Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragons of the Dying Earth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 4649153" data-attributes="member: 40398"><p><strong> Dragons of the Dying Earth</strong></p><p>So I’ve gotten a bit tired of the same old sacred co…I mean, dragons. I never liked how there are hierarchies of power within dragon-kind (reds are biggest and baddest of the chromatics, whites and blacks are the retarded step children, LG metallics can play house with mortals but CGs inexplicably can’t). I like how 4e has made different species act differently in combat, but what’s with greens going from skirmisher mode to controller? Anyway, it’s become apparent since 4e’s release that it’s harder to make solo fights interesting than others, so I thought I’d make dragons elites instead and then shake up some draconic traditions while I’m at it. So far I have four species:</p><p>[sblock] <strong> Shadow: </strong> Selfish and malicious, shadow dragons are the terror of mortals everywhere. It is said that the first necromancers stole the secrets of undeath from the shadow dragons. Many dragon victims become dragon wights, undead that serve as minions and emergency meals at the same time. Shadow dragons prefer to stalk the wilderness searching for prey. At leisure, shadow dragons are gray or black, but they can change the color of their scales to match their environment. Shadow dragons seem to enjoy hunting well armed mortals, for the challenge they provide and the final despair and terror they experience before a dragon makes its kill.</p><p><strong> Flame: </strong> Passionate and creative, flame dragons are known for their fiery moods. Some are sensitive artistes, while others are vainglorious berserkers. Flame dragons come in a variety of bright colors, usually yellows, oranges and reds. Flame dragons are often accompanied by flame elementals, who they share a primal bond with.</p><p><strong> Polar: </strong> Calm and thoughtful, polar dragons are known for their knowledge. Some are generous with their wisdom, while others jeoulously guard and abuse as many secrets as they can. Polar dragons appear in a range of soft pastel colors, usually blues, greens and purples. Polar dragons are often accompanied by frost elementals, who they share a primal bond with.</p><p><strong> Silver: </strong> Friendly and benevolent, silver dragons spend as much time among mortals as they do with their own kind. These dragons have the magical ability to change their shape, and often do so in order to seamlessly blend in with their social environment. Though most often silver, this species also produces individuals of other metallic hues.[/sblock]</p><p> <strong> Elder Shadow Dragon</strong></p><p>[sblock]</p><p>Level 30 Elite Lurker (Leader)</p><p>Gargantuan Natural Magical Beast (dragon)</p><p><strong> Initiative</strong> +22</p><p><strong> Senses</strong> Perception +22; Darkvision</p><p><strong> Hit Points</strong> 426</p><p><strong> AC</strong> 44; <strong> Fortitude</strong> 42; <strong> Reflex</strong> 44; <strong> Will</strong> 40</p><p><strong> Resist</strong> 40 necrotic</p><p><strong> Saving Throws</strong> +2</p><p><strong> Speed</strong> 8, fly 16 (hover), overland flight 24</p><p><strong> Action Points</strong> 1</p><p><strong> Bite (standard; at-will) • Necrotic</strong></p><p>Reach 4; +35 vs. AC; 3d10 +11 damage and 6d6 necrotic damage.