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Dragons of Despair - your experiences?
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 2099868" data-attributes="member: 4601"><p>I probably ran one of the weirdest DL1 games ever-</p><p></p><p>I converted it to Star Wars d20.</p><p></p><p>I was going to run the entire series as a template for a early Sith War campaign taking place on an out-of-the-way planet that was the Dark Jedi citadel during the Schism (20,000 years earlier). The party, a group of Jedi Padawans, had crashed on this world, their master was dead, and they were in posession of a strange amulet with healing powers (Blue Crystal Staff, anyone?) The Dragon Highlords became Sith Lords, invading the planet with armies of Massassi (which replaced the Draconians). Hobgoblins became Zabrak mercenaries, Elves became Twi'leks, Dwarves became sentient Droids, and dragons were kludged out and replaced with starfighters (a big part of the campaign would be to try to acquire some way to counter the Sith air support to stop the advance of their armies). The Wizards of High Sorcery became a secretive order of Force Adepts, and the Gods were replaced with spirits of dead Jedi masters. Lord Soth became an ancient Dark Jedi Cyborg of vast power who had been in cold storage for twenty millenia. All names were changed to protect the innocent.</p><p></p><p>Despite filing off all the serial numbers and transposing the whole game into Star Wars, one player figured out what I was doing a third of the way into the first module, and I suddenly decided it wasn't such a hot idea anymore...</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 2099868, member: 4601"] I probably ran one of the weirdest DL1 games ever- I converted it to Star Wars d20. I was going to run the entire series as a template for a early Sith War campaign taking place on an out-of-the-way planet that was the Dark Jedi citadel during the Schism (20,000 years earlier). The party, a group of Jedi Padawans, had crashed on this world, their master was dead, and they were in posession of a strange amulet with healing powers (Blue Crystal Staff, anyone?) The Dragon Highlords became Sith Lords, invading the planet with armies of Massassi (which replaced the Draconians). Hobgoblins became Zabrak mercenaries, Elves became Twi'leks, Dwarves became sentient Droids, and dragons were kludged out and replaced with starfighters (a big part of the campaign would be to try to acquire some way to counter the Sith air support to stop the advance of their armies). The Wizards of High Sorcery became a secretive order of Force Adepts, and the Gods were replaced with spirits of dead Jedi masters. Lord Soth became an ancient Dark Jedi Cyborg of vast power who had been in cold storage for twenty millenia. All names were changed to protect the innocent. Despite filing off all the serial numbers and transposing the whole game into Star Wars, one player figured out what I was doing a third of the way into the first module, and I suddenly decided it wasn't such a hot idea anymore... [/QUOTE]
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