Bloodstone de Troll
First Post
Has anyone here read any of Christipher Rowleys Dragon books? His world is full of some wonderful fantasy concepts, and some fascinating variations of dragons. Fire-breathers are creatures of legends-legends passed amongst the dragons themselves. Dragons are primarily damn big, intelligent predators, who are nearly immune to magic. And this alone is enough.
Battledragons are a breed of drake that banded together with the human lands of the Argonath to fight an ancient enemy. These drakes are armed and armored by their human allies with equipment that no dragon could hope to make on his own. Without these dragons, the Argonath would have been overrun long ago.
There are three primary breeds of Battledragon, presented as follows:
Hard Green
Large Dragon
Hit Dice: 10d12+ 30 (130)
Initiative: +2 (Dex)
Speed: 30ft, swim 40ft
AC: 19 (-1size, +3 natural, +2 Dex, +2 Shield, +3 Breastplate)
Attacks: Bite, Huge Longsword +13/+8 melee, Tail Slap +13, Tail mace* +13 melee,
Damage: Huge Longsword 2d6 +4, Tail Slap 1d8+10, Tail mace* 1d8+4,
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: Prehensile tail,
Special Qualities: Dragon freeze, Keen senses, Immunities, SR 16
Saves: Fort+10, Ref+9, Will+5
Abilities: Str 19(+4), Dex 14(+2), Con 16(+3), Int 7(-2), Wis 6(-2), Cha 12(+1)
Skills: Bluff+6, Search+8, Sense Motive+3, Spot+8, Swim+14, Listen+8, Move Silently+12
Feats: Armor Proficiency (light), Armor Proficiency (Medium), Exotic Weapon Proficiency (Dragonsword),
Climate/Terrain: Any Land
Organization: Unit (2-8 dragons with the same number of dragon boys).
Challenge Rating: 12
Treasure: Dragon sized standard equipment, no valuables.
Alignment: Usually Chaotic Good
Advancement: 12-14 HD (Large), 15-20 HD (Huge).
Battledragons are a species of coastal dragon that allied itself with man in ancient times to help combat the menace of Padmasa. The magic of Padmasa always calls for the destruction and perversion of life, and dragon lives can be spent for mighty magic. It is because of the predations of these dark magi that ancient drakes had much to achieve by siding with the free lands of the Argonath.
Without the aid of these dragons the enemies trolls and other monsters would have long ago destroyed the free nations. These dragons can stand upright (averaging 8-14ft when they do), and have fairly manipulative forepaws as such are capable of tool use, most notably the six-foot dragonswords. These wingless drakes still posess the wing nubs where their ancestors had wings, but otherwise they appear rather dinosaur-ish in cast with long whip-like tails, and crocodile like jaws. Battledragons can speak human tongues, and instinctively know draconic.
Hard greens are the lightest and quickest of all the battledragon breeds. They are small and light of build (for dragons), and are quite fast. Unfortunately they are also high strung and quick to anger, being the only dragon breed known to kill their dragonboy in anger. The scales of a Hard Green drake is primarily green with irregular patterns in any number of colors, balck, red, yellow and sometimes purple being predominent. They weigh in at just under two tons on average, and stand about 8-11 feet when erect.
Combat
Battledragons are paired at birth with an orphan-boy (called a dragonboy), these two train together and learn to fight side by side. In combat the dragon will seek to attack large foes such as trolls, while the dragonboy defends the dragons bellie and hamstrings from imps and humans. This is a combination that is very successful.
Keen Senses (Ex): A dragon sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 100 feet.
Immunities (Ex): Battledragons are immune to sleep and paralysis effects.
Dragon Freeze (Ex): A battledragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or makes eye contact. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the dragon.
A potentially affected creature that succeeds at a Will save (DC 16) remains immune to that dragon’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Other dragons are immune to this effect.
