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Dragons of Despair - your experiences?
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<blockquote data-quote="Dr Simon" data-source="post: 2097439" data-attributes="member: 21938"><p>First time I ran this, back when they first came out - played as written and used the Pre-Gens. Back then, the concept of "rail-roading" wasn't known to our group, so the PlotLine wasn't really a problem, but none of the players gave a toss about the characters. </p><p></p><p>I ran the campaign all the way up until DL12, but by that time the group were all heading off to university and we never finished it.</p><p></p><p>A few years back I re-jigged a lot of the setting and ran a PBeM game ( See <a href="http://www.physiol.ox.ac.uk/~sl2)" target="_blank">http://www.physiol.ox.ac.uk/~sl2)</a>. I used RuneQuest for the mechanics, allowed the players to use their own characters and only loosely based things on the modules. The PBeM began with players scattered all over the place, and the idea was that they'd gradually meet, maybe end up opposing each other and so on, Worked pretty well, with only one character playing DL1 as such (and becoming the GoldMoon sort of character). Unfortunately PBeM lag took place. Some players met up but it seemed that as they did they dropped out. Fun though.</p><p></p><p>Undeterred, I recently tried to run a face-face game, again using RuneQuest and again only loosely following the modules (basically, the places were there but the order in which the characters found them, what they did and the outcomes I left to chance and player whim).</p><p></p><p>Xak Tsaroth was moved to the borders of Lemish to facilitate play. Otherwise the players have (effectively) done DL7 (Dragons of Light - Silvara and the Stone Dragon of Ergoth) and DL 8 (Dragons of War - High Clerist's Tower) but the rest has been variant adventures.</p><p></p><p>In all iterations of the game, though, everyone enjoys the "lift" down into Xak Tsaroth - there's always a good swashbuckling fight around that part.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 2097439, member: 21938"] First time I ran this, back when they first came out - played as written and used the Pre-Gens. Back then, the concept of "rail-roading" wasn't known to our group, so the PlotLine wasn't really a problem, but none of the players gave a toss about the characters. I ran the campaign all the way up until DL12, but by that time the group were all heading off to university and we never finished it. A few years back I re-jigged a lot of the setting and ran a PBeM game ( See [url]http://www.physiol.ox.ac.uk/~sl2)[/url]. I used RuneQuest for the mechanics, allowed the players to use their own characters and only loosely based things on the modules. The PBeM began with players scattered all over the place, and the idea was that they'd gradually meet, maybe end up opposing each other and so on, Worked pretty well, with only one character playing DL1 as such (and becoming the GoldMoon sort of character). Unfortunately PBeM lag took place. Some players met up but it seemed that as they did they dropped out. Fun though. Undeterred, I recently tried to run a face-face game, again using RuneQuest and again only loosely following the modules (basically, the places were there but the order in which the characters found them, what they did and the outcomes I left to chance and player whim). Xak Tsaroth was moved to the borders of Lemish to facilitate play. Otherwise the players have (effectively) done DL7 (Dragons of Light - Silvara and the Stone Dragon of Ergoth) and DL 8 (Dragons of War - High Clerist's Tower) but the rest has been variant adventures. In all iterations of the game, though, everyone enjoys the "lift" down into Xak Tsaroth - there's always a good swashbuckling fight around that part. [/QUOTE]
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