</p><p><strong> Claw (standard; at-will) </strong></p><p>Reach 4; +35 vs. AC; 3d10 +11 damage.</p><p><strong> Draconic Fury (standard; at-will) </strong></p><p>The dragon makes two claw attacks</p><p><strong> Breath Weapon (standard; recharge 5-6) • Necrotic</strong></p><p>Close blast 4; +33 vs. Reflex; 4d10 +19 necrotic damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all).</p><p><strong> Scaly Camouflage (minor; recharge 4-6) </strong></p><p>The dragon gains total concealment.</p><p><strong> Alignment Evil</strong></p><p><strong> Languages Common, Draconic</strong></p><p><strong> Skills</strong> Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32</p><p>Str 24 (+22) </p><p>Con 14 (+17) </p><p>Dex 24 (+22) </p><p>Int 10 (+15) </p><p>Wis 14 (+17)</p><p>Cha 10 (+15)[/sblock]</p><p><strong> Dragon Wights</strong></p><p>[sblock]</p><p>Level 30 Soldier</p><p>Medium Natural Animate (undead)</p><p><strong> Initiative</strong> +20</p><p><strong> Senses</strong> Perception +15; Darkvision</p><p><strong> Hit Points</strong> 275</p><p><strong> AC</strong> 46; <strong> Fortitude</strong> 42; <strong> Reflex</strong> 44; <strong> Will</strong> 40</p><p><strong> Immune</strong> disease, poison; <strong> Resist</strong> 40 necrotic; <strong> Vulnerable</strong> 5 radiant</p><p><strong> Speed</strong> 6</p><p><strong> Claw (standard; at-will) </strong></p><p>Reach 1; +37 vs. AC; 3d8 + 10 necrotic damage and the target is marked until the end of the wight’s next turn; see also <em>bane of life</em>.</p><p><strong> Bane of Life</strong></p><p>When the thrall hits with an opportunity attack, the target gains vulnerability 15 necrotic (save ends).</p><p><strong> Alignment</strong> Evil</p><p><strong> Languages</strong> Common</p><p><strong> Skills: </strong> Acrobatics +20, Athletics +20</p><p>Str 10 (+15) </p><p>Con 10 (+15) </p><p>Dex 10 (+15) </p><p>Int 10 (+15) </p><p>Wis 1 (+10)</p><p>Cha 1 (+10)[/sblock]</p><p></p><p><strong> Elder Flame Dragon</strong></p><p>[sblock]</p><p>Level 30 Elite Artillery (Leader)</p><p>Gargantuan Natural Magical Beast (dragon)</p><p><strong> Initiative</strong> +15</p><p><strong> Senses</strong> Perception +15; Darkvision</p><p><strong> Hit Points</strong> 426</p><p><strong> AC</strong> 42; <strong> Fortitude</strong> 42; <strong> Reflex</strong> 44; <strong> Will</strong> 40</p><p><strong> Resist</strong> 40 fire</p><p><strong> Saving Throws</strong> +2</p><p><strong> Speed</strong> 8, fly 16 (hover), overland flight 24</p><p><strong> Action Points</strong> 1</p><p><strong> Immolate (standard; at-will) • Fire </strong></p><p>Ranged 30; +37 vs. Reflex; 6d8 +20 fire damage and the target takes a -2 penalty to defenses until the end of the dragon’s next turn. <em>Secondary Attack:</em> +35 vs. Fortitude; this attack bypasses the target’s fire resistance.</p><p> <strong> Bite (standard; at-will) • Fire</strong></p><p>Reach 4; +35 vs. AC; 3d6 +9 damage and 6d4 fire damage.</p><p><strong> Claw (standard; at-will) </strong></p><p>Reach 4; +35 vs. AC; 3d6 +9 damage.</p><p><strong> Draconic Fury (standard; at-will) </strong></p><p>The dragon makes two claw attacks</p><p><strong> Breath Weapon (standard; recharge 5-6) • Fire</strong></p><p>Close blast 4; +37 vs. Reflex; 4d10 +19 fire damage and ongoing 15 fire damage (save ends).