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<blockquote data-quote="Bloodstone de Troll" data-source="post: 202903" data-attributes="member: 3538"><p>This is my rendition of the Wild drakes of the series. These beasts didnt need to breath fire to be scary, they were huge, smart, flying killing machines that were nearly immune to magic. And this was enough!</p><p></p><p>The book series is agood one, though the first three were the best IMHO, as their are many inconsistencies in the later books. The first book (Bazil Broketail) is my overall favorite. The writer shows an in-depth understanding of battle tactics, and how an army functions.</p><p></p><p>---------------------------------------</p><p></p><p>Wild Dragon</p><p>Huge Dragon</p><p>Hit Dice: 20d12 + 100 (300hp)</p><p>Initiative: +4 (Improved Initiative)</p><p>Speed: 30ft, Fly 120ft.</p><p>AC: 21 (-2 size, +12 natural,)</p><p>Attacks: 2 Claw +26, Bite +26, Tail Slap +21, Wing Buffet +21,</p><p>Damage: Claw +8, Bite +4, Tail Slap +20, Wing Buffet +20,</p><p>Face/Reach: 10 ft. by 20 ft.10 ft. </p><p>Special Attacks: Pounce,</p><p>Special Qualities: Dragon Freeze, Immunities, SR 31, </p><p>Saves: Fort +17, Ref +12, Will +13,</p><p>Abilities: Str 27(+8), Dex 11 (+0), Con 21 (+5), Int 6 (-2), Wis 12 (+1), Cha 14 (+2)</p><p>Skills: Climb+28, Search +21, Sense Motive +21, Spot +21, Listen +21, Move Silently +20</p><p>Feats: Alertness, Snatch, Flyby Attack, Improved Initiative,</p><p>Climate/Terrain: Mountains,</p><p>Organization: Solitary</p><p>Challenge Rating: 20</p><p>Treasure: None</p><p>Alignment: Usually Chaotic Good</p><p>Advancement: (20-30 Huge)</p><p></p><p>The wild dragons live in the far northern regions of Dragonhome, where they hunt herds of auroch, elk, and bear. The hearts of these beasts are wild and free, owing fealty to know creatures but themselves. Wild dragons tend to hold battledragons in contempt, believing them to be snared into slavery by humanity, as such they are very cautious of human “cleverness”. For all of their bluster, wild dragons posess just as much loathing of the works of Padmasa as do the battledragons. All dragons, whether wild, or battlewyrm, despise those who would kill dragons.</p><p></p><p>Wild dragons stand about 14 feet tall when erect, and over 24 feet long. These wild drakes come in a wide variety of colors, from browns to greens, with many other colors including yellow, orange, red, or purple, mixed in patterns over their pelts. Even though these marvelouse beasts are intelligent, and not evil they are ferocious predators that consider all non-dragons food. Wild dragons speak draconic.</p><p></p><p>Combat</p><p>Wild dragons are straight forward fighters, swooping down upon their prey, and tearing it apart. All dragons are ravenous eaters, so they hunt often.</p><p>Keen Senses (Ex): A dragon sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 100 feet. </p><p>Immunities (Ex): Battledragons are immune to sleep and paralysis effects. </p><p>Dragon Freeze (Ex): A dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or makes eye contact. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the.</p><p>A potentially affected creature that succeeds at a Will save (DC 26) remains immune to that dragon’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Other dragons are immune to this effect.</p><p>Crush (Ex): A flying or jumping dragon can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents medium sized or smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).</p><p>A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed at a Reflex save (DC 21) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take crush damage each round if they don’t escape.</p></blockquote><p></p>
[QUOTE="Bloodstone de Troll, post: 202903, member: 3538"] This is my rendition of the Wild drakes of the series. These beasts didnt need to breath fire to be scary, they were huge, smart, flying killing machines that were nearly immune to magic. And this was enough! The book series is agood one, though the first three were the best IMHO, as their are many inconsistencies in the later books. The first book (Bazil Broketail) is my overall favorite. The writer shows an in-depth understanding of battle tactics, and how an army functions. --------------------------------------- Wild Dragon Huge Dragon Hit Dice: 20d12 + 100 (300hp) Initiative: +4 (Improved Initiative) Speed: 30ft, Fly 120ft. AC: 21 (-2 size, +12 natural,) Attacks: 2 Claw +26, Bite +26, Tail Slap +21, Wing Buffet +21, Damage: Claw +8, Bite +4, Tail Slap +20, Wing Buffet +20, Face/Reach: 10 ft. by 20 ft.10 ft. Special Attacks: Pounce, Special Qualities: Dragon Freeze, Immunities, SR 31, Saves: Fort +17, Ref +12, Will +13, Abilities: Str 27(+8), Dex 11 (+0), Con 21 (+5), Int 6 (-2), Wis 12 (+1), Cha 14 (+2) Skills: Climb+28, Search +21, Sense Motive +21, Spot +21, Listen +21, Move Silently +20 Feats: Alertness, Snatch, Flyby Attack, Improved Initiative, Climate/Terrain: Mountains, Organization: Solitary Challenge Rating: 20 Treasure: None Alignment: Usually Chaotic Good Advancement: (20-30 Huge) The wild dragons live in the far northern regions of Dragonhome, where they hunt herds of auroch, elk, and bear. The hearts of these beasts are wild and free, owing fealty to know creatures but themselves. Wild dragons tend to hold battledragons in contempt, believing them to be snared into slavery by humanity, as such they are very cautious of human “cleverness”. For all of their bluster, wild dragons posess just as much loathing of the works of Padmasa as do the battledragons. All dragons, whether wild, or battlewyrm, despise those who would kill dragons. Wild dragons stand about 14 feet tall when erect, and over 24 feet long. These wild drakes come in a wide variety of colors, from browns to greens, with many other colors including yellow, orange, red, or purple, mixed in patterns over their pelts. Even though these marvelouse beasts are intelligent, and not evil they are ferocious predators that consider all non-dragons food. Wild dragons speak draconic. Combat Wild dragons are straight forward fighters, swooping down upon their prey, and tearing it apart. All dragons are ravenous eaters, so they hunt often. Keen Senses (Ex): A dragon sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 100 feet. Immunities (Ex): Battledragons are immune to sleep and paralysis effects. Dragon Freeze (Ex): A dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or makes eye contact. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the. A potentially affected creature that succeeds at a Will save (DC 26) remains immune to that dragon’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Other dragons are immune to this effect. Crush (Ex): A flying or jumping dragon can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents medium sized or smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed at a Reflex save (DC 21) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take crush damage each round if they don’t escape. [/QUOTE]
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