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<blockquote data-quote="Kaodi" data-source="post: 3321424" data-attributes="member: 1231"><p>I'm admittedely not an expert on these matters. I had though that the defining feature of a tactical feat was not the number of options, but the conditions under which those options are allowed.</p><p></p><p>While I like my original cocept, perhaps in the interest of balance I should drop the movement speed requirement, and the limitation on full attack, but keep it as flurry of blows, but instead of cumulative damage (which would probably be too powerful), make it increase the damage die by one size for each consecutive round (though perhaps limit it to a certain maximum size, or else you could take advantage of it with a high con too easily). I definately don't want to make it a higher level feat though. Basically, the idea was a technique based on magical knowledge and blinding speed to create a fiery effect. It originally came from an idea I had for a type of feat that allows the non-magical classes to use magic effects in combat without having to resort to taking spellcasting levels or a prestige class.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3321424, member: 1231"] I'm admittedely not an expert on these matters. I had though that the defining feature of a tactical feat was not the number of options, but the conditions under which those options are allowed. While I like my original cocept, perhaps in the interest of balance I should drop the movement speed requirement, and the limitation on full attack, but keep it as flurry of blows, but instead of cumulative damage (which would probably be too powerful), make it increase the damage die by one size for each consecutive round (though perhaps limit it to a certain maximum size, or else you could take advantage of it with a high con too easily). I definately don't want to make it a higher level feat though. Basically, the idea was a technique based on magical knowledge and blinding speed to create a fiery effect. It originally came from an idea I had for a type of feat that allows the non-magical classes to use magic effects in combat without having to resort to taking spellcasting levels or a prestige class. [/QUOTE]
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