</p><p> <strong> Alignment Unaligned</strong></p><p><strong> Languages Common, Draconic, Primordial</strong></p><p><strong> Skills</strong> Acrobatics +27, Athletics +22, Endurance +20</p><p>Str 14 (+17) </p><p>Con 10 (+15) </p><p>Dex 24 (+22) </p><p>Int 14 (+17) </p><p>Wis 10 (+15)</p><p>Cha 24 (+22)[/sblock]</p><p><strong> Elder Flame Elemental</strong></p><p>[sblock]</p><p>Level 30 Soldier</p><p>Gargantuan Elemental Magical Beast (fire)</p><p><strong> Initiative</strong> +20</p><p><strong> Senses</strong> Perception +15</p><p><strong> Hit Points</strong> 275</p><p><strong> AC</strong> 46; <strong> Fortitude</strong> 42; <strong> Reflex</strong> 44; <strong> Will</strong> 40</p><p><strong> Immune</strong> disease, poison; <strong> Resist</strong> 40 fire; <strong> Vulnerable</strong> 5 cold</p><p><strong> Speed</strong> Fly 16 (hover)</p><p><strong> Flame’s Touch (standard; at-will) </strong></p><p>Reach 4; +37 vs. AC; 3d8 + 10 fire damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the target takes 15 fire damage.</p><p> <strong> Alignment</strong> Unaligned</p><p><strong> Languages</strong> Common, Primordial</p><p><strong> Skills: </strong> Acrobatics +20, Athletics +20</p><p>Str 10 (+15) </p><p>Con 10 (+15) </p><p>Dex 10 (+15) </p><p>Int 6 (+13) </p><p>Wis 10 (+15)</p><p>Cha 6 (+13)[/sblock]</p><p></p><p><strong> Elder Polar Dragon</strong></p><p>[sblock]</p><p>Level 30 Elite Controller (Leader)</p><p>Gargantuan Natural Magical Beast (dragon)</p><p><strong> Initiative</strong> +15</p><p><strong> Senses</strong> Perception +15; Darkvision</p><p><strong> Hit Points</strong> 550</p><p><strong> AC</strong> 44; <strong> Fortitude</strong> 42; <strong> Reflex</strong> 44; <strong> Will</strong> 40</p><p><strong> Resist</strong> 40 cold</p><p><strong> Saving Throws</strong> +2</p><p><strong> Speed</strong> 8, fly 16 (hover), overland flight 24</p><p><strong> Action Points</strong> 1</p><p><strong> Winter’s Chill (standard; at-will) • Cold </strong></p><p>Ranged 30; +33 vs. Reflex; 6d6 +18 cold damage and the target takes a -2 penalty to defenses and is restrained until the end of the dragon’s next turn. <em>Secondary Attack:</em> +31 vs. Fortitude; this attack bypasses the target’s cold resistance.</p><p> <strong> Bite (standard; at-will) • Cold</strong></p><p>Reach 4; +35 vs. AC; 3d8 +10 damage and 6d6 cold damage.</p><p><strong> Claw (standard; at-will) </strong></p><p>Reach 4; +35 vs. AC; 3d8 +10 damage.</p><p><strong> Draconic Fury (standard; at-will) </strong></p><p>The dragon makes two claw attacks</p><p><strong> Breath Weapon (standard; recharge 5-6) • Cold</strong></p><p>Close blast 4; +33 vs. Reflex; 4d6 +17 cold damage and the target is restrained (save ends).</p><p> <strong> Alignment Unaligned</strong></p><p><strong> Languages Common, Draconic, Primordial</strong></p><p><strong> Skills</strong> Acrobatics +27, Athletics +22, Endurance +20</p><p>Str 14 (+17) </p><p>Con 14 (+17) </p><p>Dex 24 (+22) </p><p>Int 24 (+22) </p><p>Wis 10 (+15)</p><p>Cha 10 (+15)[/sblock]</p><p><strong> Elder Frost Elemental</strong></p><p>[sblock]</p><p>Level 30 Soldier</p><p>Gargantuan Elemental Magical Beast (cold)</p><p><strong> Initiative</strong> +20</p><p><strong> Senses</strong> Perception +15</p><p><strong> Hit Points</strong> 275</p><p><strong> AC</strong> 46; <strong> Fortitude</strong> 42; <strong> Reflex</strong> 44; <strong> Will</strong> 40</p><p><strong> Immune</strong> disease, poison; <strong> Resist</strong> 40 cold; <strong> Vulnerable</strong> 5 fire</p><p><strong> Speed</strong> Fly 16 (hover)</p><p><strong> Winter’s Touch (standard; at-will) </strong></p><p>Reach 4; +37 vs. AC; 3d8 + 10 cold damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the elemental slides the target 4 squares as an immediate reaction.