wyrmling black dragons in xak tsaroth's swamp were really challenging and very rewarding. Plus, i modified the module to reflect how DL is now and not what it was then. But man, xak tsaroth is freakin' awesome, and tracy hickman layed the ground work for one of the best things to happen to D&D, and changed the gaming paradigm forever. Before this, dungeons and loosely connected modules. after- settings and full out campaign worlds. [/QUOTE]
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