Prehensile Tail* (Ex): A battledragons tail operates in a manner similar to an elephant’s trunk, allowing it to manipulate human sized tools and weapons. It is because of this dexterity that battledragons receive the may use weapons held in this tail as though they posessing the Multidexterity and Multiweapon Fighting Feats in regards to weapons held in their tail only.
Battledragons are a breed of drake that banded together with the human lands of the Argonath to fight an ancient enemy. These drakes are armed and armored by their human allies with equipment that no dragon could hope to make on his own. Without these dragons, the Argonath would have been overrun long ago.
There are three primary breeds of Battledragon, presented as follows:
Hard Green
Large Dragon
Hit Dice: 10d12+ 30 (130)
Initiative: +2 (Dex)
Speed: 30ft, swim 40ft
AC: 19 (-1size, +3 natural, +2 Dex, +2 Shield, +3 Breastplate)
Attacks: Bite, Huge Longsword +13/+8 melee, Tail Slap +13, Tail mace* +13 melee,
Damage: Huge Longsword 2d6 +4, Tail Slap 1d8+10, Tail mace* 1d8+4,
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: Prehensile tail,
Special Qualities: Dragon freeze, Keen senses, Immunities, SR 16
Saves: Fort+10, Ref+9, Will+5
Abilities: Str 19(+4), Dex 14(+2), Con 16(+3), Int 7(-2), Wis 6(-2), Cha 12(+1)
Skills: Bluff+6, Search+8, Sense Motive+3, Spot+8, Swim+14, Listen+8, Move Silently+12
Feats: Armor Proficiency (light), Armor Proficiency (Medium), Exotic Weapon Proficiency (Dragonsword),
Climate/Terrain: Any Land
Organization: Unit (2-8 dragons with the same number of dragon boys).
Challenge Rating: 12
Treasure: Dragon sized standard equipment, no valuables.
Alignment: Usually Chaotic Good
Advancement: 12-14 HD (Large), 15-20 HD (Huge).
Battledragons are a species of coastal dragon that allied itself with man in ancient times to help combat the menace of Padmasa. The magic of Padmasa always calls for the destruction and perversion of life, and dragon lives can be spent for mighty magic. It is because of the predations of these dark magi that ancient drakes had much to achieve by siding with the free lands of the Argonath.
Without the aid of these dragons the enemies trolls and other monsters would have long ago destroyed the free nations. These dragons can stand upright (averaging 8-14ft when they do), and have fairly manipulative forepaws as such are capable of tool use, most notably the six-foot dragonswords. These wingless drakes still posess the wing nubs where their ancestors had wings, but otherwise they appear rather dinosaur-ish in cast with long whip-like tails, and crocodile like jaws. Battledragons can speak human tongues, and instinctively know draconic.
Hard greens are the lightest and quickest of all the battledragon breeds. They are small and light of build (for dragons), and are quite fast. Unfortunately they are also high strung and quick to anger, being the only dragon breed known to kill their dragonboy in anger. The scales of a Hard Green drake is primarily green with irregular patterns in any number of colors, balck, red, yellow and sometimes purple being predominent. They weigh in at just under two tons on average, and stand about 8-11 feet when erect.
Combat
Battledragons are paired at birth with an orphan-boy (called a dragonboy), these two train together and learn to fight side by side. In combat the dragon will seek to attack large foes such as trolls, while the dragonboy defends the dragons bellie and hamstrings from imps and humans. This is a combination that is very successful.
Keen Senses (Ex): A dragon sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 100 feet.
Immunities (Ex): Battledragons are immune to sleep and paralysis effects.
Dragon Freeze (Ex): A battledragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or makes eye contact. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the dragon.
A potentially affected creature that succeeds at a Will save (DC 16) remains immune to that dragon’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Other dragons are immune to this effect.
Prehensile Tail* (Ex): A battledragons tail operates in a manner similar to an elephant’s trunk, allowing it to manipulate human sized tools and weapons. It is because of this dexterity that battledragons receive the may use weapons held in this tail as though they posessing the Multidexterity and Multiweapon Fighting Feats in regards to weapons held in their tail only.