</p><p> <strong> Alignment</strong> Unaligned</p><p><strong> Languages</strong> Common, Primordial</p><p><strong> Skills: </strong> Acrobatics +20, Athletics +20</p><p>Str 10 (+15) </p><p>Con 10 (+15) </p><p>Dex 10 (+15) </p><p>Int 6 (+13) </p><p>Wis 10 (+15)</p><p>Cha 6 (+13)[/sblock]</p><p></p><p><strong> Elder Silver Dragon</strong></p><p>[sblock]</p><p>Level 30 Elite Soldier (Leader)</p><p>Gargantuan Natural Magical Beast (dragon)</p><p><strong> Initiative</strong> +20</p><p><strong> Senses</strong> Perception +20; Darkvision</p><p><strong> Hit Points</strong> 550</p><p><strong> AC</strong> 46; <strong> Fortitude</strong> 44; <strong> Reflex</strong> 42; <strong> Will</strong> 40</p><p><strong> Resist</strong> 40 radiant</p><p><strong> Saving Throws</strong> +2</p><p><strong> Speed</strong> 8, fly 16 (hover), overland flight 24</p><p><strong> Action Points</strong> 1</p><p><strong> Bite (standard; at-will) • Radiant</strong></p><p>Reach 4; +37 vs. AC; 3d8 +10 damage and 6d6 radiant damage.</p><p><strong> Claw (standard; at-will) </strong></p><p>Reach 4; +35 vs. AC; 3d8 +10 damage.</p><p><strong> Draconic Fury (standard; at-will) </strong></p><p>The dragon makes two claw attacks</p><p><strong> Breath Weapon (standard; recharge 5-6) • Radiant</strong></p><p>Close blast 4; +35 vs. Reflex; 4d8 +18 radiant damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all).</p><p><strong> Radiant Gaze (minor; at-will) </strong></p><p>Close burst 5; one target within the burst is marked until the start of the dragon’s next turn. If the target makes an attack which does not include the dragon, it takes 6 radiant damage and gains vulnerability to radiant 15.</p><p><strong> Radiant Bellow (standard; encounter) </strong></p><p>Close burst 5; 3 + (level) vs. Will; the target is affected by radiant gaze.</p><p><strong> Radiant Rider (while mounted by an ally of the dragon’s level or higher; at-will) • Mount, Radiant</strong></p><p>Whenever the rider is hit by an attack that does not include the dragon, the rider’s next attack deals an additional 3d6 radiant damage to the enemy who hit the rider.</p><p><strong> Change Shape (minor; at-will) • Polymorph</strong></p><p>A silver dragon can alter its form into that of any corporeal creature of its own size or smaller, including a unique individual (see Change Shape, page 280). While in another form, the dragon cannot use any of its natural powers except for <em>radiant gaze</em> and <em>radiant bellow</em>.</p><p> <strong> Alignment Good</strong></p><p><strong> Languages Common, Draconic</strong></p><p><strong> Skills</strong> Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32</p><p>Str 24 (+22) </p><p>Con 14 (+17) </p><p>Dex 24 (+22) </p><p>Int 10 (+15) </p><p>Wis 10 (+15)</p><p>Cha 14 (+17)[/sblock]</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4649153, member: 40398"] [b] Dragons of the Dying Earth[/b] So I’ve gotten a bit tired of the same old sacred co…I mean, dragons. I never liked how there are hierarchies of power within dragon-kind (reds are biggest and baddest of the chromatics, whites and blacks are the retarded step children, LG metallics can play house with mortals but CGs inexplicably can’t). I like how 4e has made different species act differently in combat, but what’s with greens going from skirmisher mode to controller? Anyway, it’s become apparent since 4e’s release that it’s harder to make solo fights interesting than others, so I thought I’d make dragons elites instead and then shake up some draconic traditions while I’m at it. So far I have four species: [sblock] [b] Shadow: [/b] Selfish and malicious, shadow dragons are the terror of mortals everywhere. It is said that the first necromancers stole the secrets of undeath from the shadow dragons. Many dragon victims become dragon wights, undead that serve as minions and emergency meals at the same time. Shadow dragons prefer to stalk the wilderness searching for prey. At leisure, shadow dragons are gray or black, but they can change the color of their scales to match their environment. Shadow dragons seem to enjoy hunting well armed mortals, for the challenge they provide and the final despair and terror they experience before a dragon makes its kill. [b] Flame: [/b] Passionate and creative, flame dragons are known for their fiery moods. Some are sensitive artistes, while others are vainglorious berserkers. Flame dragons come in a variety of bright colors, usually yellows, oranges and reds. Flame dragons are often accompanied by flame elementals, who they share a primal bond with. [b] Polar: [/b] Calm and thoughtful, polar dragons are known for their knowledge. Some are generous with their wisdom, while others jeoulously guard and abuse as many secrets as they can. Polar dragons appear in a range of soft pastel colors, usually blues, greens and purples. Polar dragons are often accompanied by frost elementals, who they share a primal bond with. [b] Silver: [/b] Friendly and benevolent, silver dragons spend as much time among mortals as they do with their own kind. These dragons have the magical ability to change their shape, and often do so in order to seamlessly blend in with their social environment. Though most often silver, this species also produces individuals of other metallic hues.[/sblock] [b] Elder Shadow Dragon[/b] [sblock] Level 30 Elite Lurker (Leader) Gargantuan Natural Magical Beast (dragon) [b] Initiative[/b] +22 [b] Senses[/b] Perception +22; Darkvision [b] Hit Points[/b] 426 [b] AC[/b] 44; [b] Fortitude[/b] 42; [b] Reflex[/b] 44; [b] Will[/b] 40 [b] Resist[/b] 40 necrotic [b] Saving Throws[/b] +2 [b] Speed[/b] 8, fly 16 (hover), overland flight 24 [b] Action Points[/b] 1 [b] Bite (standard; at-will) • Necrotic[/b] Reach 4; +35 vs. AC; 3d10 +11 damage and 6d6 necrotic damage. [b] Claw (standard; at-will) [/b] Reach 4; +35 vs. AC; 3d10 +11 damage. [b] Draconic Fury (standard; at-will) [/b] The dragon makes two claw attacks [b] Breath Weapon (standard; recharge 5-6) • Necrotic[/b] Close blast 4; +33 vs. Reflex; 4d10 +19 necrotic damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all). [b] Scaly Camouflage (minor; recharge 4-6) [/b] The dragon gains total concealment. [b] Alignment Evil[/b] [b] Languages Common, Draconic[/b] [b] Skills[/b] Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32 Str 24 (+22) Con 14 (+17) Dex 24 (+22) Int 10 (+15) Wis 14 (+17) Cha 10 (+15)[/sblock] [b] Dragon Wights[/b] [sblock] Level 30 Soldier Medium Natural Animate (undead) [b] Initiative[/b] +20 [b] Senses[/b] Perception +15; Darkvision [b] Hit Points[/b] 275 [b] AC[/b] 46; [b] Fortitude[/b] 42; [b] Reflex[/b] 44; [b] Will[/b] 40 [b] Immune[/b] disease, poison; [b] Resist[/b] 40 necrotic; [b] Vulnerable[/b] 5 radiant [b] Speed[/b] 6 [b] Claw (standard; at-will) [/b] Reach 1; +37 vs. AC; 3d8 + 10 necrotic damage and the target is marked until the end of the wight’s next turn; see also [i]bane of life[/i]. [b] Bane of Life[/b] When the thrall hits with an opportunity attack, the target gains vulnerability 15 necrotic (save ends). [b] Alignment[/b] Evil [b] Languages[/b] Common [b] Skills: [/b] Acrobatics +20, Athletics +20 Str 10 (+15) Con 10 (+15) Dex 10 (+15) Int 10 (+15) Wis 1 (+10) Cha 1 (+10)[/sblock] [b] Elder Flame Dragon[/b] [sblock] Level 30 Elite Artillery (Leader) Gargantuan Natural Magical Beast (dragon) [b] Initiative[/b] +15 [b] Senses[/b] Perception +15; Darkvision [b] Hit Points[/b] 426 [b] AC[/b] 42; [b] Fortitude[/b] 42; [b] Reflex[/b] 44; [b] Will[/b] 40 [b] Resist[/b] 40 fire [b] Saving Throws[/b] +2 [b] Speed[/b] 8, fly 16 (hover), overland flight 24 [b] Action Points[/b] 1 [b] Immolate (standard; at-will) • Fire [/b] Ranged 30; +37 vs. Reflex; 6d8 +20 fire damage and the target takes a -2 penalty to defenses until the end of the dragon’s next turn. [i]Secondary Attack:[/i] +35 vs. Fortitude; this attack bypasses the target’s fire resistance. [b] Bite (standard; at-will) • Fire[/b] Reach 4; +35 vs. AC; 3d6 +9 damage and 6d4 fire damage. [b] Claw (standard; at-will) [/b] Reach 4; +35 vs. AC; 3d6 +9 damage. [b] Draconic Fury (standard; at-will) [/b] The dragon makes two claw attacks [b] Breath Weapon (standard; recharge 5-6) • Fire[/b] Close blast 4; +37 vs. Reflex; 4d10 +19 fire damage and ongoing 15 fire damage (save ends). [b] Alignment Unaligned[/b] [b] Languages Common, Draconic, Primordial[/b] [b] Skills[/b] Acrobatics +27, Athletics +22, Endurance +20 Str 14 (+17) Con 10 (+15) Dex 24 (+22) Int 14 (+17) Wis 10 (+15) Cha 24 (+22)[/sblock] [b] Elder Flame Elemental[/b] [sblock] Level 30 Soldier Gargantuan Elemental Magical Beast (fire) [b] Initiative[/b] +20 [b] Senses[/b] Perception +15 [b] Hit Points[/b] 275 [b] AC[/b] 46; [b] Fortitude[/b] 42; [b] Reflex[/b] 44; [b] Will[/b] 40 [b] Immune[/b] disease, poison; [b] Resist[/b] 40 fire; [b] Vulnerable[/b] 5 cold [b] Speed[/b] Fly 16 (hover) [b] Flame’s Touch (standard; at-will) [/b] Reach 4; +37 vs. AC; 3d8 + 10 fire damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the target takes 15 fire damage. [b] Alignment[/b] Unaligned [b] Languages[/b] Common, Primordial [b] Skills: [/b] Acrobatics +20, Athletics +20 Str 10 (+15) Con 10 (+15) Dex 10 (+15) Int 6 (+13) Wis 10 (+15) Cha 6 (+13)[/sblock] [b] Elder Polar Dragon[/b] [sblock] Level 30 Elite Controller (Leader) Gargantuan Natural Magical Beast (dragon) [b] Initiative[/b] +15 [b] Senses[/b] Perception +15; Darkvision [b] Hit Points[/b] 550 [b] AC[/b] 44; [b] Fortitude[/b] 42; [b] Reflex[/b] 44; [b] Will[/b] 40 [b] Resist[/b] 40 cold [b] Saving Throws[/b] +2 [b] Speed[/b] 8, fly 16 (hover), overland flight 24 [b] Action Points[/b] 1 [b] Winter’s Chill (standard; at-will) • Cold [/b] Ranged 30; +33 vs. Reflex; 6d6 +18 cold damage and the target takes a -2 penalty to defenses and is restrained until the end of the dragon’s next turn. [i]Secondary Attack:[/i] +31 vs. Fortitude; this attack bypasses the target’s cold resistance. [b] Bite (standard; at-will) • Cold[/b] Reach 4; +35 vs. AC; 3d8 +10 damage and 6d6 cold damage. [b] Claw (standard; at-will) [/b] Reach 4; +35 vs. AC; 3d8 +10 damage. [b] Draconic Fury (standard; at-will) [/b] The dragon makes two claw attacks [b] Breath Weapon (standard; recharge 5-6) • Cold[/b] Close blast 4; +33 vs. Reflex; 4d6 +17 cold damage and the target is restrained (save ends). [b] Alignment Unaligned[/b] [b] Languages Common, Draconic, Primordial[/b] [b] Skills[/b] Acrobatics +27, Athletics +22, Endurance +20 Str 14 (+17) Con 14 (+17) Dex 24 (+22) Int 24 (+22) Wis 10 (+15) Cha 10 (+15)[/sblock] [b] Elder Frost Elemental[/b] [sblock] Level 30 Soldier Gargantuan Elemental Magical Beast (cold) [b] Initiative[/b] +20 [b] Senses[/b] Perception +15 [b] Hit Points[/b] 275 [b] AC[/b] 46; [b] Fortitude[/b] 42; [b] Reflex[/b] 44; [b] Will[/b] 40 [b] Immune[/b] disease, poison; [b] Resist[/b] 40 cold; [b] Vulnerable[/b] 5 fire [b] Speed[/b] Fly 16 (hover) [b] Winter’s Touch (standard; at-will) [/b] Reach 4; +37 vs. AC; 3d8 + 10 cold damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the elemental slides the target 4 squares as an immediate reaction. [b] Alignment[/b] Unaligned [b] Languages[/b] Common, Primordial [b] Skills: [/b] Acrobatics +20, Athletics +20 Str 10 (+15) Con 10 (+15) Dex 10 (+15) Int 6 (+13) Wis 10 (+15) Cha 6 (+13)[/sblock] [b] Elder Silver Dragon[/b] [sblock] Level 30 Elite Soldier (Leader) Gargantuan Natural Magical Beast (dragon) [b] Initiative[/b] +20 [b] Senses[/b] Perception +20; Darkvision [b] Hit Points[/b] 550 [b] AC[/b] 46; [b] Fortitude[/b] 44; [b] Reflex[/b] 42; [b] Will[/b] 40 [b] Resist[/b] 40 radiant [b] Saving Throws[/b] +2 [b] Speed[/b] 8, fly 16 (hover), overland flight 24 [b] Action Points[/b] 1 [b] Bite (standard; at-will) • Radiant[/b] Reach 4; +37 vs. AC; 3d8 +10 damage and 6d6 radiant damage. [b] Claw (standard; at-will) [/b] Reach 4; +35 vs. AC; 3d8 +10 damage. [b] Draconic Fury (standard; at-will) [/b] The dragon makes two claw attacks [b] Breath Weapon (standard; recharge 5-6) • Radiant[/b] Close blast 4; +35 vs. Reflex; 4d8 +18 radiant damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all). [b] Radiant Gaze (minor; at-will) [/b] Close burst 5; one target within the burst is marked until the start of the dragon’s next turn. If the target makes an attack which does not include the dragon, it takes 6 radiant damage and gains vulnerability to radiant 15. [b] Radiant Bellow (standard; encounter) [/b] Close burst 5; 3 + (level) vs. Will; the target is affected by radiant gaze. [b] Radiant Rider (while mounted by an ally of the dragon’s level or higher; at-will) • Mount, Radiant[/b] Whenever the rider is hit by an attack that does not include the dragon, the rider’s next attack deals an additional 3d6 radiant damage to the enemy who hit the rider. [b] Change Shape (minor; at-will) • Polymorph[/b] A silver dragon can alter its form into that of any corporeal creature of its own size or smaller, including a unique individual (see Change Shape, page 280). While in another form, the dragon cannot use any of its natural powers except for [i]radiant gaze[/i] and [i]radiant bellow[/i]. [b] Alignment Good[/b] [b] Languages Common, Draconic[/b] [b] Skills[/b] Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32 Str 24 (+22) Con 14 (+17) Dex 24 (+22) Int 10 (+15) Wis 10 (+15) Cha 14 (+17)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragons of the Dying Earth
Top